What have we learned in Tournament 12/29/12.
#21
Posted January 02 2013 - 04:45 AM
This makes there no need for ranking as all teams have to fight to get into the tourny to begin with. This also allows more game play and slight meta because you will be revealing your strats before you even get into the tourny itself. Do you keep the good one for last_ or do you not care and just use it each time hoping no one finds a counter. (yes i know there wouldn't be much of this now, but down the road w/ better balanced items and a better spectator option this could happen).
Eve Online has been doing this for years and it works very well. Granted their whole staffing gets involved and they do a huge production around it. It is a very good watch and it is very interesting each year. I've not played the game in 4 or 5 years and I still love watching it. Usually takes 3 days to complete, but it is quite epic.
#22
Posted January 02 2013 - 06:03 AM
added the obligatory Teamwork>skill
Akrium, on January 02 2013 - 04:45 AM, said:
Zeshi, on January 02 2013 - 12:43 AM, said:
Really expected it to be more widespread given its ability to fight so efficiently in the outer missile silos.
NotKjell used it aswell. Lets not forget Heat scout.
BeelzeBuff, on January 01 2013 - 06:48 PM, said:
as its been said previously this will change with the balance fixes to some weapons (revGL and EOC) and more mechs/weapons will add variety. also read my reply concerning the heat.
Zeshi, on January 01 2013 - 05:22 PM, said:
Memory might be a bit foggy but i'm pretty sure the 1-2 times i saw an all A team, it lost. Not sure if due to the fact they were all A.
BeefC4ke, on January 01 2013 - 05:12 PM, said:
I was surprised to not see more HEAT cannon use. I may have just missed it but I only really remember seeing like 3 mechs really using HEAT.
The SS is far from optimal on Origin/MA. Concidering the game mode requires you to stand on a point to be effective it kind of puts the SS in a bad position most of the time. Furthermore the SS requires a lot of support from your team and skill. I think although a lot of participants were very skilled, the skill level of players/teams right now is relatively low. In time with more maps better teamwork and different modes we might eventually get to see the SS show its true potential.
About the heat. So were we. However i think once again it comes back to the overall skill level of participating teams not being anywhere near the skill ceiling of the game is. The scout has a similar burst on a hitscan weapon and TOW. Which makes it easier to use. The berserker has its ability, some players might believe 15% increased damage gives them an advantage and opted for that instead. No offense to the teams participating. We intended to run 2 a-class heat users, but due to skill/practice restriction only had 1.
#23
Posted January 02 2013 - 06:26 AM
#24
Posted January 02 2013 - 12:53 PM
Extra points. The spectator and Private server features are not complete yet. Chances are that this is why the team switch did not work when spectators were in. In the future I bet that they will be on a separate team for spectators and wont interfere with the teams.
Edited by Cpt_Kill_Jack, January 02 2013 - 01:05 PM.
#26
Posted January 02 2013 - 01:16 PM
end result, in 3 days flat I seriously upped my overall game and doubled my mech mastery... yea baby
Edited by ApoC_101, January 02 2013 - 01:17 PM.
#29
Posted January 02 2013 - 01:56 PM
Cpt_Kill_Jack, on January 02 2013 - 12:53 PM, said:
Extra points. The spectator and Private server features are not complete yet. Chances are that this is why the team switch did not work when spectators were in. In the future I bet that they will be on a separate team for spectators and wont interfere with the teams.
i am sure a few things i have mentioned were on their radar, but there is no harm in pointing things out, who knows they might forget a thing here and there.
#30
Posted January 02 2013 - 02:18 PM
For example, a team could consist of:
1 Bruiser
1 Rocketeer
1 Assault
1 Sharpshooter
1 Scout
1 Infiltrator
While another could consist of
1 Grenader
1 Rocketeer
1 Bruiser
1 Assault
1 Infiltrator
1 berserker
This would promote team diversity, along with different compositions and allowing for a metagame to grow rather than go for a specific standard of what seems to be the most powerful mech in each class. It also allows for a wide range of tactics and compositions to be used rather than diliberate restrictions that promote the stagnation of tactics.
