Grenadier nerf
#1
Posted December 18 2012 - 10:31 PM
You could cut the rof in half and it'd still be pretty noob. I'm not even going to bother playing in matches with them any more.
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#2
Posted December 18 2012 - 10:57 PM
Edited by Sicarius_X, December 19 2012 - 12:00 AM.
#3
Posted December 19 2012 - 12:09 AM
Sicarius_X, on December 18 2012 - 10:57 PM, said:
i never said i was quitting the game altogether ;P Just matches with spamming noobs in them.
That's exactly the problem, its too good at choke points. Consider the small area people need to be in to do things like defend the AA, collect EU, or capture missile silos. When you have gametypes and maps that encourage close quarters like that, a mech that can rapid fire high explosives is a bit OP.
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#5
Posted December 19 2012 - 10:42 AM
New mech: Suppressor - https://community.pl...ch-abilities-ъ/
New mech: Bouncer - https://community.pl...-look-here-pls/
New mech: Conqueror - https://community.pl...gs/#entry411800
New mech: Toad - https://community.pl...-some-pics-fun/
#6
Posted December 19 2012 - 10:45 AM
Stats
most weps at 75m effective range: 80dps
REV GL :100dps
Edited by Phaaze, December 19 2012 - 10:46 AM.
#7
Posted December 19 2012 - 10:53 AM
#8
Posted December 19 2012 - 11:11 AM
Here are mistakes I see people making when they come up against a Gren:
Stop standing in choke points. Walk around to the choke's other entrance, and kill the Gren.
Stop clusterducking around choke points. When 3 of you are all holding hands, that's when ish gets OP.
Stop standing in front of the wall when you're hiding around a corner. I can bounce 'nades off that wall.
Stop humping the corner. I can put nades on the ground. Use the corner to put space between you and the Gren.
I have difficulty hitting a flying target, but it isn't impossible. It's the only time I've seen flight as useful.
But most importantly:
Kill the grenadier. Class As do a number on me and can easily get to the other side of a choke. Any class C that can force me to splash myself is probably going to win. Throwing a shield down in front of a grenadier and then moving away from the shield completely neutralizes most of my weapons. One EMP and I'm toast, because I'm going to have difficulty getting away. Any time I can get baited into over-committing, I'm not likely to be able to escape. And unless you're all holding hands, a 2v1 is fairly difficult to deal with.
#9
Posted December 19 2012 - 11:35 AM
the brawler makes fantastic use of the power speed tradeoff.
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#10
Posted December 19 2012 - 11:41 AM
BuDeKai, on December 19 2012 - 11:35 AM, said:
the brawler makes fantastic use of the power speed tradeoff.
#11
Posted December 19 2012 - 11:43 AM
BuDeKai, on December 19 2012 - 11:35 AM, said:
the brawler makes fantastic use of the power speed tradeoff.
Explosives freezing mechs in place needs fixing in general. Once that's done then I think the Grenadier will be fine, it's good at what it's meant for.
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#12
Posted December 19 2012 - 12:28 PM
Ollie, on December 19 2012 - 11:11 AM, said:
Stop clusterducking around choke points. When 3 of you are all holding hands, that's when ish gets OP.
Stop standing in front of the wall when you're hiding around a corner. I can bounce 'nades off that wall.
Stop humping the corner. I can put nades on the ground. Use the corner to put space between you and the Gren.
I have difficulty hitting a flying target, but it isn't impossible. It's the only time I've seen flight as useful.
Not play Sahara at all
Not go to S3 on Titan
Not hold the AA/S2
because those are all very chokepoint centric, and I wouldn't want to give the Grenadier the upper hand
Also I shouldn't be near any walls, but I also shouldn't really be out in the open either, depending on your level of competence and the loadout I'm using. Ergo my best spot is hovering roughly 10 feet off the ground away from any surfaces you could rebound grenades off of, or cover in grenades. Sounds legit
Furthermore, I should strive to never be anywhere near teammates, because the Grenadier's constant AOE spam isn't OP, moving as a group is
Also telling people to fly because you can't hit them when they do so is the surest sign that you're doinitwrong
Edited by Beemann, December 19 2012 - 12:28 PM.
#13
Posted December 19 2012 - 12:50 PM
#14
Posted December 19 2012 - 01:42 PM
If you're going to make it easier to direct hit with, you need to drop the rate of fire and/or drop the AoE.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#15
Posted December 19 2012 - 02:28 PM
Beemann, on December 19 2012 - 12:28 PM, said:
Not play Sahara at all
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Incidentally, kudos to fireball AND ajk for being able to critique without being a complete dickface about it. xoxoxo <3 Dude above was right, you've really got your panties in a fuzzy bunny bunch, huh_
#16
Posted December 19 2012 - 02:53 PM
#17
Posted December 19 2012 - 03:05 PM
Ollie, on December 19 2012 - 02:28 PM, said:
In any case, the delay itself is far more than any other class can pull off, and it's a massive advantage. Having to spend 30+ seconds circling around to kill a grenadier = might as well quit now (and I'm factoring in things like... you know... teammates, and the grenadier actually moving, both of which are frequent events in 6v6)
Ollie, on December 19 2012 - 02:28 PM, said:
I hope you're not talking about Ascend, where the sniper has always been dominant D and where killing the sniper gives you jack and fuzzy bunny in terms of a time frame AND where stopping to kill the sniper = fuzzy bunny up your run
Also, "just kill it" isn't really a viable argument, I could use the same argument concerning an opponent who hits you with EMP and drops you to the red. "Just kill them, it's all good"
Ollie, on December 19 2012 - 02:28 PM, said:
That sounds legit
Ollie, on December 19 2012 - 02:28 PM, said:
Ollie, on December 19 2012 - 02:28 PM, said:
Flying as a last ditch effort is the equivalent of running straight into a sharpshooter while you're emp'd
#18
Posted December 19 2012 - 03:17 PM
#19
Posted December 19 2012 - 03:39 PM
ogFrag, on December 19 2012 - 03:17 PM, said:
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