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How badly under powered sharpshooter is.


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#1 madeskimo

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Posted December 01 2012 - 08:10 PM

same three players whole  match couldn't  even get  single kill with either  primary or  secondary  using  emp and mini gun drop. those who thing sharpshooter  has no problems with damage dodging  or  repairing  shooting  from distance they just  rush you no matter  what.

#2 Deu

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Posted December 01 2012 - 08:36 PM

Hahaha. I'm gonna just say the TLDR of what everyone else will say. The player is broken not the mech. Save yourself before it's too late.

Edited by Deu, December 01 2012 - 08:37 PM.

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#3 Prospect

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Posted December 01 2012 - 09:01 PM

View PostDeu, on December 01 2012 - 08:36 PM, said:

Hahaha. I'm gonna just say the TLDR of what everyone else will say. The player is broken not the mech. Save yourself before it's too late.

agreed

Edited by Prospect, December 01 2012 - 09:01 PM.

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#4 madeskimo

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Posted December 01 2012 - 09:39 PM

laugh all you want and say it's person operating  mech when problem that you fail to play and point out weak points of game still in develpoment. This just shows  how shallow of players you truly are to tell them to uninstall and quit playing the gamed make fun of post's when should be helping to  support issues with any part of this game.

#5 Aelieth

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Posted December 01 2012 - 09:48 PM

The sharpshooter is a support role. It needs other mechs in front of it to be taking damage. It can get up to the front lines with an SA Hawkens (Beefc4ke does it with the slug... dunno how), otherwise with your slug you stay back and notch off half their health or finish the runners trying to get away.

The sharpshooter takes a bit more now than 1 shot 1 kill. Have to come back and keep nailing the people as they pass by and save your ability for when it is needed to really down the people that are killing your teammates.

Don't attempt to play a sharpshooter without people who will be taking points or being your front line in some way... unless you're ready for loads of punishment.
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#6 CaptainSoviet

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Posted December 01 2012 - 09:56 PM

I believe Deu was bringing up the fact that The Sharpshooter takes a wee bit more skill to operate now compared to the last event. Personally, I still main Sharpshooter and do quite well. Yes it is many times more difficult to operate now, however, It isn't broken, dead, or bad in anyway. You just need to hit your shots, and use the environment to your advantage, just like ever single other mech in the game does. Just get more practice with it. I find the only reason I ever die is because I get separated from the team, or I simply get outplayed, both of which are player errors that can be fixed with practice. Hitting your shots is most important, no matter what the range. Although close quarters, missing a shot against an a-class can mean death. You are fighting a class meant for close quarters though, so I can't really complain about that either. Just play more, more gg, more skill.
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#7 Roundlay

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Posted December 01 2012 - 09:58 PM

I've been playing Sharpshooter a lot, trying to figure out where the mech belongs on the field. I've had a lot of "success" with it by perching myself at some high position and chipping away at players. This really only works when your team is willing to push forward and keep the enemy busy though, maybe gets you towards the middle of the leaderboard, and usually results in a lot of butthurtness from the other team.

#8 CaptainSoviet

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Posted December 01 2012 - 10:03 PM

I personally prefer a more Tactical ss style. Ive had success with it. Usually do pretty well. Hitting your shots and using the ability at good times. Very important for Close Quarters play style.
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#9 madeskimo

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Posted December 01 2012 - 10:47 PM

guess ss needs only one map to play on and in death match team only when have 4 players and  end up with 20 to 0 kills  team death match only map them, bewn playing  ss since apha so don't tell mesomeone they din;t know how to play sharp shooter. do everything  can to get best shoots  and ability  at  best times. ss just  been hot too hard with nerf bat.

#10 Eis9_M0th

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Posted December 01 2012 - 11:08 PM

SS is absolutely underpowered compared to other mechs. Yes, a good pilot can still do well in one, but I'd be shocked if those pilots wouldn't do much better in a different mech. I finally made it to level 20 with my SS and started playing a Brawler tonight, and all of my stats immediately improved, even at level 0 with no items/internals.

I hear all the time in siege games people making comments along the lines of "hey, the other team has an extra guy" "it's ok; he's in a Sharpshooter."

I was even in a game earlier today with a player who rage-quit (after telling the other team our positions for a while) because two of our team's four mechs were Sharpshooters and he couldn't handle that sort of handicap.

Edited by Eis9_M0th, December 01 2012 - 11:49 PM.

