Beemann, on November 28 2012 - 12:59 AM, said:
A single team can carry anywhere from 900 to 1800 EU
Building a stockpile of EU isn't that hard even without the ship dropping it, and once you have it the idea is to coordinate ship launches to prevent the enemy from gaining any, while cramming as much of it down your mech gullets as you can
Sure, but that also relies on none of your guys getting killed. (It's also assuming none of you use the EU booster tank stuff, so you could carry more than 1800).
In CBE2 though, trees weren't limitless and the ships dropped no EU. The trees held, at full charge, about 250 EU, as well as slowing down the gain per-mech and being much, much slower once it's drained the more mechs that are on there, as you obviously remember. Your strategy could thus be rather easily foiled by them all sticking at one point, guarding it, while they have one or two guys doing their runs. You will have to wait for your tree to recharge, because to launch the ship immediately you'll need either:
- Two Cs and at least one other guy (300 * 2 + 100)
- Three Bs and at least one other guy (225 * 3 + 25)
- Four As and at least one other guy (150 * 4 + 100)
This means you either have to have three guys sitting there at a minimum, or virtually your whole entire team is needed to do the carry, and if you do the latter in the interest of speed over carry capacity, it means you risk getting killed if they send some heavy firepower. They, meanwhile, will have not only someone able to step on immediately when their tree fills back up, they are at less risk since they are going singly, and they will also be able to effectively rotate guys in and out - and obviously, once a ship launches, the trees don't recharge until they're out of the sky. Furthermore, they could simply send the guys, after they have dumped theirs, off to counter you if you likewise stick to one point.
But let's say you let them launch, while waiting to launch yours. You can hang back in the base and pepper it, sure, but they're going to be hanging back at AA and they'll nuke yours - neither ship will drop EU, and the trees, once tapped, do not begin again until they're blown up. If they know you're just going to hang at one point, they may well reduce their presence to the three-man strategy as listed above, meaning that you will have to contend with at least that many enemies - and if they're smart, they will likewise be trying any sort of area denial they can get (think rockets, grenades, anything that explodes) to force you off the point and to take the EU before you do. If anything, they might even coordinate around this, collecting their next 700 from both points, which further denies you EU until eventually you don't have enough to counter their ship when it launches.
So realistically, your strategy would be foiled by that as you would have to execute perfectly, stay on the tree at all times even if they attack, and you would have to not suffer any losses. If they manage to launch first, you will eventually not have nearly enough EU to launch it after they do since some of their EU is likely to come off of killing some of your guys and taking the EU they took, and your team would be forced to split to attack the other tree in order to get the EU they need. This forces you onto offense, which kills the strat.
NotKjell, on November 28 2012 - 01:16 AM, said:
This does change the strategy, but doesn't change any issues with siege mode. Stockpiling EU will likely let each team launch a battleship after the first one is shot down. Both teams launch ships. Say now both ships meet in the middle. Why shoot down the enemy ship_ Then they'll re-launch and up their battleship level even more. Why try and shoot down ships quickly, all that stands to do is let the enemy level faster. Even if this current strategy is optimal within the current form of siege, nearly all forms of siege reward passivity and has no mechanic to force action.
If they're going to keep a skeleton crew holding the AA, launching your ship again won't matter. If your guys hang back and shoot their ship, eventually it reaches a point where you cannot down it without the AA - at least, it did in CBE2. I'm pretty sure ships got two more engines with each launch, which means the HP would be limitlessly upward and would eventually sink the "shoot it down manually" strategy. IIRC I remember a dev saying that eventually, it would get to a point where you could not win it without holding the AA, and the AA always did 25% damage per shot regardless of the ship's HP. So eventually, they take out your ship, but theirs becomes too strong to shoot down even if you begin pecking it the instant it launches - and obviously, if you're sitting back at base peppering it, you're not out collecting EU. This forces you to either decide to shoot the ship or focus on EU, again killing the strat.
Edited by DarkPulse, November 28 2012 - 01:24 AM.