BuDeKai, on December 07 2012 - 08:05 AM, said:
How badly under powered sharpshooter is.
#61
Posted December 07 2012 - 08:19 AM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#62
Posted December 07 2012 - 08:37 AM
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/
#63
Posted December 07 2012 - 08:43 AM
#64
Posted December 07 2012 - 10:13 AM
When inside the cockpit and at full standstill notice how the reticule and weapons are all aligned towards the center of the screen as it's 'posed to be. Now the glitch comes in when you add another dimension, movement. Subtly stepping forward, i.e. a 1sec press on "W", causes the reticule to dip down like 4-7 degrees(not exactly sure but somewhere around there). When this happens ONLY the RETICULE moves downwards and both primary and secondary weapons remain straight forward. Firing under this circumstance results in inaccurate shots. While this isn't a major deal for flak, nades, tow, seekers, etc it creates a HUGE acc deficiency w/ballistic weaponary w/the exception of the AR (Assault Rifle) because for some reason the trajectory matches the dipping reticule syndrome. This can be repeated over and over (CB3 files) with SABOT, HAWKINS(especially this weapon has major trajectory issues associated with it), and the Slug. Although it isn't nearly as bad as the former.
"PAX Hawken" as Ill refer to it still holds some combat aspects deserving of resurrection namely the trajectory and "footing".
So it's not that the SS is totally UP, although the Sabot cyclic rate is way slow for it's dmg output and as Talesin noted heat buildup is ridiculously fast. Being an SS prodigy it's tough having to rely on messy tow missiles to subdue opponents-some of u are aware of my surgical shooting! :-)
12GB DDr3 1600 8-8-8-25-34 1T/890FX SB/2x RADEON HD5770
Win 7x64 SP1/WD Raptor 150GB SATA HDD/1.5TB 7200rpm SATA HDD
Logitech Gaming Class M/KB
#65
Posted December 07 2012 - 04:59 PM
DarkPulse, on December 07 2012 - 08:19 AM, said:
Case in point:
The match in question.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#66
Posted December 07 2012 - 05:09 PM
Oh and for those of you who watch that video and are annoyed by what you perceive to be spawncamping, those dropships allow the spawning team to shoot out safely, though they have to leave every once in a while or the game will consider them AFK and kick them
Dropship camping, while still kinda frowned upon, is still basically putting the attacking team at a major disadvantage
Also, DA stands for Double Agent, and is a mode in which a 4 man team (the same number of players as a PvE team) fights through a fairly easy PvE instance against a decent number of bots as well as two other players. The two man defending team has to stop the attacking team from breaking through to the boss and killing it within the allotted time
It used to be something you could just queue up for at any time, but then people started farming it and they moved it to a timed queue that pops up once every hour or something like that
#67
Posted December 07 2012 - 06:12 PM
as for the qq about being inaccurate as soon as you move with the sabot/hawkins and whatnot...jesus h christ please stahp..
Edited by Decoy101x, December 07 2012 - 06:16 PM.
#68
Posted December 07 2012 - 06:38 PM
Decoy101x, on December 07 2012 - 06:12 PM, said:
as for the qq about being inaccurate as soon as you move with the sabot/hawkins and whatnot...jesus h christ please stahp..
As for the second statement, 2 things
1. RNG is a bad mechanic that should be used minimally to encourage skilled behaviour (a la CS' spread mechanic)
2. You shouldn't encourage a class to stand still in a game that is all about mobility
#69
Posted December 07 2012 - 06:50 PM
Beemann, on December 07 2012 - 06:38 PM, said:
Decoy101x, on December 07 2012 - 06:12 PM, said:
as for the qq about being inaccurate as soon as you move with the sabot/hawkins and whatnot...jesus h christ please stahp..
As for the second statement, 2 things
1. RNG is a bad mechanic that should be used minimally to encourage skilled behaviour (a la CS' spread mechanic)
2. You shouldn't encourage a class to stand still in a game that is all about mobility
Youre not the boss of me. YOURE NOT MY REAL MOM!!
Edited by Decoy101x, December 07 2012 - 06:50 PM.
#70
Posted December 08 2012 - 12:42 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#71
Posted December 08 2012 - 02:01 PM
It was TRULY awful for the first day or two, then it got better, but its usefulness was effectively zero once you began moving or shooting at really distant things.
Like I said, I'm gonna risk spending 1030 of my MP on buying another... so I'll see how it feels then. If it's like good old times, those Rocketeers are gonna have a bad time since I won't have to get close to them to kill them anymore.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#72
Posted December 08 2012 - 02:50 PM
#73
Posted December 08 2012 - 04:50 PM
quick clip of me playing ss at close range. It is very possible once you get the hang of scoping at the right times. Granted they were not the best players, I can pretty much do this against anyone but good class a players, and even then its still a pretty even fight. I might upload the whole vid later but its massive so it will take a while...
#74
Posted December 08 2012 - 08:26 PM
--Working on the quality for a better upload.
Edited by GatNic3, December 08 2012 - 08:29 PM.
12GB DDr3 1600 8-8-8-25-34 1T/890FX SB/2x RADEON HD5770
Win 7x64 SP1/WD Raptor 150GB SATA HDD/1.5TB 7200rpm SATA HDD
Logitech Gaming Class M/KB
#75
Posted December 09 2012 - 12:33 AM
145154151164145, on December 08 2012 - 04:50 PM, said:
I don't see that most of those shots NEEDED to be scoped, honestly, but I can see that the bonus damage is nice.
#76
Posted December 09 2012 - 12:37 AM
Karaipantsu, on December 09 2012 - 12:33 AM, said:
145154151164145, on December 08 2012 - 04:50 PM, said:
I don't see that most of those shots NEEDED to be scoped, honestly, but I can see that the bonus damage is nice.
They need to be scoped unless you like to rely on chance. I scope everything unless its close to point blank.
#77
Posted December 09 2012 - 05:54 AM
#78
Posted December 09 2012 - 12:05 PM
Roundlay, on December 09 2012 - 05:54 AM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#80
Posted December 10 2012 - 07:55 AM
its good that they are a support role and not an annoying, hand of god that u cant even fight back against
early beta SS was OP and game breaking
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