How badly under powered sharpshooter is.
#41
Posted December 03 2012 - 03:39 PM
This is beta and we are supposed to voice our thoughts/misgivings and or concerns about BAD changes to the game. Can't you see_ this has already divided this community and the fact that we are arguing about this only proves this further. Many have been left with a bad taste in their mouth after CB3 came out. Now you can sit there and claim the same old junk its like a skipping record "get skill" "learn to play better" "don't camp" ect ect.......FACT is me and other i play with are highly regarded marksmen in many other games. We help out our team, and we play the role as intended. But like some people have said if your simply stupid and dont use cover and you get a hole blow through you from a sniper then run on to the forums and cry like a silly little brat. This type of behavior in FACT has hurt this game thus forcing the devs to make crazy and simple rediculus changes to the game.
You can sit here and pull apart my words and use them in seemingly out of context ways but in the end there are some of us who know better and are not fooled by the BS and dis information. FACT remains that there are a huge amount of people out there (myself included) who are prevented from playing this game (in my case 2 things prevent me) I have networked with ALOT of people about this i KNOW there are 1000's of people in the same boat as me. So do not sit here and pretend this is not an issue when clearly it is.
#42
Posted December 03 2012 - 03:59 PM
#43
Posted December 03 2012 - 04:06 PM
Sharpshooter shines like a fuzzy bunny in a coordinated group. They wont take down a target all by themselves either from up close or far away.
So what I do is call out my target, or have a med class assualt call out the targets on voice. If I then hit that target first, then the assuat and heavys jump in after, ive done half their work for them and they will finish off with ease. So get on voice, and call targets and go for assists. And stay super far away and use cover all the time. And a body gaurd doesnt help either. Someone you can call on voice chat for help or someone dedicated to watch your back should anyone try to advance to sniper position.
#44
Posted December 03 2012 - 05:21 PM
Darkbolt, on December 03 2012 - 03:39 PM, said:
Darkbolt, on December 03 2012 - 03:39 PM, said:
Darkbolt, on December 03 2012 - 03:39 PM, said:
If you insist on playing on a 32-bit OS, keep the settings lower, close unnecessary programs, and so on. You know, like the old days of gaming from 1993-2002 if you remember those. The best move is to still get to a 64-bit OS - before the choice is not yours, and some favorite game mandates it. Or before April 2014, after which point more devs will probably consider DX10 the minimum.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#45
Posted December 03 2012 - 07:16 PM
DarkPulse, on December 03 2012 - 05:21 PM, said:
HAHAHAHA...
On the Sharpshooter... thus far I've read a lot of creative and obtuse ways of saying it's a learn to play issue. My best Sharpshooter TDM game thus far is 17 kills 0 deaths and about 12 Assits on Prosk(yes I was a level 15 in a room full of level 0 to 5 mechs, belive it or don't...meh) I still feel like it is a glorified turret.
So far no one has directly addressed the RNG scatter, the lack of hitscan on a sniper weapon in a game with PLENTY of other hitscan weapons, the required scope, the required lack of movement, the ability of other mechs to play fire support in a far superior manner, etc...
Arguments please, not more learn to play hubris... can't believe I has to say that twice.
Edited by SamSlade, December 03 2012 - 07:17 PM.

sig courtesy of Necro
#46
Posted December 03 2012 - 07:21 PM
SamSlade, on December 03 2012 - 07:16 PM, said:
Which hitscan weapons would those be_
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#47
Posted December 03 2012 - 08:41 PM
Sylhiri, on December 03 2012 - 07:21 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#48
Posted December 03 2012 - 08:47 PM
AR has significant range considering it's RoF and is Hitscan. Also the Flak weapons. All the projectile weapons aside from sabot/slug are explosive and/or seeking. They also don't have a bs RNG attached when you don't zoom...
I've been playing the Sharpshooter a little bit everyday just to try and like this game. The more I see the more I understand that this is just a WoW-esque gind-fest with guns. Come open Beta it will be really hard to motivate myself to start over... more so because I expect more economy gain tweaks before the floodgates open. Glad I decided to wait a bit before buying that Vanguard thing.
Still makes me sad. This was supposed to be my new FPS fix when not playing MWO.
Edited by SamSlade, December 03 2012 - 08:52 PM.

sig courtesy of Necro
#49
Posted December 04 2012 - 05:13 PM
I am sick of you people saying that SS is not underpowered and that you now just need a little bit of skill to play him and good team coordination! OH WELL, i dont see that you need ANY skill at playing other mech classes, they all can easily solo and they dont depend on their team!
While i am at my SS trying to get cover, good sniping spot, think of a strategy, and pray to God i am not in a team with several monkeys in a mechs, other mechs can just branlessly go around map and shoot at everything they come up to! I have to worry about all that stuff while other mech users dont! It just takes the fun from a game.
