How badly under powered sharpshooter is.
#22
Posted December 02 2012 - 06:39 AM
madeskimo, on December 01 2012 - 08:10 PM, said:
#23
Posted December 02 2012 - 07:07 AM
You want an accurate long range support mech_ Get a Rocketeer.
sig courtesy of Necro
#24
Posted December 02 2012 - 08:07 PM
And we have seen the direct result of this by over HALF of the community not even playing CB3 or even able to play period myself being one of them. Proof_ go count the "why are the the games empty" threads (provided you can count at all) and you will see (if you have half a brain) that be it as it may the Match maker is the cause but NOT the only cause. The factors involved in CB3 being a fail and driving 2/3's of the community away are as follows. ONE nerf bat beat the ss to a bloody pulp (and some other mech's but not as bad).Match maker (we know they are testing it but some % of people dont read and or are stupid and leave the game thinking this is the way it will be(go count the "where is the server browser" threads) THIRD this is the biggest one that needs to be addressed ++++IMMEDIATELY**** win 7 32 bit "out of memory" OVER 2/3 of this community is 32 bit OS and the fact remains the the majority of people run 32 bit.
this issue makes this game UNPLAYABLE PERIOD!! like "black prophecy" Hawken made some or many un popular changes "black prophecy" suffered a huge blow from not listening to people who actually know what their talking about and it ultimately sunk them one year later. They are no longer in business. LEARN FORM THIS meteor/adhesive or you like many other great games will suffer that fate.
#25
Posted December 02 2012 - 11:05 PM
Deu, on December 02 2012 - 04:51 AM, said:
There are no mechs that are as good as they used to be because of the complaint threads. What else can the devs do besides nerf all mechs_
It's bogus that people do not want technique to be a part of the game mechanics. It means very little now to be a great player when the skill requirement is lessened each event. Skill gaps are a thing of the past.
No, I saw a Brawler in MY comfort spot (long range) charging at me like an fuzzy bunny after taking slug+sabot damage and having my position pointed out by the shot-tracer trails, not using any cover whatsoever, and he was rewarded for it with a kill. And no, I was landing every shot until close-range. Not hard, as he wasn't bothering to dodge. If anything, the 'zero skill' would be on the Brawler's part. What really SHOULD have happened is that him playing like an fuzzy bunny should have ended up with him being taken out, NOT him being able to ignore the damage being done entirely, move into a situation where he was at an advatage by using basic W+M1 'tactics', and score a kill.
I'm pointing it out as that even starting in the most advantageous position possible, that a SS currently is drastically under-powered as compared to almost any other mecha in the game.
Again, playing since A2 and one of the better <<REDACTED>> during that phase. I know how to lead a target, I know how to hull-down, flank, use turrets for other than force multipliers, and act as a proper overwatch. Intimating that it was a skill difference is frankly insulting. I've already said; if it had been a midrange or short_ Would have been entirely my fault. But starting LONG range, ignoring cover and playing like an fuzzy bunny... and being rewarded for it_ No. I will not accept that, and WILL complain when the sharpshooter (or more exactly, the sabot and slug) has been hit with the nerf-bat THAT BADLY.
Devs, PLEASE ensure proper Eyefinity support!
#26
Posted December 02 2012 - 11:22 PM
If he charged in to get closer enough to negate your advantage. Good for him.
If you stood there simply firing while he advanced. Good for him.
I doubt this though so I want to see video. I simply don't find the SS as under powered as everyone else.
#27
Posted December 03 2012 - 03:19 AM
I've witnessed a number of Sharpies doing very well indeed throughout CB3 (since the re-buff); far fewer than in any other test, granted, but that in and of itself is not symptomatic of an underpowered chassis. The common, recognisable factor was good team co-ordination*. Sharpies now come with rules of engagement, just like a number of the other machines do, i.e., you can't lone wolf anymore. No, they probably won't be seen rampaging around the battlefield, reliably and consistently topping the scoreboards match after match (as was the case), but when it comes to organised team play most teams will probably want a good Sharpie amongst their ranks. It is still the case that no other machine on the roster lashes out that amount of unavoidable, entirely front-loaded damage at just about any range.
