ReachH, on November 26 2012 - 12:51 PM, said:
Akrium, on November 26 2012 - 12:28 PM, said:
Seeking weapon dps is far too constant due to lack of accuracy issues. Skill needs to be added in. Every other weapon has to worry about range and accuracy and knowing the correct ranging for each weapon to get even close to it's total potential dps. It's true dps is far lower than it's potential dps unless you are point blank and not missing a single bullet. Seeking weapons true dps is always very close to potential dps no matter what the range. This does not promote good counter mechanics. An advanced player and a new player will use the gun in the same fashion with the same results.
True, I would say it is easier to play at a good level. But this does not change the fact that seekers and such are easily dodged and hidden from. They cannot be detonated like the Grenade Launcher. So the assertion that they are OP based on dps or whatever is misguided and tells only half a story.
What you seem to be missing is this.
Seeking/HIt scan weapon mitigation = LoS only
Every other weapon mitigation = LoS, Range, Accuracy (depends if damage drops after passing max range on weapon)
Do you see a glaring difference_ I can dodge behind walls to not take vulcan damage just as easily as I can dodge behind a wall to not take seeking dmg.. assuming I dodged soon enough and it doesn't curve and hit me.
Lets pretend the Vulcan only has to worry about LoS and is hit scan or seeking. Even with the nerf to the weapon right now it would instantly turn it into an ungodly beast again. Why_ It's true dps instantly climbs higher to it's possible dps. The seeking weapons have no worries about this and promotes zero interesting game play from them compared to that of a Vulcan as it currently is.
To give an example a counter to the Vulcan is to simply just stay away at a good range and LoS a little until he overheats and then go spank him while he is basically in a self induced emp (note this is two forms of mitigation.. Range AND LoS because of the horrid accuracy issues w/ the vulcan). This is FAR more interesting of a tactic than ONLY LoS. This is what promotes skill between good players and those that are new. This is what adds depth to a game. Depth is what you want.
Toss on the fact also that the A-Class are going to have a heck of a time down the road as is because player skill will grow and they will understand how easy it is to trash them fast because they have little armor counts. There is no need for a hard counter to just A-Class in the game. Unless they plan on adding one for each of the other classes and they make it rock paper scissors. I hope they don't go there personally because that will be boring.