Edited by Nightfirebolt, 09 April 2015 - 06:21 PM.
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My best suggestion? Don't listen to every suggestion.
#1
Posted 09 April 2015 - 03:00 PM
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#2
Posted 09 April 2015 - 03:11 PM
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My best suggestion? Don't listen to every suggestion.
Holy fuzzy bunny, THIS. I've had this on my mind for a while now, and I'm glad someone else feels the same way. I'm sure you already realize this, but please focus on making the game into a sustainable, profitable entity. That's really the most important goal. If this game doesn't make money, we're all screwed.
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#3
Posted 09 April 2015 - 03:19 PM
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Indeed. Bending to the will of the top 10% of players (no more orbs or radar or scanners or techs! nerf everything!) and risking alienating the rest, is a sure recipe for disaster.
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The Hawken forum's a forum, but it's like the only one you get yelled at for using.
#4
Posted 09 April 2015 - 03:36 PM
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Remember #increasethespeeds? Hawken players actively pressured Adhesive to implement this change, and they capitulated.
I remember #increasethespeeds, the problem with that is "Increase the speed" to the community was "make mech's faster" while apparently in developer speak it means "F*** up the TTK".
#5
Posted 09 April 2015 - 03:42 PM
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I agree for the most part ith you mate on this.
However, one thing I'd like to add, is that if the dev's by some miracle have some of the older builds of Hawken, as in late Alpha, CBs, and early OB (Open beta) builds (ESPECIALLY THE EARLY OB builds!), to play them a bit too.
Today's Hawken is vastly different from then, and in my opinion that game back in the early Open Beta was more popular than today's kind of Hawken has ever been. (Not just now or when ADH disappeared, but even when ADH was still alive and updating the game). Just my opinion though. :)
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#6
Posted 09 April 2015 - 03:45 PM
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I remember #increasethespeeds, the problem with that is "Increase the speed" to the community was "make mech's faster" while apparently in developer speak it means "F*** up the TTK".
Well, they did both - or rather, all three. They increased the speeds, adjusted TTK, and shortened weapon recharges - all at once. But everyone has a different opinion about which of these changes actually benefited the game.
#7
Posted 09 April 2015 - 04:03 PM
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Well... duh
They would obviously not listen to every single suggestion. That's common sense for anyone in an industry where you make things for consumers.
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#8
Posted 09 April 2015 - 05:35 PM
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Well... duh
They would obviously not listen to every single suggestion. That's common sense for anyone in an industry where you make things for consumers.
Not to mention it'd be impossible to implement every suggestion. Even if they had unlimited time and resources, some suggestions are just mutually exclusive.
#9
Posted 09 April 2015 - 05:54 PM
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But the game (in my eyes idk about other opinions) must stay in the balance between Dev divisions and player SUGGESTIONS
And they should remain suggestions and not orders and demands.
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#10
Posted 09 April 2015 - 06:37 PM
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Well... duh
They would obviously not listen to every single suggestion. That's common sense for anyone in an industry where you make things for consumers.
During the first week that the forums were back up, capnjosh asked people to start submitting suggestions in "proposal" format, which indicated to me that he wanted the players to have a hand in shaping the direction of Hawken. Which may be fine, as long as he takes these proposals with a grain of salt and only implements them after sufficient testing has been done.
My other concern is that capnjosh only has 13 hours logged in-game, and (unless he has multiple accounts) he may not have played Hawken long enough to know which suggestions are good and which ones are simply the loudest and most persistent.
Edited by Nightfirebolt, 09 April 2015 - 06:37 PM.
#11
Posted 09 April 2015 - 07:04 PM
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Well, I guess I couldn't have said it better myself. I've already made a thread expressing my concerns how there are plenty of conflicting suggestions around here.
#12
Posted 09 April 2015 - 08:25 PM
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I hope this new development team is forming an idea for what they want Hawken to be; that they take control of the game's identity and push it in a clear direction. of course they should take ideas and feedback from the community, but the devs should always realize that they have the final say and not be afraid to exercise it. I don't have much experience with the Adhesive devs, but I got the impression that their original vision for Hawken was gradually sacrificed to appease part of the userbase, but that ended in a directionless game that didn't know if it wanted to be an arena shooter or a mech game.
all the players who stayed (and those who came back) through all the turmoil and uncertainty show that the core group will keep playing the game as long as the core aspects remain somewhat the same.
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#13
Posted 09 April 2015 - 08:34 PM
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I usually see on steam capnjosh online ingame in hawken....
But I sometimes do t see him in my friend list in game... So 1 he has alts or 2 he's working on something or something like that.... XD
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