Shields_
#1
Posted May 11 2011 - 12:23 PM
what do you think about having the ability to equip a solid metal shield on one arm as a replacement for a second weapon_
The shield could passively increase your HP, or is could soak up damage if hit and have its own HP count, once it's hp reaches 0 it would be destroyed and your mech would drop it.
the shield would probably make your moment slower until dropped.
they could make different kinds of shields.
Very light - lowest shield hp/ hp gain, no movement loss, small size
Light - low shield hp/ hp gain, little movement loss, small size
Medium - average shield hp/ hp gain, average movement loss, average size
Heavy - high shield hp/ hp gain, very noticeable movement loss / uses jet fuel faster while flying, large size
Very heavy - lots of shield hp/ hp gain, even more movement loss / uses jet fuel even faster while flying, large size
Behemoth - Huge shield hp/ hp gain (almost as much hp as small mechs), same movement loss as very heavy / renders the user unable to jump/ fly at all, BIG size, maybe blocking some of the users vision from the cockpit, only usable by heavy class mechs.
Like this
Discuss...
#2
Posted May 11 2011 - 12:25 PM
#3
Posted May 11 2011 - 12:26 PM
viewtopic.php_f=7&t=215
Hive mind_
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"The difference between theory and practice is smaller in theory than it is in practice"
#4
Posted May 11 2011 - 12:35 PM
I'd imagine they could make the visual aesthetic of it work on the hawken mechs by making it look something like the giant suspended armor panels on the steel battalion mechs, but hawkenified
http://www.armchaire... ... talion.jpg
#5
Posted May 11 2011 - 12:38 PM
Flyingdebris said:
I'd imagine they could make the visual aesthetic of it work on the hawken mechs by making it look something like the giant suspended armor panels on the steel battalion mechs, but hawkenified
http://www.armchaire... ... talion.jpg
yea, sounds good. but...
i cant see your link D:
#6
Posted May 11 2011 - 02:14 PM
#7
Posted May 11 2011 - 02:35 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#8
Posted June 16 2011 - 11:52 PM
#9
Posted June 17 2011 - 02:19 AM
Seems balanced.
Hopefully they'll try it out
Although instead of switching it off as reg weapon you should have a Defense weapon
slot.
cloak - full cloak not that predator wavy stuff
radar jam - cant lock on
hologram
heal bots - for other mechs w/o going into heal mode
etc......all based on time / fuel / mech class
and your shield
you chose one
Build your opponent a golden bridge to retreat across
#10
Posted June 17 2011 - 09:08 AM
The_Silencer said:
http://www.armchaire...l-battalion.jpg
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#11
Posted June 17 2011 - 10:00 AM
For example, Vs. enemy missiles, by calculating the distance and the speed of the rockets and having into account that you have only, let's say, 1 second to defend yourself via E-shield.
I think I'm not being redundant with this picture on here.
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"The difference between theory and practice is smaller in theory than it is in practice"
#12
Posted June 17 2011 - 04:00 PM
I don't really enjoy shields all that much; imho, they make skillful movement unnecessary.
#13
Posted June 17 2011 - 04:35 PM
My idea would be some upgrade a pilot can use and which may subsequently suck up a great amount of his mech resources ( fuel..._ ).
And now that you asking for that I think that you've made a good point. Why man could not to zoom in and shoot down any incoming missiles by gunning them down, for example, with a minigun_.
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"The difference between theory and practice is smaller in theory than it is in practice"
#14
Posted June 19 2011 - 03:03 AM
#15
Posted June 19 2011 - 12:19 PM
I'm actually leaning away from any sort of missile countermeasure at this point. Just let them be powerful; people will develop tactics to deal with them.
#16
Posted June 19 2011 - 02:45 PM
"Shields are for chickens!" :]
#17
Posted June 20 2011 - 07:29 AM
SixSeconds said:
I'm actually leaning away from any sort of missile countermeasure at this point. Just let them be powerful; people will develop tactics to deal with them.
I could agree on that. Although when I think about shields what comes to my mind is a moderate hunker shield with a coherent cooldown and precissely that and in that way in order to do not make missiles useless..
Once more, this is my personal view on the matter.
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"The difference between theory and practice is smaller in theory than it is in practice"
#18
Posted November 05 2011 - 06:08 AM
http://farm3.static.... ... fcda2d.jpg
It would give you more HP but lower your mobility and speed and maybe even how high you can jetpack. If they add Limb damage it should be given it's own hit box so it can protect the arms.
#19
Posted November 05 2011 - 08:52 AM
#20
Posted November 10 2011 - 11:13 PM
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