So this is a huge issue in Hawken right now. One team gets obliterated and either rage quits or quits during or after the match. Our problem is how do we handle players quitting? I have experienced this feeling myself and have quit on a few occasions. Most the time it is frustration others its player taunting. So how do we get players to stay in the game? How do they stay invested even though they might be on a loosing streak or just going up against some difficult players?
First we need to take out the taunt mechanics. Once a game has completed we know we lost. The Defeated screen is enough to demoralize someone. There is no need to continue the degradation of the player base after. I refuse to hit the taunt/holo taunt button after a match. It just is not fair to the other team especially if they just took a beating. So we also need to give some intensives to keep playing and have that iron jaw. Just some options off the top of my head.
A) After each mach give each player a "buff" per game played on the same game server.
B) Give the player a stacking buff when they loose. So when they win that buf will turn into bonus Hawken credits as long as they stayed on the server.
C) If the player looses by a certain increment in the game. So the game is a blowout then they get a boost to HC or possibly unlocking an item in their mech inventory. [Hell we should have a chance to unlock items regardless of a win or a loss]
Some solutions to fixing people leaving during the game could be
A) Give a buff to players that have the lower numbers
B) Reduce objective score for teams with fewer numbers, TDM kills, MA faster capture times, Siege lower EU needed/ faster EU collection or AA capture.
Yes the players lost, but if you want to keep players happy. Nobody likes to feel shitty and right now Hawken breads a shitty atmosphere. Just my game design thoughts while playing the game.
Edited by SystemX, 03 April 2015 - 02:27 PM.