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Assists should be, at least, slightly more rewarded.

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#1
PepeKenobi

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Those players who in a match achieve a big number of assists and only some few kills during their matches should be slightly more rewarded, IMHO.

 

Obviously this might might imply that those assists they got summed up a big deal of damage inflicted to the assisted kill in order to properly balance things. Let's say slightly rewarding assists in which the pilot inflicted more than 70% of the total damage for the kill.

 

I honestly think that actually the code underestimates by a minimal reward (if any) this kind of good job or effort apported by many players on the battlefield. Due to their kind of gameplay and/or the mech they pilot with which they do not get as many kills as other pilots do for similar reasons... The fact is that as it is now assists seem to be not helping much to the pilot progression nor to the main pilot statistics much as they should.

 

That's my personal impression though, so just an idea which I thought might be good to comment on here.


Edited by PepeKenobi, 14 April 2015 - 04:17 AM.


#2
Dawn_of_Ash

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I agree. I never manage to finish my targets with my Heat Infiltrator because by the time the person knows that they are in trouble, I am fumbling to get that final 10-50 armour off with my two very heavily damaged weapons. More commonly than not, I some sniper or sustained weapon gets a bullet into my targets before I could finish and suddenly I've got a 80-97% assist. Allow that to happen a few times, and suddenly I've got a whole ton of assists, and I'm second-last in my team. :/ Assists need to give more points at least.



#3
BaronSaturday

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Except for the Tech. Stop giving us assist rewards for kills if we didn't put damage on the enemy.
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#4
Houruck

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Except for the Tech. Stop giving us assist rewards for kills if we didn't put damage on the enemy.

^ This! So much this.
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#5
BaronSaturday

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I mean that too. As much as I advocate for the Tech, this is the reason why we top leaderbaords and I get why it was added, but it's stupid.

Edited by SaturdayGhede, 14 April 2015 - 06:25 AM.

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#6
thedark20

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I mean that too. As much as I advocate for the Tech, this is the reason why we top leaderbaords and I get why it was added, but it's stupid.

Yeah i feel that too, but you know you're doing good enough when you get that many points, also you get points for healing teammates.


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#7
PepeKenobi

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I've to admit that I forgot about the Tech's niche on this subject.

 

Mostly agreed on that it seems to be like "a bit too over-rewarded" for its assisting job on the BF. 

 

Not sure on how the code really works during a match with all thoser cases to make this mech earning such an amount of reward in general terms. Looks like the numbers should be revised for the Tech and its performance when it beams in construction mode, well to "heal" targets not taking enemy damage and with a minimum percentage and some kind of whatever (timer plus something more...) as it heals friendlies taking damage during an hostile action.

 

No solid data on this though, just talking in general terms and from what I poorly have seen during my games here.

 

Basically my 2 cents on the Tech's case. I'm sure other forumites in here know much more better about the real numbers, etc...



#8
Amazia

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I think if the tech's assist bonus for healing is kept the same, and damage-assist bonuses went up, it would fix both of the problems.



#9
JackVandal

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Except for the Tech. Stop giving us assist rewards for kills if we didn't put damage on the enemy.

as long as they still get an assist its cool, but points for it are not necessary with the healing bonus points, because the tech is assisting, plus those assists go into a armor fuser for hit points.


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#10
JeffMagnum

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I think the current system does a good job of fairly distributing points since it's primarily based on how much armor you take out. There are always going to be edge cases where you get robbed (barely missing a nemesis kill bonus comes to mind), but usually everything goes fine. At the risk of sounding like an elitist fuzzy bunny, if you don't think you're getting scoring high enough in all the matches where you get tons of assists and hardly any kills, you probably need to learn how to do more damage and actually kill people. I'm not saying that in a "git gud" sort of way, but there are only so many points the game can give for assists before the points/damage done ratio exceeds the one for kills. 


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#11
BaronSaturday

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as long as they still get an assist its cool, but points for it are not necessary with the healing bonus points, because the tech is assisting, plus those assists go into a armor fuser for hit points.


They could just cut it down. If a Tech is healing something the whole time it muders a thing it gets a 99% assist with a full reward. Maybe cutting the assist back by 50%. So you would still get a 99% assist, but only half the reward.

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#12
( XD ) wimpyhugz

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Currently playing with the Reaper with the Slug/Sabot, I get way more assists than kills because my targets tend to hide when they get down to half health. Sometimes I chase after them and can get them but I usually end up dying afterwards from their teammates...

I think the most relevant result for this scenario is when I got 18 assists but a 0.5 K/D ratio (from 2 kills, 1 death). Oh well, we still won the match.


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#13
Yehovah

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on topic, seriously, critical assists need some love.

either

1. introduce a new featured rating for critical assists that stands on par with K/D, or
2. count 90%+ critical assists into Kill, or
3. count a streak of a few critical assists into one kill. few can mean 3.



#14
BaronSaturday

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on topic, seriously, critical assists need some love.
either

1. introduce a new featured rating for critical assists that stands on par with K/D, or
2. count 90%+ critical assists into Kill, or
3. count a streak of a few critical assists into one kill. few can mean 3.


Except for the Tech. My k/d would be rediculous.

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#15
PepeKenobi

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A fair number of critical assists summing up and scoring as 1 kill looks as a good improvement to me.

 

And again, yes, Techs require their own and unique cases on this subject.



#16
Paradox23

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I know this may sound stupid, but if they have killing sprees in the game, why not assist sprees?  I mean there have been a couple instances where I get around 15-20 assists in a game, and with that amount around 5-12 in a single life.  Half the time it feels like a crapshoot act of chance to see who's bullet hits the target last before it explodes when multiple people are targeting an enemy. 



#17
Meraple

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When I'm doing lots of damage to people but get my kills stolen from me, I still have no problem scoring.

I've no idea why other people do.

 

 

Not that I like it, as having a bunch of kills looks prettier than a bunch of assists.



#18
Grollourdo

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Yeah agreed XD

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#19
MomOw

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Getting assist due to latency or because fuzzy bunny bursty A-class steal your frag is really frustrating.

 

I don't know how critical assist exactly works, but it seems that it's when you take out a huge percentage of ennemy HP without getting the kill.

I think that you should have critical assist each time you take out more HP than the player that get the kill (I don't think that it's actually the case).


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