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subtle change to 180 turn.


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#1 rdKNIGHTMAREZ

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Posted November 29 2012 - 04:59 PM

now you always spin the same direction.

what if Shift + s + mouse movement to right resulted in a 180 turn to right. ----->

and shift + s + mouse movement to the left resulted in 180 turn to left.  <-----

it is a microsecond subtle change, but an improvement none the less.

#2 marshalade

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Posted November 29 2012 - 05:02 PM

...why_

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#3 rdKNIGHTMAREZ

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Posted November 29 2012 - 05:12 PM

because its better obv

#4 Necro

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Posted November 29 2012 - 05:13 PM

Doesn't change much and complicates it.

If it were added i would like a function to disable it.

#5 rdKNIGHTMAREZ

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Posted November 29 2012 - 05:20 PM

subtle improvement granted, and it would be easy to make it disable-able in the options.

#6 marshalade

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Posted November 29 2012 - 05:21 PM

View PostrdKNIGHTMAREZ, on November 29 2012 - 05:20 PM, said:

subtle improvement granted

What improvement_

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#7 z121231211

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Posted November 29 2012 - 05:24 PM

As long as you turn 180 degrees without having to move the mouse, then I don't see why not.
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#8 rdKNIGHTMAREZ

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Posted November 29 2012 - 05:25 PM

i would get to chose to spin in the direction of my choosing instead of always the same way. for example my back could be against a wall, as i spin 180 one way i would get to do a quick scan of the battlefield, .......twist the other way and i do a quick scan of a grey wall.

in this simple example i show one of the many ways this suggestion would improve the game.

to say otherwise is absurd.

Quote

As long as you turn 180 degrees without having to move the mouse, then I don't see why not.

yes that makes sense, it could be set up to be so sensitive even one pixel of movement to the left = left spin, and one pixel right = right spin.

Edited by rdKNIGHTMAREZ, November 29 2012 - 05:26 PM.


#9 marshalade

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Posted November 29 2012 - 06:22 PM

View PostrdKNIGHTMAREZ, on November 29 2012 - 05:25 PM, said:

i would get to chose to spin in the direction of my choosing instead of always the same way. for example my back could be against a wall, as i spin 180 one way i would get to do a quick scan of the battlefield

First of all, that's incorrect. If your back was against the wall, you'd be seeing battlefield whether you rotated clockwise or counterclockwise.

Secondly, you're not going to see anything or be able to attain any kind of information from that momentary blurred glimpse.

View PostrdKNIGHTMAREZ, on November 29 2012 - 05:25 PM, said:

to say otherwise is absurd.

On what grounds_


View PostrdKNIGHTMAREZ, on November 29 2012 - 05:25 PM, said:

one of the many ways this suggestion would improve the game.

I'd like to hear a few more.

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#10 rdKNIGHTMAREZ

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Posted November 29 2012 - 07:12 PM

ok then, lets rephrase, your left or right side is up against the wall , the grand scheme of things you are pressed up against it. but reguardless. ONE SIDE is rubbing the wall, you then twist with shift s and which-ever-direction-gives-view .

its subtle but its there and it matters. more control = better game.

#11 marshalade

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Posted November 29 2012 - 07:29 PM

View PostrdKNIGHTMAREZ, on November 29 2012 - 07:12 PM, said:

ok then, lets rephrase, your left or right side is up against the wall , the grand scheme of things you are pressed up against it. but reguardless. ONE SIDE is rubbing the wall, you then twist with shift s and which-ever-direction-gives-view .

its subtle but its there and it matters. more control = better game.

Well that didn't make a great deal of sense. So I'll request yet again that you tell me a few other ways this could improve the game. I'd say 3 would suffice.

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#12 rdKNIGHTMAREZ

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Posted November 29 2012 - 07:32 PM

--------------------------------------------------------------
-----------------------------------------------------------------------
MY MECH IS HERE ------------------o->---------------------
The wall is HERE ============================


I want to do a 180 turn. But instead of turning right.... i want to spin left. Because that way i can see my enemy. to my LEFT.

adding the controls would be a piece of cake, and to most gamers they wouldn't notice it...but anyone making millisecond decisions would.

Edited by rdKNIGHTMAREZ, November 29 2012 - 08:30 PM.


#13 marshalade

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Posted November 29 2012 - 07:40 PM

I fully comprehend the situation you're referring to.

