ShadowGTR, on January 23 2013 - 10:53 AM, said:
Keiichi81, on January 22 2013 - 09:26 PM, said:
MipFadeInSpeed0=0.3
MipFadeOutSpeed0=0.1
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=1.0
Change them to this instead:
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0
Hawken now loads the hi-res textures for me instantly rather than fading them in over 2 seconds. I'm not sure how drastically this will affect low-end computers, but I don't notice any perceivable drop in performance with my GTX 560Ti.
So the reason it does that slow textures fade in is due to a setting in Unreal Engine 3_! Unless there is a stylized reason behind it, or it somehow makes the game more stable (especially on lower end pcs), why would anyone want this_ Well, that does it. Guess there isn't any harm in trying this (after backup of course). I know what I'm doing after work!

From what I understand, it's supposed to make games using Unreal Engine 3 play more smoothly on lower-end graphics cards without a lot of VRAM. Frankly, for whatever negligible improvement in framerate in may or may not provide, it's not worth the visual ugliness of textures slowly fading in from muddy blobs. And if you've got a card with 1GB or more of VRAM, there is no reason whatsoever to subject yourself to it.
Borderlands 2 had the same issue with the exact same ini tweak to fix it, before they patched in a toggle to disable texture fade directly from the options menu.