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Should repair mode be accessible at full health_


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Poll: Should repair mode be accessible at full health_ (48 member(s) have cast votes)

Should repair mode be accessible at full health_

  1. Yes. (9 votes [18.75%] - View)

    Percentage of vote: 18.75%

  2. No. (27 votes [56.25%] - View)

    Percentage of vote: 56.25%

  3. I am undecided. (2 votes [4.17%] - View)

    Percentage of vote: 4.17%

  4. I am disappointed by the lack of bunnies in this thread. (10 votes [20.83%] - View)

    Percentage of vote: 20.83%

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#1 h0B0

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Posted November 30 2012 - 07:32 PM

Should repair mode be accessible at full health_

With the game in its current state we can enter repair mode only when our mech is damaged. By doing so we lose our radar and mobility for a few instances but we gain the ability to look from a 3rd person perspective and obviously repair damage taken previously.

What are your thoughts on the possibility of going into repair mode at full health.
Basically shutting down your mech in order to gain a little extra bit of vision at the cost of mobility and radar.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#2 marshalade

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Posted November 30 2012 - 07:39 PM

WHY CAN'T I CHOOSE BUNNIES AND ANOTHER OPTION THIS IS NOT A SOUND SCIENTIFIC STUDY

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#3 ArnieF4440

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Posted November 30 2012 - 07:43 PM

I'd love this. I've heard from alpha there was a third person option anyway ... but still. I guess the tradeoff is worth it
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#4 Makina

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Posted November 30 2012 - 07:49 PM

yeah id like that, it could be something else then repair mode tho like drone view mode or something like that
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#5 Aelieth

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Posted November 30 2012 - 08:02 PM

It was a horribly difficult decision between yes and needing more bunnies... that was gut wrenching.
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#6 Novaflare

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Posted November 30 2012 - 08:39 PM

I at least want some clarity as to how we are getting 3rd person view.  If it is really intended for vision other than just to look at the repair drone flying around, then "yes" please make a vision only mode thing.  Otherwise, I'm sorry but we'll just have to look at other peoples repair drones to go oooooo aaaaaawwwww graphics.

I really don't like 3rd person because I thought we were sitting in a mech cockpit.  If they want to have a fixed view out of the cockpit with the hud off, maybe only the radar on..... just a fixed view in 1st person so we can at least position ourselves to see somewhere, then that'd be cool too.  As it is, if they want 3rd person to be helpful in the way it is, then I like your idea Hobo.  For now I have to poll "no".  I ultimately don't want any 3rd person view that is just some sky cam
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#7 Necro

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Posted November 30 2012 - 09:30 PM

I think it would be cool if there was a small animation that explained why this was happening, maybe a screen lights up in the hud and its the repair drones view and then it zooms in and then out and it's like the pilot can "see" what the drone see and that's represented by the 3rd person view.

#8 Deu

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Posted November 30 2012 - 09:33 PM

I think the power down mode should be available for hiding situations. Many a times I found it to be helpful.

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#9 Makina

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Posted November 30 2012 - 09:38 PM

at least if they add a "power down mode"(if we talking about the same kind as when the mech repairs) make sure it doesnt do the repair sound effects, its way too noisy and would give away your positon

when being full health that it

Edited by Makina, November 30 2012 - 09:39 PM.

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#10 OverWolf

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Posted November 30 2012 - 10:00 PM

Until there are more bunnies populating this thread, I cannot vote on the matter with good conscience.
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#11 Necro

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Posted November 30 2012 - 10:07 PM

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#12 bacon_avenger

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Posted November 30 2012 - 11:02 PM

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Fuzzy bunnies indeed!

On a more serious note-

'repair mode' when at full 'health (AKA 3rd person view): I don't think it should be accessible.  3rd person view seems to be the compromise when repairing for the loss of radar.  Having it available otherwise is cheese, IMO.

power down mode:  I don't actually see a reason for this, outside of the 3rd person view.  If you don't boost or fire, you don't show up on radar, and you don't make any noise when standing still (or, not that I've noticed).

