Grenadier nerf
#41
Posted December 25 2012 - 09:44 AM
The grenadier is a good bit of kit, if ur stupid enough to stand there and go toe to toe with it then its prob gonna blow u to pieces in a few seconds. So dont go toe to toe with it_
I use a bruiser and I take them to pieces pretty much every time so I cant see how ppl think they are op. I just get airborne, that way the secondary hasnt much chance of hitting u. Same goes for TOW missiles from his mates, If any of them are packing hellfires then obv this wuold not be a good idea! If i get a hit from the rev GL then disengage your boosters and drop a few metres, thus cocking up the grenadiers firing solution. If hes a good shot stick on damage absorption. Give it death with hellfires and vulcan on way down then try and land right on its head, then strafe round it hitting it with dumbfire hellfire barrages and point blank vulcan hits to the cockpit and it goes down like a sack of fuzzy bunny.
Or EMP it and take it to bits_
Or engage from long range in an open area where you can maneuver and it wont be able to hit you.
They never seem that high on the scoreboard, its the berzerker pilots racking up 70 kills with like 5 deaths, if you want to talk about OP mechs then those are much harder to deal with than a grenadier imo.
#42
Posted December 25 2012 - 10:42 AM
Like most really specialized mechs, I think it takes the right kind of player & strategy to get the most out of it. It's deadly in the right hands, but much less effective if you don't know how to maximize its potential. Nerfing it would probably just make less people want to use it. If you're getting repeatedly killed by someone with it, try changing your strategy/approach/awareness. And learn to flee faster when you start hearing the clink of nades lol.
#43
Posted December 25 2012 - 10:44 AM
#44
Posted December 25 2012 - 11:00 AM
I've used it. If you think getting airborne will save you against anyone half way competent, it won't. And if you think you can come up with a strat to defeat it, any competent player will easily counter that strat, but with a far easier weapon, they will wreck you.
Trust me, these are not the ramblings of some noob that's qq'ing because he can't defeat a grenadier...
Edited by RedVan, December 25 2012 - 11:03 AM.
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#45
Posted December 25 2012 - 11:37 AM
Of course, then you always get a normal grenade from the GL in the face when you go flying....
#46
Posted December 25 2012 - 11:55 AM
Karaipantsu, on December 25 2012 - 11:37 AM, said:
Hell, you don't even have to hit something to be effective, because it's a constant stream of damage that acts as area denial. Basically you turn the floor into lava on command.
Can you get the same sort of effectiveness using the TOW, just holding down M2_
I thought not. In order to make your TOWs effective, you have to try to land them, or get as close to landing them as possible.
Quote
I think that is subjective to your level of skill.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#47
Posted December 25 2012 - 01:48 PM
I also played a round where I took my inf and killed a grenadier just by doing circles around it, taking barely any splash damage.
idgtop.
#48
Posted December 25 2012 - 04:49 PM
#49
Posted December 25 2012 - 04:55 PM
#50
Posted December 25 2012 - 10:01 PM
#51
Posted December 25 2012 - 10:48 PM
MariusThePaladin, on December 25 2012 - 10:01 PM, said:
Don't be so quick to speak for everyone who pilots non-grenadier mechs. I've had very little problem in my CR-T outclassing most grenadiers I've seen this week, likely because the majority of grenadier users this week have been using it on the free trial and thus aren't actually accustomed to making the best of it. (I reckon I'd be fairly terrible with it too given I've only spent about 10 minutes with it.)
I'll respect those who've clearly had more experience than myself who say the Rev-GL may need a bit of a nerf, and that it can be way too spammy around tight corners. Beyond that, the grenadier clearly has weaknesses as well as strengths.
#52
Posted December 26 2012 - 01:10 AM
CnEY, on December 25 2012 - 10:48 PM, said:
In the hands of an incompetent user, it's still good for chokepoints and random bombardment
The stunlock definitely doesn't help either, though even after that gets fixed the rev will still be the best weapon in the game short of having it nerfed specifically
#53
Posted December 26 2012 - 05:27 AM
as beeman said in the hands of a skilled player its formidable and in the hands of a unskilled player LIKE ME ... easy kill
so leave this puppy alone as is... and yes not many people like this mech only a few.. and this is the hardest mech to master in terms of skill and the secondary gun is like a cannon ball firing from a medival ship
more like a meatball
so there you go
Edited by Omega22, December 26 2012 - 05:28 AM.
I see DeaD HawkeN PilotS and they all are NooBS !
#54
Posted December 26 2012 - 09:32 AM
Omega22, on December 26 2012 - 05:27 AM, said:
so leave this puppy alone as is... and yes not many people like this mech only a few.. and this is the hardest mech to master in terms of skill and the secondary gun is like a cannon ball firing from a medival ship
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#55
Posted December 26 2012 - 09:53 AM
#56
Posted December 26 2012 - 10:24 AM
Thresher, on December 25 2012 - 10:44 AM, said:
This is spot-on. I ran into a team last night mostly consisting of grenadiers and berserkers and it was a real pain to kill anyone, especially since they stayed in a tight pack so I was never facing one by itself. I think I was the only one on my team with a positive k/d rate lol. What I would like to see (and maybe this should be a new topic if it hasn't already come up) is a limitation of how many of each type of specialized mech can appear on each type of team. Some online games already have similar type of system in place, and if you're joining a team that already has a grenadier (or two), then you have to pick another class. Just make it so that the assault/recruit classes have no limitation, since they are standard attack vehicles_ This might also promote trying other classes for people who otherwise wouldn't stray from using one type of mech. Just a thought...
#57
Posted December 26 2012 - 11:51 AM
#58
Posted December 26 2012 - 01:49 PM
wooser, on December 26 2012 - 11:51 AM, said:
Now this I agree with massively, by the time it's ready to fire again 95% of its heat has cooled off!
(Oh.. I was thinking about the big single-shot GL with this about heat cooldown, but yeah. Should get some more heat to deal with but the entire mech would need readjustment besides what it already needs)
(It would be welcome in a whole heat & mech system remodelling that does something about weaxpon x mech x hitsize x mobility balance)
Edited by Brakskit, December 26 2012 - 02:09 PM.
#59
Posted December 26 2012 - 01:51 PM
Omega22, on December 26 2012 - 05:27 AM, said:
as beeman said in the hands of a skilled player its formidable and in the hands of a unskilled player LIKE ME ... easy kill
so leave this puppy alone as is... and yes not many people like this mech only a few.. and this is the hardest mech to master in terms of skill and the secondary gun is like a cannon ball firing from a medival ship
more like a meatball
so there you go
It's easy to use, it's still fairly easy to master, and it's effective at both levels
ROF needs to come down, heat generation needs to go up, stunlock in general needs to go
#60
Posted December 26 2012 - 01:53 PM
So nobody tell me it's hard to hit people with that thing. You just have to land the nades with a mech-length or so of them and you can damage them.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
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