I mean, i set a hollogram 50m away and 4 players were just going around it and shooting it for at least 20 seconds ignoring me, and i couldnt take even 1 of them cuz my mech was heating so fast and delt so little damage! They just frikin roam over the map, and when i try to take down someone from far, they just get alerted and boost towards me and when they get close, i cant scope them and without scope, guns are so inacurate they are useless!
And i know how to shoot and hit a target, i was tester from ALPHA 2, and i only used SS, as i would often get on top of the scoreboard if i was playing with less experienced players but when i was playing with skilled pilots things were all balanced, and i wasnt at any advantage over them!
Edited by Echelonex, December 04 2012 - 05:17 PM.
#50
Posted December 04 2012 - 09:58 PM
I will add how fvcking disappointing it was not to get a level 20 weapon unlock.
Believe it or not, I think things will get a lot better for the SS as people get better generally. Your team mates will be able to hold their own against bad odds for longer, giving you more freedom to work your magic. The SS can be a force multiplier and a tide turner, even if all you are doing is making sure their best player(s) have to spend more time repairing or running breathing space (especially those Class-As who are in serious danger after only one volley).
As for organized skrims, I think every team needs at least one player who can switch to SS and be good at it.
#51
Posted December 05 2012 - 04:44 AM
Echelonex, on December 04 2012 - 05:13 PM, said:
Echelonex, on December 04 2012 - 05:13 PM, said:
#52
Posted December 05 2012 - 06:57 PM
Please devs just make it hitscan again
my stream. Scout and Grenadier play
#53
Posted December 06 2012 - 02:27 AM
I've brought the Sabot Rifle closer back to it's CBT2 stats, as well as increased its basic damage a tad and highly reduced its spread, while zoomed as well as unzoomed. The weapon is an accurate, deadly cannon again! To balance this, I've reduced the turn radius slightly while you are zoomed in. This will create decision choices between when to be zoomed in and not as you won't be able to turn super fast and attack people, zooming out then back in would be much more appropriate if you had to turn 100 degrees plus.
Secondly, I've upgraded the primary weapons attached to the SS as well, the Slug Rifle has had its accuracy increased to pinpoint precision. I've also decreased the spread dramatically when unzoomed. The slug will make a great burst combo, especially when fired simultaniously with the Sabot (much like CBT2).
The SA Hawkins has had major improvements back towards CBT2 as well, I've increased the weapons rate of fire again (not as fast as it used to be, but still very noticeable). The accuracy has also greatly increased, and does not require you to be zoomed in for extreme accuracy.
Anyways, I look forward to your feedback once 12-12-12 hits and HAWKEN invades the world! Please keep up with all the great feedback, it's extremely invaluable to me, and the rest of the team, when trying to make the best game not just for us, but every single pilot out there!
*Edit : Also, the Sabot rifle is still "Hitscan" That never changed
#54
Posted December 06 2012 - 02:38 AM
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
You should have a custom title as well. Perhaps 'Keeper of the pew-pew-pew_'
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
Otherwise, cool, I'm glad to hear the accuracy has been brought up again. There isn't much that is more frustrating than being scoped in, on target, seeing the trails going in the right place, and still missing (I have this exact thing on video).
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
There is one thing that I don't see mentioned... The slug/sabot, have they been changed back to a hitscan_
Edited by bacon_avenger, December 06 2012 - 02:44 AM.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#56
Posted December 06 2012 - 06:00 AM
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
Simply put, as long as I don't have to pray to Eclipse, the fuzzy bunny god, that my shots will hit, that's perfectly fine. Standing still for a brief moment or two is great, but if I have to move, I kind of need to fall back on my primary weapon. But due to the Sabot's massive cooldown lag, the Primary definitely needs to be able to pick up the slack, regardless if it's SA Hawkins, Slug, or whatever mystery third weapon we will be allowed to unlock at Level 20 (HEAT Cannon or EOC Repeater are my two likeliest guesses) and it needs to work from on the move. If neither of the guns can hit because we're moving, we're kind of boned.
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
So I guess a better way to put this would be "improved compared to CB2, but not as good as CB3" I presume_ IIRC, the old SA Hawkins in CB1/CB2 did something like 12 damage a shot; in CB3 I think this was ramped up to like the 34-36 range. I'd presume now it would be something like 25ish, but firing roughly 3x as fast as the Slug_ This makes them relatively equally powerful in terms of DPS, but the Slug would be a winner based on heat and the like I'd presume due to the slower ROF and more loaded damage, thus rewarding the more accurate shooter, while the SA Hawkins would be higher in heat generation but more forgiving of missed shots.