What I don't understand is why you'd think you could derive an enemy's position and vector based off of a momentary and very blurred glimpse. You're not going to see any enemy that is not on radar. You're not going to see an invisible enemy. You're not going to see a turret. What you're going to see is blurred lights and smoke.

I'm still waiting on those

View PostrdKNIGHTMAREZ, on November 29 2012 - 05:25 PM, said:

many ways this suggestion would improve the game.
and I'm not giving it a rest until, like I said, you list 3.

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#14 rdKNIGHTMAREZ

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Posted November 29 2012 - 07:41 PM



YOUR LACK OF FAITH IN YOUR PILOTING SKILLS DISAPPOINTS ME!

#15 Gagzila

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Posted November 29 2012 - 07:57 PM

View PostrdKNIGHTMAREZ, on November 29 2012 - 05:25 PM, said:

to say otherwise is absurd.

Most of your ideas and statements to back them are absurd...the shift + S mechanic is there solely to 180 you and aid in whatever movement tactic you are trying to employ. If you want to scan the battlefield, move your fuzzy bunny mouse left or right and scan it!

Stop posting up all these left field ideas, most that would be fundamentally gameplay changing to what we know as Hawken and just LTP the game.

Cheers,

Gagzila

Edited by Gagzila, November 29 2012 - 08:02 PM.

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#16 rdKNIGHTMAREZ

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Posted November 29 2012 - 08:05 PM

no im not going to stop suggesting improvements.

Maybe this simple and easy suggestion doesn't do something you would notice, but my ascii picture speaks for itself.

to most pilots you could probably make the change and they wouldn't know unless you told them XD

#17 virella

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Posted November 29 2012 - 08:31 PM

in the example of you with the wall to your right 99% of the time you would be better off with a simple left turn than a full 180 spin, seems a useless mechanic to add in.
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#18 rdKNIGHTMAREZ

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Posted November 29 2012 - 08:36 PM

imagine two enemies, one from the front, 90degrees to the left. in my asscii art. (its above on page one of the thread you can't miss it)

now, your an amazing pilot, like the quick-draw guy i linked XD. You see on your radar the front and side target....you see the target in-front....you decide to RUN . 2v1 isn't good.

but you want to know what the left radar target is,

so you twist 180 left.....catch the sight of the heavy mech....and burn away to fight again. a few seconds later.


And, another point, this one is smooth.....

...it won't effect 3star pilots at all XD. They won't notice this difference. but my suggested change is relatively  easy to implement.

Edited by rdKNIGHTMAREZ, November 29 2012 - 08:38 PM.


#19 Gagzila

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Posted November 29 2012 - 08:38 PM

View PostrdKNIGHTMAREZ, on November 29 2012 - 08:05 PM, said:

no im not going to stop suggesting improvements.

Maybe this simple and easy suggestion doesn't do something you would notice, but my ascii picture speaks for itself.

to most pilots you could probably make the change and they wouldn't know unless you told them XD

I think you're the only one that believes they are improvements. Everyone is entitled to their opinion but the way you try to push yours as if you're "obviously" in the right is starting to get under my skin.

I understand what you are suggesting and your reasoning for it and I am still wondering why bother_ I cannot see any benefit from this, the mechanic is generally used when turning to flee from a losing battle and you are not going to have the presence of mind to note and process anything you see in the split second blur as your spin 180 and a lot of people already can't handle the current learning curve, why complicate it further_

The current mechanic does what it was intended to do, adjust your play style to the game (instead of trying to change it to yours, which will never work since every single person is different) as it is already brilliant and does not need changing from the current awesome formulae that is Hawken.

View PostrdKNIGHTMAREZ, on November 29 2012 - 08:36 PM, said:

but my suggested change is relatively  easy to implement.

And you know this how_ Do you have in-depth knowledge of the Unreal 3 engine as well as how Hawken has been coded from the beginning_

Cheers,

Gagzila

Edited by Gagzila, November 29 2012 - 08:42 PM.

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#20 rdKNIGHTMAREZ

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Posted November 29 2012 - 08:42 PM

More control is good, are you guys putting forward that it isn't_

Pros, more fluid, tighter controls, removing a subtle right-spinning bias. Players respond saying it feels more 'natural'.

The current twist is fine yes, but mouse guided twitch would feel a touch better.
Cons.....none, because most pilots wouldn't even notice a change.

as my granddad used to say about golf. The Swing is for show, but the real money is in the putting.




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