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Buff UP The Heavy Mechs, Please


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#21 SpaceCake

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Posted January 05 2013 - 08:09 AM

I'm fairly average, especially with the C classes. However, I do think it's true that a tiny buff for C mechs wouldn't hurt, either a little bit more health or faster movement. They're basically fine as they are now though, especially if a guy like me can get a nice k/d and rank in the top 4 with a brawler most of the time.

TL;DR things are fine, but a little tiny adjustment wouldn't hurt.

Edited by SpaceCake, January 05 2013 - 08:10 AM.


#22 Akaon

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Posted January 05 2013 - 08:31 AM

C mechs without upgrades increasing their movement speed are just boring to play on top of being bad, that's how slow they are. Not to mention the fact that you can't chase, run or dodge effectively.

I can't even imagine playing my rocketeer without 16 points in movement.

#23 necroq

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Posted January 05 2013 - 01:26 PM

just unlocked scout. he get at lvl7 same weapons as brawler. no way this c-waste of credits worth it...

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#24 Thresher

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Posted January 05 2013 - 02:29 PM

I use a grenadier and i can say that as a C-class the only thing I have problems fighting against are those Berzerkers that are optimized for mobility. Also my grenadier is optimized in Defense and I dodge well most of the time. when i think i dodged a TOW it still hits, and most of the time it isn't an air burst. it hits those stupid shields on to of it.
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#25 Beemann

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Posted January 05 2013 - 02:48 PM

View PostThresher, on January 05 2013 - 02:29 PM, said:

I use a grenadier and i can say that as a C-class the only thing I have problems fighting against are those Berzerkers that are optimized for mobility. Also my grenadier is optimized in Defense and I dodge well most of the time. when i think i dodged a TOW it still hits, and most of the time it isn't an air burst. it hits those stupid shields on to of it.
RevGL Grenadier is the strongest class in the game
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#26 Thresher

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Posted January 05 2013 - 02:56 PM

View PostBeemann, on January 05 2013 - 02:48 PM, said:

RevGL Grenadier is the strongest class in the game
The Berzerker is the strongest class in the game, they are the only mechs I have seen get 35+ kills with 0 deaths. The RevGL is easily dodged. If you can't dodge them they you are not trying hard enough, because I dodge them just fine in my big fat grenadier with nothing put into mobility. some of the things on my mech have reduced my mobility.

Edited by Thresher, January 05 2013 - 03:02 PM.

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#27 Beemann

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Posted January 05 2013 - 02:59 PM

View PostThresher, on January 05 2013 - 02:56 PM, said:

View PostBeemann, on January 05 2013 - 02:48 PM, said:

RevGL Grenadier is the strongest class in the game
The Berzerker is the strongest class in the game. The RevGL is easily dodged.
No, it really isn't (and that's for both of your assertions)
The Rev has a pretty considerable AOE radius, fires a ~94 damage shot every second, and all explosions in the game reset speed right now, so you can lock an A class in place by hitting them with your primary
Then on top of that you have the fastest firing secondary in the game, and over 800 health before optimizations
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#28 Thresher

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Posted January 05 2013 - 03:21 PM

View PostBeemann, on January 05 2013 - 02:59 PM, said:

and all explosions in the game reset speed right now, so you can lock an A class in place by hitting them with your primary
I have not once seen any mech get locked down by my explosions from the RevGL. If they reset movement and stun locked then i would win every time against the A-Class mechs. I hit them and they still get away because they don't stop. also I would be able to get away from them if it actually stun locked. when I go against a berzerker, or infiltrator they will usually win, because they know how to dodge. also have you even used the grenadier or is what you are saying about it based on going against it or on what people have said about it.
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#29 Beemann

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Posted January 05 2013 - 03:31 PM

View PostThresher, on January 05 2013 - 03:21 PM, said:

I have not once seen any mech get locked down by my explosions from the RevGL. If they reset movement and stun locked then i would win every time against the A-Class mechs. I hit them and they still get away because they don't stop. also I would be able to get away from them if it actually stun locked. when I go against a berzerker, or infiltrator they will usually win, because they know how to dodge. also have you even used the grenadier or is what you are saying about it based on going against it or on what people have said about it.
If you havent seen it, it's because you're missing too much. It can and does happen, and the best two combos for it are GL/TOW and HEAT and the RevGL+GL, with the latter being much easier to pull off
Asian and I have been testing out the Grenadier since before the buff and the stunlock bug, it was already in need of a nerf due to the ease with which you can hold a chokepoint
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#30 Gaizokubanou

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Posted January 05 2013 - 06:38 PM

View PostKronguard, on January 05 2013 - 07:44 AM, said:

Use commas properly,otherwise your sentence changes meaning.

It was used properly and the meaning of the sentence is clear.

#31 defekt

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Posted January 06 2013 - 06:19 AM

C-classes don't need buffing per sé, they just need to do what it says they do on the tin.  By that I mean put an end to the bugs / dodgy implementations that impact negatively on the Cs more so than they do with the Bs and As.  To name the top few issues on my list:-
- speed bumps
- bitbox craziness
- no viable / relevant special ability
- repair charge duds
- EMP

The Health advantage that Cs get isn't that high given how many elements of the game world conspire against them, in addition to the manoeuvrability disadvantage.  Perhaps there is a case to be made for increasing the health gap between the three chassis from 150 > 175 (500|650|800 > 500|675|850).