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#11 Beemann

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Posted December 02 2012 - 12:11 AM

I don't think that SS is massively underpowered, but I do find the damage nerf kinda unnecessary. Making the change from hitscan to projectile would have been fine
Also the crosshair feels pretty ridiculously wobbly (not sure how long it's been like that as I didn't pick up SS again til this test). I don't think that the game should be encouraging sharpshooters to always stand still
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#12 bacon_avenger

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Posted December 02 2012 - 12:15 AM

View Postmadeskimo, on December 01 2012 - 10:47 PM, said:

only map them, bewn playing  ss since apha so don't tell mesomeone they din;t know how to play sharp shooter. do everything  can to get best shoots  and ability  at  best times. ss just  been hot too hard with nerf bat.
That's nice.  I've been piloting a sharpie since A2 as well.
  • Have my stats when piloting it gone down since CBT3 and the subsequent adjustment to it_  Yep, they have.  It requires a different approach to piloting with the current state it is in.
  • Will it be adjusted back to CBT2 stats_  Unknown.  Apparently enough people thought that it was OP in CBT2, so I'm thinking that it won't (as much as I didn't think it was OP at the time).
  • Has the current adjustments make the skill level too high_  That's also a possibility.  Again, we don't know what is coming up for open beta, just that the devs are listening to our comments in the forums and making adjustments as things move along.

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#13 NIGHTRAV3N

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Posted December 02 2012 - 12:47 AM

I agree with bacon. Also an A2 sharpie vet and that's the only mech I've played up until CBE3. Some of the changes are a bit unnecessary, but it isn't "impossible" to pilot like some people say. I haven't played it too much yet due to not being able to play as much as I would like. Enjoying a lvl20 Infil though :]

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#14 R3nz0kuken

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Posted December 02 2012 - 12:53 AM

I am a noob, so "the pilot matters" is true but i am lvl9 and i cant kill anything if its not badly wounded and far away. Rocketer can take me out at long range with rockets and in close combat he simply obliterates me. Soo SS is underpowered, if its a true SS it should have a much higher Alpha and should cause critical dmg or stun or some kind of disable. Next i want to discuss is the weapons. They gain nothing significant with levels, which are bugged by the way(saying lvl 0,1,2). So a bit more dmg for the guns, and a chance to cause crit or some disable like stun or knockback/knockdown. The upgrade tree is not customized for a SS, why would i need explosive dmg boost___ Oh yeah and can someone tell me what is "special weapon lvl 0" What are special weapons, and what do you get with ability lvl-ups, it doesn't say(more dmg, longer ability_). Thank you, great game

#15 Deu

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Posted December 02 2012 - 01:56 AM

View Postmadeskimo, on December 01 2012 - 09:39 PM, said:

laugh all you want and say it's person operating  mech when problem that you fail to play and point out weak points of game still in develpoment. This just shows  how shallow of players you truly are to tell them to uninstall and quit playing the gamed make fun of post's when should be helping to  support issues with any part of this game.

Throw away that C.O.D. mindset that just because you are a sniper you can easily solo people in 1-2 shots. You still work with your team, you still have to follow the objectives, and these things won't ever change because you are playing a different role. You aren't playing it correctly and it's honestly that simple.

The reason balance might of gotten thrown off is because devs gave into the tears of noobs and tried to make things easier on new players. This alone ruined CBE3 for me. I bet you also think match making should be based on skill.

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#16 Talesin

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Posted December 02 2012 - 02:32 AM

The slight bump did help, but the SS is still drastically underpowered.
Again, A2 vet and a long-range specialist.

The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.

This is just Not Right. If I'd been jumped using cover_ Snuck up on, or started at a medium-close range_ Fine. I'll deal with that. My bad. But at this point all that opening fire on someone does (if it hits, thanks to no longer being hitscan... like a NUMBER of other weapons still are!) is attract attention and say 'come kill me' if they're at full health, regardless of range. Plus the tracers point out EXACTLY where you are, now.

The only thing SS is useful for at this point is bottom-feeding. Taking out extremely low-health runners, or people just shutting down to repair and leaving themselves peeking around a corner. And if they already started regaining health_ I've tried to burn down a freaking SCOUT, ended up overheating without killing them, and having them go running away while I was disabled from the overheat.

It's frankly depressing, and a result of people who didn't know how to use cover, whining about it.
Give us the damage back. Give us the hitscan. Make the sharpshooter VIABLE.
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#17 DarkPulse

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Posted December 02 2012 - 04:48 AM

View PostEis9_M0th, on December 01 2012 - 11:08 PM, said:

SS is absolutely underpowered compared to other mechs. Yes, a good pilot can still do well in one, but I'd be shocked if those pilots wouldn't do much better in a different mech. I finally made it to level 20 with my SS and started playing a Brawler tonight, and all of my stats immediately improved, even at level 0 with no items/internals.

I hear all the time in siege games people making comments along the lines of "hey, the other team has an extra guy" "it's ok; he's in a Sharpshooter."