If there is a problem with the Sharpie it’s that its value to any well built team isn’t always fairly reflected in the score line, which in turn has a knock-on effect on how fast you can level a Sharpie. That to me does not signal issue with the Sharpie but it does put a question mark over the way that the game rewards effectively playing the objectives.
I'm no huge fan of CB3, IMO this has not been as enjoyable an experience as was the case with the other tests -- I'm old enough and wise enough to know the difference between reduced enjoyment and the inevitable wearing of the novelty factor -- but for all of CB3s faults the revised Sharpie isn’t one of them, IMO.
* Any co-ordination, even poorly instructed co-ordination, is often better than no co-ordination at all.
#28
Posted December 03 2012 - 03:23 AM
I do know that if we ended up with more maps like Titan, I'd definitely want some infiltrators and brawlers
I think most of the issues are purely visual though. Crosshair is uber jiggly and I see shots appear to connect with targets that dash away a second after my shot... and take no damage (even in CQC)
If we're gonna have to lead shots, it needs to be a bit more intuitive on the visual end, though I think that's widespread
Also I don't feel that the damage was ridiculous before, particularly given the much slower firerate, nor did I think the slug needed a nerf at any point
Dropping them below TOW damage was silly, especially when the TOW offers a much better safety net and has a faster ROF
Edited by Beemann, December 03 2012 - 03:24 AM.
#29
Posted December 03 2012 - 03:44 AM
I don't have issue with the Sabot doing less damage than the TOW, at least I wouldn't if the gun play mechanic for the Sabot was improved. The TOW loses a lot of its effectiveness over range whereas the Sabot doesn’t (w/ improved gun play mechanics).
As for the issue with hit lag: again, that is not the fault of the Sharpie per sé, it's a netcode problem. I often see delayed/bizarre hit registration results (frequently my point blank flak hits do nothing at all) and there is no denying that the Sharpie (and the Brawler) pays a higher price for this mechanism by virtue of it needing to make every single shot count.
There are still a lot of issues that interact negatively with the way that the Sharpie plays, but I think it’s important to recognise and treat the sources of these issues rather than take the knee-jerk approach (aka. the ‘Tripwire Interactive’ approach) of treating only the symptoms.
Edited by defekt, December 03 2012 - 03:46 AM.
#30
Posted December 03 2012 - 03:55 AM
defekt, on December 03 2012 - 03:44 AM, said:
I don't have issue with the Sabot doing less damage than the TOW, at least I wouldn't if the gun play mechanic for the Sabot was improved. The TOW loses a lot of its effectiveness over range whereas the Sabot doesn’t (w/ improved gun play mechanics).
As for the issue with hit lag: again, that is not the fault of the Sharpie per sé, it's a netcode problem. I often see delayed/bizarre hit registration results (frequently my point blank flak hits do nothing at all) and there is no denying that the Sharpie (and the Brawler) pays a higher price for this mechanism by virtue of it needing to make every single shot count.
There are still a lot of issues that interact negatively with the way that the Sharpie plays, but I think it’s important to recognise and treat the sources of these issues rather than take the knee-jerk approach (aka. the ‘Tripwire Interactive’ approach) of treating only the symptoms.
A: Those would be particularly balanced and
B: You'd ever take a sharpshooter over a rocketeer in that situation, particularly if they beef up the consistency of the rockets or let them be fired in a more skill-intensive manner. The HEAT cannon does what.. like... almost double the damage of the slug at full charge_ so any class with that weapon would also have decent long range capability
Also, while the Sharpshooter has RNG that the player can't overcome with skill, the TOW's range can be. The spiralling rockets actually are consistent and can be predicted. It's not simple, but it can be done
Plus it has a faster fire rate and doesn't have to direct hit
Also the SS changes felt pretty knee-jerk in the first place, since we're throwing that term around
Edited by Beemann, December 03 2012 - 03:56 AM.
#31
Posted December 03 2012 - 05:13 AM
I don’t know why you’re talking about the TOW here so I’m going to leave that.
I'd be reluctant to use the Rocketeer as an example for anything until we see what changes are made to the Seeker.