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
Either way, your words encourage me to the point that I guess I'll buy one with my Commander MP after all. Since I paid for that MP this time, hopefully it's not a waste of its price like it was this phase. If it is as reset back to CB2 levels as you say it is, it'll let me smoke those stupid Rocketeers without constantly eating Seekers to the face, and then I will show them several new lessons on being a pain in the ass.
Edited by DarkPulse, December 06 2012 - 06:14 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#57
Posted December 06 2012 - 08:01 AM
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
Thank you for saving our dying race before it's too late. Hopefully this will bring back the same wonder and enjoyment I had with the SS before CB3. Is the Sabot rifle really still hitscan, though_ I've noticed it being way harder to hit my shots in CB3, having to trail my shots ahead of my opponent. It's hard for me to believe that nothing has changed and it's all in my head.
#58
Posted December 06 2012 - 08:28 AM
I see two ways the SS could play:
1. Current damage slug with pinpoint accuracy while moving
2. much higher damage slug that must be shot stationary. This would create a game mechanic where fighting an SS means carefully watching when he is about to stop moving, then dodging at the moment he stops to avoid his imminent slug shot. Imagine fighting an SS that is truly deadly in few shots, but requires move-stop-move-stop.
Frankly, fuzzy bunny option 2, let's just have a fun to play with pinpoint accurate slug you can shoot while moving.
Lastly I fall somewhere between the two sides on the general SS issue. I think it's currently underpowered and not fun to play in most situations, but I share the sentiment that its less fun to play against camping snipers in other shooters. I think SS should stand more of a chance in 1v1's and be playable in DM, instead of merely being a support role, unless there was some way to create a system where the SS gets a buff in DM to adjust for its role as support in team modes. No idea how this would be implemented.
#59
Posted December 06 2012 - 10:03 AM
[ADH]vanasenshi, on December 06 2012 - 02:27 AM, said:
I've brought the Sabot Rifle closer back to it's CBT2 stats, as well as increased its basic damage a tad and highly reduced its spread, while zoomed as well as unzoomed. The weapon is an accurate, deadly cannon again! To balance this, I've reduced the turn radius slightly while you are zoomed in. This will create decision choices between when to be zoomed in and not as you won't be able to turn super fast and attack people, zooming out then back in would be much more appropriate if you had to turn 100 degrees plus.
Secondly, I've upgraded the primary weapons attached to the SS as well, the Slug Rifle has had its accuracy increased to pinpoint precision. I've also decreased the spread dramatically when unzoomed. The slug will make a great burst combo, especially when fired simultaniously with the Sabot (much like CBT2).
The SA Hawkins has had major improvements back towards CBT2 as well, I've increased the weapons rate of fire again (not as fast as it used to be, but still very noticeable). The accuracy has also greatly increased, and does not require you to be zoomed in for extreme accuracy.
Anyways, I look forward to your feedback once 12-12-12 hits and HAWKEN invades the world! Please keep up with all the great feedback, it's extremely invaluable to me, and the rest of the team, when trying to make the best game not just for us, but every single pilot out there!
*Edit : Also, the Sabot rifle is still "Hitscan" That never changed
Just keep this thought in mind when open beta hits: There will ALWAYS be a certain amount of QQ surrounding sniper classes. Come 12.12.12, there will people whining and moaning about how SS is OP or whatever. Make sure that the QQ isn't what gets listened to for the basis of balance.
I'm no fan of sniper classes myself really, especially in Hawken where I find playstyles that are much more fun, but I don't want to see them unnecessarily nerfed again.
I'll also echo DarkPulse here.
Being able to at least hit accurately while moving with the primary weapon is a big deal. Personally, I would hope that you remain almost pinpoint accurate with both weapons when moving, but it's the most important for the primary. There's too many games that put an emphasis on staying still while sniping, and I was pleasantly surprised by the fact Hawken allowed you to snipe while moving. I found it much more dynamic and interesting. But I understand not everyone may feel that way.
However, in a game where mobility is king, having your accuracy go to fuzzy bunny every time you move is painfully punishing.
Edited by AsianJoyKiller, December 06 2012 - 10:06 AM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#60
Posted December 07 2012 - 08:05 AM
Darkbolt, on December 03 2012 - 03:39 PM, said:
you are a angry man who hasnt yet learned how to present ur thoughts and arguments in a calm cool and concise manner, and therefore will continue to be flamed and disregarded as an uninformed player. while i would actually agree that the SS is the least useful class atm, i, as well as many others, will probably have a hard time agreeing with you because of the way your presenting this information.
Darkbolt, on December 03 2012 - 03:39 PM, said:
this is not a fact. the earth rotates over a 24 hour period, is a fact. and until you have a fan base, i dont think anyone gets to claim their skills as "highly regarded"
Edited by BuDeKai, December 07 2012 - 08:06 AM.
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/
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