I was even in a game earlier today with a player who rage-quit (after telling the other team our positions for a while) because two of our team's four mechs were Sharpshooters and he couldn't handle that sort of handicap.
I used to rip people apart with Sharpshooter. CB1:

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These scores are but a dream now. I would be lucky to get half as many kills... and I'll certainly never manage zero deaths now, because the changes which were made means that I literally cannot hit the broad side of a barn.

CB3's SS used to be way worse; it's better now but it still just feels off. If something is charging at me, I'd better be zoomed and stationary, or I will never, ever hit it. It feels like I cannot hit shots anymore unless I am perfectly still (even though its weapons are supposed to be all about accuracy - and this should include hip-fire at least for the primary guns!), and I think they have made the weapons actual projectile-based weapons as opposed to A2/CB1/CB2 Hitscan.

It simply is not as good as it used to be. Before, you had to respect a good sharpshooter if one was around, and you could do acceptably in 1v1s if you were a good pilot, but now a 1v1 against anyone who gets close is pretty much 80/20 in their favor even if you'd smoke them with any other mech you're good at. If you're ganged on, kiss your ass goodbye because you'll never hit a target while you're moving, and if you stand still to take a shot, you'll eat probably three or four shots for your one.

SS was the first class I L20'd in CB1. It's only Level 7 or 8 now for me in this beta phase; I have four other classes that are at least Level 10. I think that should say something about how useful it is now.

Most of us would've been fine with a slight damage nerf, but really what killed them is a combination of even slower speed for B-Class and C-Class mechs, along with the change of weapons off hitscan, and a seemingly increased inaccuracy unless you are perfectly still and scoped - the last two being penalties no other class has really had to endure.

Edited by DarkPulse, December 02 2012 - 04:53 AM.

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#18 Deu

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Posted December 02 2012 - 04:51 AM

View PostTalesin, on December 02 2012 - 02:32 AM, said:

The slight bump did help, but the SS is still drastically underpowered.
Again, A2 vet and a long-range specialist.

The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.

You saw a Brawler charging at you getting in his comfort spot to take you out and you just sat there and shot at him_ I think you defeated yourself there.

There are no mechs that are as good as they used to be because of the complaint threads. What else can the devs do besides nerf all mechs_

It's bogus that people do not want technique to be a part of the game mechanics. It means very little now to be a great player when the skill requirement is lessened each event. Skill gaps are a thing of the past.

Edited by Deu, December 02 2012 - 05:00 AM.

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#19 DarkPulse

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Posted December 02 2012 - 04:58 AM

View PostDeu, on December 02 2012 - 04:51 AM, said:

You saw a Brawler charging at you getting in his comfort spot to take you out and you just sat there and shot at him_ I think you defeated yourself there.

It's bogus that people want skill to not be a part of the game mechanics.
I don't believe that's his problem. The problem is he should've been able to hit the Brawler more than one out of every three shots, and with Sharpshooter as it is now, the only way you can even remotely guarantee that is to stand perfectly still and scope.

If they're far enough away, it also won't hit them, either. Sniping someone from across the map is pretty much impossible now due to the increased spread, even if you ARE scoped and still. You basically have to get into range where enemies can hit you as well, which kind of defeats the point of being... you know... a sniper_

I don't think many of us were complaining about the damage they did, and we could see the damage nerf, but everything else is basically what makes playing them so much of a fun killer right now. I can't think of a single good time this beta that I've had with the Sharpshooter, as opposed to several in CB1/CB2.

Edited by DarkPulse, December 02 2012 - 04:59 AM.

Reason as my minor ego, and opposite my desire to be a murderer.
A coagulated, gloomy thinking in the intelligence, as my major ego.
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It's what we call "The Inversion Impulse."

#20 z121231211

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Posted December 02 2012 - 05:07 AM

View PostDeu, on December 02 2012 - 04:51 AM, said:

View PostTalesin, on December 02 2012 - 02:32 AM, said:

The slight bump did help, but the SS is still drastically underpowered.
Again, A2 vet and a long-range specialist.

The SS in its current form continues to present next to zero threat. I've started at LONG range, been firing sabot/slug and hitting every shot on a charging Brawler. No cover. No defense. Just charging straight at me, firing. Besides my overheating before he reached me, the damage done was nearly negligible to the point he was easily able to take me out in the now-CQC.

You saw a Brawler charging at you getting in his comfort spot to take you out and you just sat there and shot at him_ I think you defeated yourself there.

There are no mechs that are as good as they used to be because of the complaint threads. What else can the devs do besides nerf all mechs_

It's bogus that people do not want technique to be a part of the game mechanics. It means very little now to be a great player when the skill requirement is lessened each event. Skill gaps are a thing of the past.
From what I can tell in their arguments, in a 1v1 against a sharp-shooter, the sharp-shooter will always lose. Even though this is a team game, why not just use a heat cannon so you're not a liability_
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