How badly under powered sharpshooter is.
#1
Posted December 01 2012 - 08:10 PM
#2
Posted December 01 2012 - 08:36 PM
Edited by Deu, December 01 2012 - 08:37 PM.
#3
Posted December 01 2012 - 09:01 PM
Deu, on December 01 2012 - 08:36 PM, said:
agreed
Edited by Prospect, December 01 2012 - 09:01 PM.
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Windows 7 SP1 i7 CPU 960 @ 3.20GHz 3.29 GHz 2 GB GeForce GT 520
#4
Posted December 01 2012 - 09:39 PM
#5
Posted December 01 2012 - 09:48 PM
The sharpshooter takes a bit more now than 1 shot 1 kill. Have to come back and keep nailing the people as they pass by and save your ability for when it is needed to really down the people that are killing your teammates.
Don't attempt to play a sharpshooter without people who will be taking points or being your front line in some way... unless you're ready for loads of punishment.
Seriously suicidal scrapheap operator
#6
Posted December 01 2012 - 09:56 PM
― Dr. Seuss
"More gg, more skill." -Whitera
#7
Posted December 01 2012 - 09:58 PM
#8
Posted December 01 2012 - 10:03 PM
― Dr. Seuss
"More gg, more skill." -Whitera
#9
Posted December 01 2012 - 10:47 PM
#10
Posted December 01 2012 - 11:08 PM
I hear all the time in siege games people making comments along the lines of "hey, the other team has an extra guy" "it's ok; he's in a Sharpshooter."
I was even in a game earlier today with a player who rage-quit (after telling the other team our positions for a while) because two of our team's four mechs were Sharpshooters and he couldn't handle that sort of handicap.
Edited by Eis9_M0th, December 01 2012 - 11:49 PM.
Denn alles Fleisch, es ist wie Gras.
#11
Posted December 02 2012 - 12:11 AM
Also the crosshair feels pretty ridiculously wobbly (not sure how long it's been like that as I didn't pick up SS again til this test). I don't think that the game should be encouraging sharpshooters to always stand still
#12
Posted December 02 2012 - 12:15 AM
madeskimo, on December 01 2012 - 10:47 PM, said:
- Have my stats when piloting it gone down since CBT3 and the subsequent adjustment to it_ Yep, they have. It requires a different approach to piloting with the current state it is in.
- Will it be adjusted back to CBT2 stats_ Unknown. Apparently enough people thought that it was OP in CBT2, so I'm thinking that it won't (as much as I didn't think it was OP at the time).
- Has the current adjustments make the skill level too high_ That's also a possibility. Again, we don't know what is coming up for open beta, just that the devs are listening to our comments in the forums and making adjustments as things move along.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#13
Posted December 02 2012 - 12:47 AM
"God is not on the side of battalions, but on the side that shoots best"
#14
Posted December 02 2012 - 12:53 AM
#15
Posted December 02 2012 - 01:56 AM
madeskimo, on December 01 2012 - 09:39 PM, said:
Throw away that C.O.D. mindset that just because you are a sniper you can easily solo people in 1-2 shots. You still work with your team, you still have to follow the objectives, and these things won't ever change because you are playing a different role. You aren't playing it correctly and it's honestly that simple.
The reason balance might of gotten thrown off is because devs gave into the tears of noobs and tried to make things easier on new players. This alone ruined CBE3 for me. I bet you also think match making should be based on skill.
#16
Posted December 02 2012 - 02:32 AM
Again, A2 vet and a long-range specialist.
The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.
This is just Not Right. If I'd been jumped using cover_ Snuck up on, or started at a medium-close range_ Fine. I'll deal with that. My bad. But at this point all that opening fire on someone does (if it hits, thanks to no longer being hitscan... like a NUMBER of other weapons still are!) is attract attention and say 'come kill me' if they're at full health, regardless of range. Plus the tracers point out EXACTLY where you are, now.
The only thing SS is useful for at this point is bottom-feeding. Taking out extremely low-health runners, or people just shutting down to repair and leaving themselves peeking around a corner. And if they already started regaining health_ I've tried to burn down a freaking SCOUT, ended up overheating without killing them, and having them go running away while I was disabled from the overheat.