Edited by Raygin, January 02 2013 - 02:19 PM.
and when the whistle blows, I'll falter, Oh god!
but when the crash comes I will fall. Here comes the arm.
With so much steam and steel behind it,
I won't slow it down at all.
#31
Posted January 02 2013 - 02:49 PM
Raygin, on January 02 2013 - 02:18 PM, said:
I see this kind of restriction reaching stagnation sooner than a No Restrictions tournament, simply because it boils down to a choice of "don't use the 3 fuzziest Mechs in the game". There aren't
Edited by FenixStryk, January 02 2013 - 02:50 PM.
It was fun while it lasted.
#32
Posted January 02 2013 - 02:51 PM
#33
Posted January 02 2013 - 03:27 PM
#34
Posted January 02 2013 - 03:38 PM
Vulix, on January 02 2013 - 03:27 PM, said:
But no one wants to buy the assault D:. Banning recruit internals shouldn't be a problem. That can be coded in pretty easily. Just gotta have a flag for no recruit equip and it checks before you join saying "so-and-so has recruit equipment attached. You will not be able to use this mech in this mode. Continue Anyway_"
#35
Posted January 02 2013 - 06:25 PM
Rei, on January 02 2013 - 03:38 PM, said:
Vulix, on January 02 2013 - 03:27 PM, said:
But no one wants to buy the assault D:. Banning recruit internals shouldn't be a problem. That can be coded in pretty easily. Just gotta have a flag for no recruit equip and it checks before you join saying "so-and-so has recruit equipment attached. You will not be able to use this mech in this mode. Continue Anyway_"
Or just adding the downsides in tournament games.
and when the whistle blows, I'll falter, Oh god!
but when the crash comes I will fall. Here comes the arm.
With so much steam and steel behind it,
I won't slow it down at all.
#36
#37
Posted January 02 2013 - 07:03 PM
h0B0, on January 02 2013 - 06:42 PM, said:
It could however be entertaining for scriming and balance testing.
actually there was a league in tfc days called Highlander and it's only different rule from normal league gaming was that there could only be 1 of any said class. And it was extremely fun.
It did bring a lot of diversity to the play.
#38
Posted January 02 2013 - 07:27 PM
Akrium, on January 02 2013 - 07:03 PM, said:
h0B0, on January 02 2013 - 06:42 PM, said:
It could however be entertaining for scriming and balance testing.
actually there was a league in tfc days called Highlander and it's only different rule from normal league gaming was that there could only be 1 of any said class. And it was extremely fun.
It did bring a lot of diversity to the play.
It's in TF2 as well, and I completely agree with that diversity statement.
and when the whistle blows, I'll falter, Oh god!
but when the crash comes I will fall. Here comes the arm.
With so much steam and steel behind it,
I won't slow it down at all.
#39
Posted January 02 2013 - 10:26 PM
FenixStryk, on January 02 2013 - 02:49 PM, said:
Raygin, on January 02 2013 - 02:18 PM, said:
I see this kind of restriction reaching stagnation sooner than a No Restrictions tournament, simply because it boils down to a choice of "don't use the 3 fuzziest Mechs in the game". There aren't
You could add a clause that says a mech like the Rocketeer, bruiser, SS, or any other mech considered to not be as good, has to be included in the team comp while allowing the other slots to be filled as they please. I don't know how fun it would be or even if I would support it, but it would add variety and force some interesting teamwork.
dirtnapgaming.com
#40
Posted January 02 2013 - 10:34 PM
Akrium, on January 02 2013 - 07:03 PM, said:
h0B0, on January 02 2013 - 06:42 PM, said:
It could however be entertaining for scriming and balance testing.
actually there was a league in tfc days called Highlander and it's only different rule from normal league gaming was that there could only be 1 of any said class. And it was extremely fun.
It did bring a lot of diversity to the play.
i guess this only goes to show how little i know about competitive play.
Diversity is always good in my opinion.
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