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#21
Posted December 09 2012 - 09:59 PM
+1
So far that I've seen Meteor has been rather good at listening to the playerbase, they may not be perfect but given what I've seen countless other developers do they are on the better scale. If enough people actually ask for features like this and a competitive scene emerges it can only help the progression of the game, hopefully they will realize this.
#22
Posted December 10 2012 - 04:35 AM
I will edit the op more clearly.
Don't be disgusted by meteor they are working hard to provide a quality game we will get our private servers when the devs will be done with the software.
#23
Posted December 10 2012 - 05:09 AM
#24
Posted December 10 2012 - 05:20 AM
h0B0, on December 10 2012 - 04:35 AM, said:
I will edit the op more clearly.
Don't be disgusted by meteor they are working hard to provide a quality game we will get our private servers when the devs will be done with the software.
Etan, on December 10 2012 - 05:09 AM, said:
...
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#25
Posted December 10 2012 - 05:28 AM
#26
Posted December 10 2012 - 05:39 AM
I can't read minds, but I imagine that if server software was released to the community to deploy for their own servers, there would be some sort of way of password-protecting or otherwise locking down the server (maybe an option to only allow members of the server host's clan to join_). That's a pretty standard and expected feature on games where the server software's out there for people to deploy.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#27
Posted December 10 2012 - 07:04 AM
#28
Posted December 10 2012 - 09:20 AM
There may also be some sort of certification system for it, so it'd have to be a registered system with a registered static IP, but that's all just guesswork. It does say that it's running though.
I've messed with trying to get it working from command line (and actually connecting in game), but it just doesn't let me. I downloaded UDK the other day and will try and open some of the levels if it lets me. Maybe at least look around the training map changes (since it has a new name for the level and all.)
I haven't been able to get the console commands to work right with it either. If you currently type in "open mapname" the game crashes saying single player isn't supported.
To be honest, with how much I've been trying to break into the maps and servers and such that I haven't been banned XD. If anything, I guess I am checking their system security a little.
#29
Posted December 10 2012 - 09:32 AM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#30
Posted December 10 2012 - 09:51 AM
because bow ties are cool
#31
Posted December 10 2012 - 09:53 AM
OdinTheWise, on December 10 2012 - 09:51 AM, said:
Remember, guys, this is Open Beta. This isn't "Finalized Launch."
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#32
Posted December 10 2012 - 10:02 AM
#33
Posted December 10 2012 - 10:33 AM
OdinTheWise, on December 10 2012 - 09:51 AM, said:
I'm pretty sure they will charge for private servers in the same respect that they will charge for clan support.( source my bad memory )
As for tournaments they will probably host them for free if they desire to hype up the competitive scene
#34
Posted December 10 2012 - 11:35 AM
because bow ties are cool
#35
Posted December 10 2012 - 11:45 AM
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