[Discussion] Camera Shake Anoying_
#1
Posted March 20 2012 - 09:52 AM
So my suggestion is to add an option to remove the camera shaking entirely, i have experience this in other games and if it has the option i end up removing it day 1 and never go back.
Its a win win, its nice when your playing it the first time. feels great, its awsome and you are amazed by the game, but when you wana sit down to play some sirius multiplayer distractions must be eliminated, kids need to go to bed, wife needs to stfu and the UI should not shake so much to let me aim steadly in to the face of my foes.
#2
Posted March 20 2012 - 01:39 PM
IMHO, camera shakes enlarge immersion. Although I'd limit cam_shakes to big impacts, collision and hits only.
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"The difference between theory and practice is smaller in theory than it is in practice"
#3
Posted March 20 2012 - 02:52 PM
I do hate motion blur though. I already know I'll turn that off.
#4
Posted March 20 2012 - 06:14 PM
I would understand if this did not allow for easier aiming, things like motion blur for example. It is a good effect for some kinds of gameplay, but for snipers it is impossible.
#5
Posted March 23 2012 - 09:43 PM
Also I don't think motion blur should be in the game. If things are moving fast then we experience our own motion blur not the games. Two motion blurs at once will make it look bad.
#6
Posted March 23 2012 - 11:45 PM
Everyone doin it. Even in photoshop. Doesnt fit_ Blur it!
About shaking, this thing is that ONE (and sound ofc), why Iam enjoying every gameplay trailer right now. It feels so f*cking REAL and I cant wait to put few sound systems around me and jump into battle.
"I can accept failure"
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#7
Posted March 24 2012 - 03:42 AM
Production films are recorded at like 6 times the frames seen on the the big screen. They edit those frames together with a blur effect so that the motions are more fluid.
I've just never experienced it working well in video games. Maybe some day it'll get done right, but I haven't seen it yet.
#8
Posted March 24 2012 - 02:40 PM
An optional toggle would be nice.
#9
Posted March 25 2012 - 05:00 AM
#10
Posted March 25 2012 - 11:26 AM
#11
Posted March 25 2012 - 04:00 PM
because bow ties are cool
#12
Posted March 26 2012 - 07:39 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#14
Posted March 27 2012 - 05:36 AM
Wandering gun #45
#15
Posted March 27 2012 - 05:38 AM
Seeing as in my eyes they're leaning more towards a Arena style FPS. I'd prefer the option to be able to toggle it at least.
#16
Posted September 18 2012 - 05:43 AM
-Justice
#17
Posted September 18 2012 - 11:51 AM
And I wouldn't consider it an advantage to those that have it off, because anyone can turn that off. It's like saying you shouldn't have a sensitivity option, because people who work well with higher sensitivities have higher advantages.
#18
Posted September 18 2012 - 01:06 PM
EDIT: Also, Objection! Leading the poller. The wording of that poll is obvious in it's bias haha.
Edited by Sircole, September 18 2012 - 01:13 PM.
#define SIRCOLE 0x539
#endif //SIRCOLE
#19
Posted September 18 2012 - 01:35 PM
#20
Posted September 18 2012 - 02:38 PM
The Silencer, on March 20 2012 - 01:39 PM, said:
IMHO, camera shakes enlarge immersion. Although I'd limit cam_shakes to big impacts, collision and hits only.
I think this is the way to go. Having an option to either turn the camera shaking on or off might cause an advantage/disadvantage to those depending on what they choose. By limiting the camera shakes to certain situations, like mentioned above, would still create the desired effect but maybe not to the point of being a distraction for some people.
*+
Just Relax...and take life one game at a time...
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