Essentially, Hawken balance currently relies on the core tenet of the proportional ratio of Speed vs Armour (e.g., less speed_ Have some more armour to compensate.) This results in a ‘two proportional factors of balance’ system (factor 1: speed, factor 2: armour) rather than the more expected ‘three proportional factors’ (factor 3: weapon). Why_ Well, because with all weapons being the same regardless of what they’re strapped to they effectively remove themselves from the proportional ratio side of the balance equation and indeed then fall into an awkward non-proportional equation of their own whereby balance is attempted by carefully crafted combinations. It is my opinion that achieving balance using such a fundamentally disconnected approach presents significant inherent challenges that may end up not being reconcilable. Bluntly, to some degree, the designers may have crafted a rod for their own backs.
It is my opinion that Hawken would benefit greatly from a ‘three proportional factors of balance’ equation, but the question then begs: how could that be accomplished with a minimum of upheaval_ The objective would be this: to make weapons compatible with the proportional ratio side of the equation. The final solution would need a bit of number crunching (performed by folks with a better grasp of the underlying numbers than me) but as an outline example, adjust base weapon damage according to the chassis class that they’re mounted on, as follows:-
A-Class: -15% damage.
B-Class: No modification.
C-Class: +15% damage.
Perhaps, if one subscribes to the notion that larger machines are able to dump greater amounts of heat something like the following might be an option:-
A-Class: -10% damage, +5% heat generated.
B-Class: No modification
C-Class: +10% damage, -5% heat generated.
Note that I’m not suggesting that the above could be plugged straight into the game without perhaps re-examining the Speed and Armour components of the equation, i.e., the worth of all three factors for all three classes would need to be equal.
Even if you do not like the above example values (they are only illustrative) I believe the principle of bringing weapons into the balance equation as proportional entities is a sound approach if balance in Hawken is to be achievable without significant overhaul.