It is a liability that we're not willing to risk.
As much as I hate to dump in a shaker, I think you should handpick a small task force. You are faced with the exquisite goal of fixing a game that was old and run down, but you then proceeded to downgrade in all respects by pushing a mirror to the consoles, which brought us the following (rolling off topic, but trust me):
-Useless/bugged internals (Heavy Armor/Group Repair for Tech)
-A bloated UI with worse graphics quality and overinflated buttons
-The inability to change weapons on the same robot when respawning
-The terribly organized mech web
-A G2 meta that downgraded all of ou G1 robots we paid for and maxed EXP on as an excuse to buy more robots we already had but were now slightly worse
-Disabled the ability to purchase different hull parts despite a clear class icon on both allies and foes
-Followed that up by creating an even more confusing electric skin that made it difficult to discern the hitbox of a bot, and followed that up with a golden eyesore compared to the rest of the cosmetic options
-Terrible matchmaking priorities
-A billion BotsTDM servers and not ONE TDM match with actual people if it isn't a weekend
-Notable weapons bugs and hitbox disarray (this has notably been fixed on most things except drones and turrets, gj)
-Customization errors (G2 Assault can equip an Assault Rifle, C-RT Recruit was spotted with an SMC and an AR)
-Sudden weapon/item changes with not even so much as patch notes, god forbid a change log
-The use of exclusive G1 packs to not only skip unlocking all the G1 bots (which you do have a technical right to do so) but to also hold Nief and Charge hostage, since they are G1 mechs that are not available
-Certain mechs are outright better compared to other mechs, or more versatile with their unexplained (Kerby vs Reaper's Precision Overdrive and how it benefits those weapons, or Charge/Civ vs Bruiser's Magnetic Armor(better)/Damage Absorb(worse), for example)
-Still no Spectator mode
-And finally (here's the kicker) NO tutorial explaining item usage, mech differences, ability changes between mechs, what universal EXP is, etc.
That last one is something you learn over time, but it changes from a learning curve to a learning wall when a seemingly easy kill Berserker flips the tables on you as an Assault when you start out. I had to sit down an dig up the wiki and have that explain to me the different mech and their abilities to be able to adapt and corner them with it. It speaks volumes on the versatility of the Assault, but having to resort to 3rd party documentation is not a great sign.
I daresay you don't have your priorities in order, and despite this 'brave step forward' that 505 Games has taken to update the game to sync with it's console brethren, it feels like I've taken a step into a steaming pile of conspicuous brown nuggets.
You've degraded our current mechs, and given us slightly better but uglier carbon fiber alternatives with no armor personality to replace them. You've kneecapped my items, making them have less uses while ensuring the price is the same or higher than it was previously while limiting my cosmetic choice, my #1 reason for investing into the game aside from purchasing thrusters/repair droids and transferring universal XP. And just to top it off, you made the weakest mech in the game even weaker, topping an important part of any team to just 300 HP unless I want to pay 15000 HC for the 15 more HP and slightly higher footspeed I already had.
Listen, I'm really sorry for all the salt. I came into the old HAWKEN loving everything about it, despite all of the weird quirks with internals, despite the high learning curve, despite the nonexistent matchmaking and getting crushed by gods like Brooklyn77 and WrmFromMissouri in G2 Raider and Rocket Scouts until I learned how to parry and outlast them. But this update... This only positive things I have to offer are:
-Better Crossfire support (I use an AMD A10-7890K + R7 250 in Dual Graphics)
-Advanced Replenisher (Stealing kills as a Tech removes 50% of your ability cooldown, which might be OP, but I'm not complaining at this point)
-Third person view before a battle (Finally! Now I get to enjoy all those mech cosmetics I'll have to abandon if I want to maintain a competitive advantage!)
-Bot Destruction! (If you could even find another person to play it with.)
There was so much hype around this. This was supposed to be the update where I would actually be able to say to my mates: "Come play this cool new title I found!" without them being stuck in a newbie vs pro situation. This was supposed to be the polished update we were told would bring HAWKEN into the new age where an advertising campaign would bring the droves of Titanfall and Mechwarrior players to come play the most unique and fantastic take on the mech combat scene I have ever seen in my life. This was the update I was told would finally bring more mechs and players into the fold, spicing up the meta with new bots to play with, more bots to contend against, and an actual use for all those mech power ups I got on my way to Level 30 that I could never use because you couldn't play Bot Destruction, which turned out to be really fun after the hitbox fix (is still kinda iffy on drones and turrets). I'm not one to fall for the hype train easily, but we believed that 505 had come to wake those sleeping mech covered in vines and swamp water to shamble from their makeshift graves to fight anew as the battle between Prosk and Sentium raged on. With technical advancements that birthed a new line of G2 mechs that turned the category on it's head, I was so pumped to learn all the new G2 flavors that turned out to be nothing more than a cash grab.
That is all. Thanks for your work, CzeroFive, but as a person who had never heard of HAWKEN in March of 2017, this is a big step in the wrong direction as far as the game itself goes. The engine modernization was pretty great, but that's about it. I'm genuinely sorry about the salt, but I was hoping HAWKEN would be the hot new game I'd just found and would leap from being good to great. Instead, we're here. You still don't have to make a taskforce, but please listen to us. Take notes. It's pretty clear you weren't paying attention when making the PC UX a mirror of something meant for thumbsticks and triggers, not keyboards and mice.
Sorry again, have a good day.
Edited by Nilithium, 31 July 2017 - 11:29 PM.