The Sharpie over-nerf was a knee-jerk reaction, and that was my point: the devs admitted that perhaps they took council from the voices of the bleating many rather than from arguably more considered opinion. Nothing wrong with that at this stage of the game’s development, in fact in may ways this has endeared Adhesive to many. Point being, one knee-jerk action does not fix another. The subsequent Sharpie re-buff has brought the thing far closer to a comfortable slot on the roster than it has yet seen; it’s not quite there yet but IMO many of the remaining issues that still affect Sharpie game play will be addressed by changes and additions to other areas of the game.
#32
Posted December 03 2012 - 08:04 AM
#33
Posted December 03 2012 - 10:10 AM
P.S. I have not purchased the SS this time (during this CB3), so I just can feel my worries on it according to what I'm reading here from you guys.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#34
Posted December 03 2012 - 10:22 AM
Darkbolt, on December 02 2012 - 08:07 PM, said:
And we have seen the direct result of this by over HALF of the community not even playing CB3 or even able to play period myself being one of them. Proof_ go count the "why are the the games empty" threads (provided you can count at all) and you will see (if you have half a brain) that be it as it may the Match maker is the cause but NOT the only cause. The factors involved in CB3 being a fail and driving 2/3's of the community away are as follows. ONE nerf bat beat the ss to a bloody pulp (and some other mech's but not as bad).Match maker (we know they are testing it but some % of people dont read and or are stupid and leave the game thinking this is the way it will be(go count the "where is the server browser" threads) THIRD this is the biggest one that needs to be addressed ++++IMMEDIATELY**** win 7 32 bit "out of memory" OVER 2/3 of this community is 32 bit OS and the fact remains the the majority of people run 32 bit.
this issue makes this game UNPLAYABLE PERIOD!! like "black prophecy" Hawken made some or many un popular changes "black prophecy" suffered a huge blow from not listening to people who actually know what their talking about and it ultimately sunk them one year later. They are no longer in business. LEARN FORM THIS meteor/adhesive or you like many other great games will suffer that fate.
Allow me to address your points.
Darkbolt, on December 02 2012 - 08:07 PM, said:
Darkbolt, on December 02 2012 - 08:07 PM, said:
Darkbolt, on December 02 2012 - 08:07 PM, said:
This is partially a matchmaking issue and partially a volume of players issue. I would not expect this past 12/12.
Darkbolt, on December 02 2012 - 08:07 PM, said:
Also, 26% of statistics are made up.
Darkbolt, on December 02 2012 - 08:07 PM, said:
Darkbolt, on December 02 2012 - 08:07 PM, said:
Also, 73% of statistics are made up.
Edited by DarkPulse, December 03 2012 - 10:23 AM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#35
Posted December 03 2012 - 10:37 AM
Basically, if you have the crew to support, the Sharp is pretty damn awesome. It's probably the best softener in the game, and an apex support unit. But if you're running with disorganized puggies, you'll be destroyed and embarrassed. I think it's been made too situational to be a true competitor, and I love it anyway.
Edited by Karaipantsu, December 03 2012 - 10:37 AM.
#36
Posted December 03 2012 - 11:36 AM
On Sharpshoters... I think this chassis should share both support and solo-hunter (or a combination of both..) roles at the same time. That is gonna be a challenge for guys in charge of the balancing are for this mech. We've to take into account that SSs got items to be used on the battlefield and according to their strats and tactics.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#37
Posted December 03 2012 - 12:45 PM
The_Silencer, on December 03 2012 - 11:36 AM, said:
If you're targeting eSports, as the Hawken devs are, you're going to be targeting, by default, a more savvy crowd. Even their recommended specs say flat-out, 64-bit OS.
Edited by DarkPulse, December 03 2012 - 12:46 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#38
Posted December 03 2012 - 01:23 PM
Nevertheless, I'm (and I'm gonna be) with you on that playing modern games on machines matching or surpassing the recommended specs will be translated in an unique gaming experience; always.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#39
Posted December 03 2012 - 01:36 PM
The_Silencer, on December 03 2012 - 01:23 PM, said:
Edited by DarkPulse, December 03 2012 - 01:36 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#40
Posted December 03 2012 - 01:54 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
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