Beemann, on November 30 2012 - 02:16 PM, said:
MK501, on November 30 2012 - 08:56 AM, said:
Just an idea :
- Battleships have tougher hardpoints, you can shoot down their turrets and engines, however taking out the engines only slows the ships down ( relative percentage of # engine hardpoints that are destroyed ). When all engine hardpoints are destroyed, the ships travel at a minimum speed ( imagine a few thrusters still working ).
- The energy dispensers only shut down if at least one mech ( from either team ) hold the AA. The AA dome can be captured as soon as a team launches their battleship, like it is now.
- No EU drops from a destroyed ship.
1. The problem is that ultimately making shooting the ship down pointless is that there`s no other way to get rid of it that isn`t a teamfight on AA, which ultimately favours the defending team so any initial shift in the balance means you have to outplay people with an advantage or it`s GG for you
2. If this is implemented on its own, what happens when both teams use this strategy (IE the one shown in the video)_ If it's implemented with 1, then it's effectively the same as it is now, only you're kinda making a bigger snowball effect than there needs to be (control of AA = control of the map
3. This ultimately doesn't make a difference if used on its own. If used in conjunction with 1 or 2, it only gives the team with a slight upper hand more advantages. Winning your first teamfight = other team have to dig themselves out of a very deep pit
These three points would have to be implemented together of course.
I don't think it's useless to try and take out the engines to slow down the enemy battle ship, as you could buy time to get your team back in place to launch a counter assault on the AA for example.
As for the second point : yes, launching ship + holding AA = map control, this is the game mode, right _
Third point isn't that important indeed.
PS : I'm hoping we can find a solution for this, because already I see players stacking up in base trying to reproduce the initial problem.