THUNDER Series Model N3 - ZEUS
Secondary close-range weapon that damages enemy mechs with controlled electric discharge, this prototype also has alternative fire mode present, with which weapon becomes a versatile tool for any mech in the HAWKEN universe.
A bit of in-game history for the weapon:
After the prolonged fight on the Illal, Sentium forces manage to capture a research base on the territory of fallen Crion, and after a while start to use it to get advantage in the resource war against Prosk. Initially designed to fight HAWKEN virus, shattering connections within nano-virus structure, the prototype was upgraded to a smaller, compact version, with a little modification of smart targeting systems, it was no longer a scientific tool but a weapon of war.
The key structure parts:
1 - (closed) - flow relays (parts that adjust the area of effect of the charge, in particular state it is single target only)
2 - (open / alternative fire mode) - flow relays (in this state up to 3 targets can be affected)
3 - discharge node (from this part occur lightning bolts that strike enemies)
4 - \
5 - } Electricity condensers (3 pairs of visible
shining electrical tubes, more details in the next section)
6 - /
7 - attachment port (connection with mech)
8 - steam exhausters (4 diagonal holes from which steam will emerge after each discharge as a visual part of cooling systems)
Weapon statistics:
DAMAGE:
6/6 *
ACCURACY:
6/6
RATE OF FIRE:
1/6
EFFECTIVE RANGE:
2/6
HEAT RATE:
5/6
Fire modes:
PRIMARY
Visual:
When you press fire button all 6 condensers move very fast inside the weapon and discharge happens.
Lighting bolt strikes forward with precision of a sniper rifle, yet the effective range is very small.
Mechanics:
No special tricks. You either hit or miss, strikes instantly as you press the fire button. 6 out of 6 damage shot.
ALTERNATIVE
Visual:
When you press alternative fire mode button all 3 flow relays open and now you can't shoot like you did it in the previous case.
Mechanics:
When alternative mode is activated a target system close to that of HELLFIRE rockets is activated, yet there is no timing for aiming and locked target will not escape this way, but of course it can easily escape just by gaining some distance (so it's balanced).
Another difference is that there is not one "lock-up" target "ring", there are 3 rings. How it works_
You press fire button and hold it, just like with HELLFIRE rockets, when first target is acquired it locks down and keeps this way.
During this process 2 out of 6 electric condensers change colour (lets say they were
light blue and now they become
yellow) - this way bot you and your enemy knows that you have 1 target acquired.
Next you can do 3 possible things:
1) release attack button, enemy (if in the effective range) will receive a 2/6 damage shot.
2) aim a bit more and put another ring on the same target. as you already understand you can do it up to 3 times, each time increasing shot damage by 1/3 max damage (and each time another pair of electric condensers will change colour, and when you release attack button, only those coloured
yellow will go inside the weapon).
3) because "lock-up" rings only lock on targets in the middle of your screen, you can put these rings on another targets. as you already understand you can do it on up to 3 targets, where each target will receive 1/3 of max damage.
Possible situations can occur:
* you lock 2 targets and release attack button, each target takes 1/3 of max damage
* you lock 2 targets, and one of them you lock twice, one enemy will receive 1/3 of max damage, the other one 2/3
* you lock on three different targets, each target will receive 1/3 of max damage (it is completely under your control, meaning weapon will not fire even if you acquire all 3 targets, to fire you need to release attack button).
* you lock one target three times, enemy will receive 6/6 damage shot. You can ask what is the difference between primary attack in this case_ well, its simple! 1) You can't miss (only if enemy will get far enough, out of effective range) 2) But it takes more time to lock on him 3 times.
* you didn't acquire any targets and release attack button - nothing happens, and no penalty is applied.
Something to add about acquiring targets:
There is small time gap after you acquire your first target before you can acquire 2nd one, same applies between 2nd and 3rd. To acquire target it must be in the middle of your screen, same as with HELLFIRE rockets.
If you would like to see this weapon in the game, like the post!
You opinion is what really matters, any comments are highly appreciated!