[Discussion] Camera Shake Anoying_
#21
Posted September 18 2012 - 04:06 PM
I do like the massive shaking of the mech as your pummeled with rockets, it only makes sense.
Also also
@ DieselCat
I think you sig might be a bit too big there dude
#22
Posted September 18 2012 - 05:26 PM
#23
Posted September 18 2012 - 05:35 PM
#24
Posted September 18 2012 - 11:16 PM
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Posted September 19 2012 - 01:53 AM
Besides a toggle option would effect the balance. I mean if the opponent won't shake when you hit him.
he will have a better accuracy then you, that seems a bit unfair don't you think_
Edited by C_K0r, September 19 2012 - 01:55 AM.
#27
Posted September 19 2012 - 01:00 PM
On the other one hand, I'd like to consider how relevant these kind of settings would be in the competitive gaming scene. To not say how decisive..
So I'd suggest to differentiate the way in which certain settings should be taken into account within competitive games. Probably, server or host based settings would be the proper way to handle these 2 distinct arenas; by overriding this way those sensitive settings not considered to be fair-play prior and as the game starts.
P.S. Additionally, users running the game on low/medium-end computers should be inherently considered.
Edited by The_Silencer, September 19 2012 - 01:13 PM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#28
Posted September 19 2012 - 04:07 PM
#29
Posted September 19 2012 - 04:44 PM
There can also be unforseen negative effects depending on whether the shaking effect is server or client side. If it is server side it will have an extremely negative effect on any body playing with medium to high ping. World of Tanks suffered this issue untill they realised it was a horrible idea to force camera shake on to people.
Edited by Hungus, September 19 2012 - 04:52 PM.
#32
Posted September 19 2012 - 06:44 PM
Food for thought: Stabilizers as a customizable mech component, which add weight (or some other stat) in exchange for reduced screen shake/knockback/stun from big attacks_
Edited by Immie, September 19 2012 - 06:47 PM.
#33
Posted September 19 2012 - 07:08 PM
Just a thought...good / bad _ .... But I think the camera shake does need to stay in the game as long as it creates a level playing field.
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Just Relax...and take life one game at a time...
#34
Posted September 20 2012 - 05:42 AM
#35
Posted September 21 2012 - 09:20 PM
#36
Posted September 21 2012 - 09:46 PM
#37
Posted September 21 2012 - 10:38 PM
#38
Posted September 27 2012 - 08:20 AM
#39
Posted September 27 2012 - 06:25 PM
#40
Posted September 27 2012 - 09:57 PM
I understand a little bit of bounce to simulate a walking mech but man, total nauseating overkill. I won't be able to play until it's toned way down.
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