Edited by bacon_avenger, November 30 2012 - 11:03 PM.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#13 Etan

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Posted December 01 2012 - 02:26 AM

I try to do this randomly at times like wait why cant i see myself repairing OH im full health. (never realize when i pick up health orbs xD)
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#14 Leejin

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Posted December 01 2012 - 03:07 AM

If repairing at full hull becomes possible, repairing with a hologram activated can be a strategy.
People and I love to see a mech being repaired, recognizing it as a good prey.

But in my opinion, using it for extra vision is not a fair idea.
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#15 DarkPulse

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Posted December 01 2012 - 03:48 AM

The lack of bunnies disappoints me.

Also, no, god no, a thousand times no. The increased situational awareness can be, in some ways, too much if you can just drop into it at any time. This is why we argued against third-person, remember_

This is essentially no different except for making you a more stationary target.
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#16 marshalade

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Posted December 01 2012 - 01:45 PM

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#17 NBShoot_me

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Posted December 01 2012 - 02:38 PM

View Posth0B0, on November 30 2012 - 07:32 PM, said:

Should repair mode be accessible at full health_

With the game in its current state we can enter repair mode only when our mech is damaged. By doing so we lose our radar and mobility for a few instances but we gain the ability to look from a 3rd person perspective and obviously repair damage taken previously.

What are your thoughts on the possibility of going into repair mode at full health.
Basically shutting down your mech in order to gain a little extra bit of vision at the cost of mobility and radar.

Could be bad.  Right now, you automatically exit repair mode once fully repaired.  Might really hurt new players as the little drone would either continue zapping your mech or would just hover while they mash the repair button (you'd also need to keep a closer eye on your health meter too).  Maybe enable a powered down mode as suggested, or a recon mode where you'd essentually simulate a roof mounted camera on the mech, maybe even a wide-angle camera_

A camera that you fire into the sky (defensive extra that you purchase_) to act as an uber-radar and toggle-able bird's-eye view camera could be possible too, but that might cause more trouble as well...

#18 h0B0

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Posted December 01 2012 - 03:58 PM

Moar bunnies indeed.
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On a more serious note, It is not about permanent 3rd person view.

If we have access to this mechanic when our mech is injured isn't it illogical not to have access to it all the time_ Of course you would gain a great advantage by having 3rd person perspective but you also have severe disadvantages.
I think its a good mechanic that is already implemented in the game that can add extra depth to gameplay. And i was wondering what the community was thinking about this subject.

Thank you all for sharing your opinions, keep them coming.

Edited by h0B0, December 01 2012 - 03:59 PM.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#19 DarkPulse

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Posted December 02 2012 - 04:35 AM

View Posth0B0, on December 01 2012 - 03:58 PM, said:

On a more serious note, It is not about permanent 3rd person view.

If we have access to this mechanic when our mech is injured isn't it illogical not to have access to it all the time_ Of course you would gain a great advantage by having 3rd person perspective but you also have severe disadvantages.
I think its a good mechanic that is already implemented in the game that can add extra depth to gameplay. And i was wondering what the community was thinking about this subject.

Thank you all for sharing your opinions, keep them coming.
Yeah, but see, that's the problem. It allows you to drop into third-person mode whenever you want to, effectively giving you extra situational advantage whenever you want it. You don't even have to finish the shut-down; you can just get to the corner you want to peek past, look around, and you got your bonus awareness for almost no drawback.

Thus, like I said, it effectively is third-person, which the community already solidly rejected.
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#20 Urvanis

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Posted December 02 2012 - 05:23 AM

3rd person should be taken away from repair mode all together.  or at least tapping repair should force you to the full initial repair sequence. I mostly use radar to track enemies around corners, but sometimes I'll just tap repair for a quarter second to peak around corners and instantly be able to move after I release.
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