#32 Juodvarnis

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Posted January 06 2013 - 06:29 AM

View Postdefekt, on January 06 2013 - 06:19 AM, said:

Perhaps there is a case to be made for increasing the health gap between the three chassis from 150 > 175 (500|650|800 > 500|675|850).

I'm sorry what_ The health is already 500/675/850.

Edited by Juodvarnis, January 06 2013 - 06:30 AM.

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#33 defekt

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Posted January 06 2013 - 06:38 AM

View PostJuodvarnis, on January 06 2013 - 06:29 AM, said:

View Postdefekt, on January 06 2013 - 06:19 AM, said:

Perhaps there is a case to be made for increasing the health gap between the three chassis from 150 > 175 (500|650|800 > 500|675|850).
I'm sorry what_ The health is already 500/675/850.
Christ.  That's what I get for posting with a hangover.  Sorry.

175 > 200.

EDIT:  Now that I see the numbers from that, maybe not after all.  Yeah, fuzzy bunny that.  Just fix the bugs that urinate all over the C-classes, and give them an ability that's relevant, and we're golden.  :)

Edited by defekt, January 06 2013 - 06:40 AM.


#34 necroq

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Posted January 06 2013 - 07:08 AM

how this little more armor would help_ i cant see this
heavy mechs need deadly weapons or working defenses. atm they have like no working defenses at all.

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#35 Akaon

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Posted January 06 2013 - 07:16 AM

View Postdefekt, on January 06 2013 - 06:38 AM, said:

View PostJuodvarnis, on January 06 2013 - 06:29 AM, said:

View Postdefekt, on January 06 2013 - 06:19 AM, said:

Perhaps there is a case to be made for increasing the health gap between the three chassis from 150 > 175 (500|650|800 > 500|675|850).
I'm sorry what_ The health is already 500/675/850.
Christ.  That's what I get for posting with a hangover.  Sorry.

175 > 200.

EDIT:  Now that I see the numbers from that, maybe not after all.  Yeah, fuzzy bunny that.  Just fix the bugs that urinate all over the C-classes, and give them an ability that's relevant, and we're golden.  :)
God, i'd be happy to see those bugs fixed, they make quite an impact on C mechs. Even with that though, i doubt that will even the C mechs out.... But it'll be a start at least. Also, i don't think the abilities will matter all that much, i barely use them when i play A mechs, even then they feel far superior to C mechs.

Personally, i think a small increase on the cooldown of dodging in general might have some interesting results, partially in making health matter more. (btw, is the cooldown on dodging the same for all mechs_)

#36 Juodvarnis

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Posted January 06 2013 - 07:21 AM

View PostAkaon, on January 06 2013 - 07:16 AM, said:

View Postdefekt, on January 06 2013 - 06:38 AM, said:

View PostJuodvarnis, on January 06 2013 - 06:29 AM, said:

View Postdefekt, on January 06 2013 - 06:19 AM, said:

Perhaps there is a case to be made for increasing the health gap between the three chassis from 150 > 175 (500|650|800 > 500|675|850).
I'm sorry what_ The health is already 500/675/850.
Christ.  That's what I get for posting with a hangover.  Sorry.

175 > 200.

EDIT:  Now that I see the numbers from that, maybe not after all.  Yeah, fuzzy bunny that.  Just fix the bugs that urinate all over the C-classes, and give them an ability that's relevant, and we're golden.  :)
God, i'd be happy to see those bugs fixed, they make quite an impact on C mechs. Even with that though, i doubt that will even the C mechs out.... But it'll be a start at least. Also, i don't think the abilities will matter all that much, i barely use them when i play A mechs, even then they feel far superior to C mechs.

Personally, i think a small increase on the cooldown of dodging in general might have some interesting results, partially in making health matter more. (btw, is the cooldown on dodging the same for all mechs_)

It's not the same, by default
A class dodge cooldown is 1.25 sec.
B class dodge cooldown is 1.50 sec.
C class dodge cooldown is 1.75 sec.
Atleast i think it is
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#37 robotokom

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Posted January 06 2013 - 07:50 AM

Heat Cannon=handicap

#38 Juodvarnis

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Posted January 06 2013 - 07:59 AM

Well, heat cannon is a great weapon on Infiltrators and Scouts, due to their high mobility and the "peek-a-boo" strategies

I don't see them very useful on C-class though. Mostly because they stay in line of sight more, due to their low mobility and would benefit from automatic weaponry much more than something like an Infiltrator.
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#39 Beemann

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Posted January 06 2013 - 08:07 AM

Brawler here, what's this about not being able to win peek-a-boo fights_

C mechs just need to not be so painfully slow is all. The ability could use some love but that's not something that is C class specific. Most of the abilities arent very good
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#40 Juodvarnis

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Posted January 06 2013 - 08:11 AM

View PostBeemann, on January 06 2013 - 08:07 AM, said:

Brawler here, what's this about not being able to win peek-a-boo fights_

C mechs just need to not be so painfully slow is all. The ability could use some love but that's not something that is C class specific. Most of the abilities arent very good
I was mostly talking about the Rocketeer, cause it's what i main. Brawler (it's only lvl 11 atm), well i win the peek-a-boo fights by bullrushing the worm and smacking it with a flak to the face, i do take quite a bit of damage this way.

Edited by Juodvarnis, January 06 2013 - 08:11 AM.

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