ReachH, on November 28 2012 - 12:17 PM, said:
Why you always picking a fight with everyone Beeman_ Not only do you loose them all with your wall-o-text garbage, but you don't even address the points raised in a coherent and understandable manner. What do you ever contribute to any discussion except a manhandling of the English language and being a colossal prick to everyone who disagrees with you on solid grounds_
Pro-tip: Spell things correctly if you're going to accuse someone else of manhandling the English language
Also it's funny that you think that I fight with everyone, especially since I've ultimately been pretty straightforward about my positions on gameplay mechanics/balance/etc. I've also had some fairly friendly talks with people I honestly disagree with
ReachH, on November 28 2012 - 12:17 PM, said:
Are you a pro-gamer_ No. Were you ever a balance designer_ No. You literally have no more insight than the next guy who is good at a game, but consistently act like you are the only guy who sees it for what it is. This is the only time I will bother calling you out, and if I were you I would have a think about it, because you are quickly becoming irrelevent - just some TurboScrub who plagues the forums arguing in every damn topic.
See... here's the thing
I assume that you've had roughly the same level of access when it comes to the English language. I am neither an English teacher nor an acclaimed writer, and I have taken no advanced courses in literature
Yet I was able to figure out the difference between the word "common", and the slang term "c'mon"
Hilariously enough, you've explained in your own post why I can be absolutely right despite having no "special" knowledge of competitive gaming that you don't have access too
Oh and I'm not the only one who sees Hawken the way I do, I'm just one of the few who is willing to openly post about it
ReachH, on November 28 2012 - 12:17 PM, said:
And just for the record, no mech has a respectable mechanical skill ceiling, and changing seeker will not affect that. However, the way in which Hawken does encourage competition is teamwork, and to this end the Rocketeer is becoming an integral part of opening the game up so its not just Class-As who are viable competitively. A knee-jerk removal of the homing mechanism kills any development of this, which is why I advocated tweaking it, but keeping the weapon concept intact. Of course you would realize this is a good point, if you read OPs calmly and considered other peoples points, instead of brushing them aside and reverting to your own, limited vision of how weapon balance should be.
1. Come up with a new manoeuvre to flank/surround opponents
2. Try it with two mechs equipped with high-skill weapons
3. Try it with two mechs with autoaim weapons
Which is easier to pull off_
Now, this in itself is important, because not only is the manoeuvre itself important, but the frequency with which a group can pull it off is too. If you can always pull it off because you will never miss and the actual movement itself is too simple, then you've lost an entire consideration. The only thing that matters at that point is the exposure time
As for opening up the game to B and C mechs, it can and has already been opened up to them without bringing in a stupid autoaim weapon. The ability on C mechs needs to get fixed, and they need to stop giving B/C mech weapons to A mechs as a level 20 variant, and then all will be well
Asian and I can both attest to the Brawler's former viability, and I don't think you can safely say that the Sharpshooter won't get used in competitive play
ReachH, on November 28 2012 - 12:17 PM, said:
Common Beeman, I know you watch Quake matches like I do, and you know that Hawken cannot be competetive on a mechanical level. So why make that the focus_
Did you know that Shootmania is making its way into the ESports scene_
That right there pretty much guarantees that Hawken can be mechanically complex/difficult enough to figure out