Again, a mountain out of a molehill. I have no problems with Armor orbs, if anything, maybe either reduce a bit, the armor available, or shorten the duration it lasts on the playing field. What makes armor orbs so good is they encourage frontline fighting, which is CRITICAL for mechs like the Raider, who thrive on up close kills. Not every player is a chickenpoop pansy that snipes and hides.
The idea of orbs giving extra armor to the person who gets the kill? Cheese. armor is armor. I play this game to blow mechs up, not to have a carrot and stick reward system and little "attaboys" to make me feel better about myself.
the STRENGTH of this game is in the DIVERSITY of playing styles, and the moment this game changes, or specifies ONE playing style, ie. Assult only, or Sniper only, Range only, or Up Close & Flak only, it LOSES it's appeal. I'm willing to bet $20 the people who complain about orbs are medium range players or long range snipers. Learn to play up close!
I WILL say, I have a friend who tends to play sniper classes. He was unhappy with the snipers, thought the gun should be MORE powerful with perhaps a longer reload. But that's a different topic....