It's frankly depressing, and a result of people who didn't know how to use cover, whining about it.
Give us the damage back. Give us the hitscan. Make the sharpshooter VIABLE.
Devs, PLEASE ensure proper Eyefinity support!
#17
Posted December 02 2012 - 04:48 AM
Eis9_M0th, on December 01 2012 - 11:08 PM, said:
I hear all the time in siege games people making comments along the lines of "hey, the other team has an extra guy" "it's ok; he's in a Sharpshooter."
I was even in a game earlier today with a player who rage-quit (after telling the other team our positions for a while) because two of our team's four mechs were Sharpshooters and he couldn't handle that sort of handicap.
These scores are but a dream now. I would be lucky to get half as many kills... and I'll certainly never manage zero deaths now, because the changes which were made means that I literally cannot hit the broad side of a barn.
CB3's SS used to be way worse; it's better now but it still just feels off. If something is charging at me, I'd better be zoomed and stationary, or I will never, ever hit it. It feels like I cannot hit shots anymore unless I am perfectly still (even though its weapons are supposed to be all about accuracy - and this should include hip-fire at least for the primary guns!), and I think they have made the weapons actual projectile-based weapons as opposed to A2/CB1/CB2 Hitscan.
It simply is not as good as it used to be. Before, you had to respect a good sharpshooter if one was around, and you could do acceptably in 1v1s if you were a good pilot, but now a 1v1 against anyone who gets close is pretty much 80/20 in their favor even if you'd smoke them with any other mech you're good at. If you're ganged on, kiss your ass goodbye because you'll never hit a target while you're moving, and if you stand still to take a shot, you'll eat probably three or four shots for your one.
SS was the first class I L20'd in CB1. It's only Level 7 or 8 now for me in this beta phase; I have four other classes that are at least Level 10. I think that should say something about how useful it is now.
Most of us would've been fine with a slight damage nerf, but really what killed them is a combination of even slower speed for B-Class and C-Class mechs, along with the change of weapons off hitscan, and a seemingly increased inaccuracy unless you are perfectly still and scoped - the last two being penalties no other class has really had to endure.
Edited by DarkPulse, December 02 2012 - 04:53 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#18
Posted December 02 2012 - 04:51 AM
Talesin, on December 02 2012 - 02:32 AM, said:
Again, A2 vet and a long-range specialist.
The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.
You saw a Brawler charging at you getting in his comfort spot to take you out and you just sat there and shot at him_ I think you defeated yourself there.
There are no mechs that are as good as they used to be because of the complaint threads. What else can the devs do besides nerf all mechs_
It's bogus that people do not want technique to be a part of the game mechanics. It means very little now to be a great player when the skill requirement is lessened each event. Skill gaps are a thing of the past.
Edited by Deu, December 02 2012 - 05:00 AM.
#19
Posted December 02 2012 - 04:58 AM
Deu, on December 02 2012 - 04:51 AM, said:
It's bogus that people want skill to not be a part of the game mechanics.
If they're far enough away, it also won't hit them, either. Sniping someone from across the map is pretty much impossible now due to the increased spread, even if you ARE scoped and still. You basically have to get into range where enemies can hit you as well, which kind of defeats the point of being... you know... a sniper_
I don't think many of us were complaining about the damage they did, and we could see the damage nerf, but everything else is basically what makes playing them so much of a fun killer right now. I can't think of a single good time this beta that I've had with the Sharpshooter, as opposed to several in CB1/CB2.
Edited by DarkPulse, December 02 2012 - 04:59 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#20
Posted December 02 2012 - 05:07 AM
Deu, on December 02 2012 - 04:51 AM, said:
Talesin, on December 02 2012 - 02:32 AM, said:
Again, A2 vet and a long-range specialist.
The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.
You saw a Brawler charging at you getting in his comfort spot to take you out and you just sat there and shot at him_ I think you defeated yourself there.
There are no mechs that are as good as they used to be because of the complaint threads. What else can the devs do besides nerf all mechs_
It's bogus that people do not want technique to be a part of the game mechanics. It means very little now to be a great player when the skill requirement is lessened each event. Skill gaps are a thing of the past.
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