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WEAPONS CLASSIFICATIONS/BALANCING INITIATIVE (Project PARIS Phase 1)

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#1 Conquistador

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Posted February 02 2013 - 12:58 AM

GENERAL OVERVIEW
The Prosk Ammunition Redistribution Initiative Systemics (PARIS) Project is a high-level analysis of the company’s logistical demand-side ammunitions management movement.

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PROJECT PURPOSE
Due to increasing scarcity of raw materials used to manufacture ammunition for current systems and greater competition from Sentium for resource-rich territory unaffected by the HAWKEN virus, upper management has recommended controlling pilot demand for ammunition by rebalancing weapons behavior. At current rates of consumption, munitions caches related to some weapon types are expended faster than we can refill them. To prevent premature weapons obsolescence (due to the failure of the Illal Recycling Initiative), current reserves must be properly husbanded.

Phase 1 of PARIS aims to properly categorize existing weapon types, identify “trouble spots” (where demand for ammunition type exceeds production quotas), and recommend improvements to better leverage our product portfolio. While we realise that weapons cannot be balanced in a vacuum, Phase 1 is a necessary precondition.

My department hopes to extend PARIS to analyse our limited supply of mech models, provided we are allocated the necessary resources to conduct Phase 2.

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GLOSSARY
Automatic : High fire rate, any weapon where holding down the weapon’s trigger is actively encouraged. Most weapons under this category do not suffer accuracy reductions regardless of the operating mode.

Burst: Typically low rate of Fire, characterizes any weapon where reload time between shots is too significant for a pilot to hold down the trigger. (NOTE: Pilots who attempt to use Burst weapons like automatics are provided inconsistent results. They are usually eliminated by rival opponents or waste ammunition. The latter is unacceptable, and we recommend pilots exhibiting wasteful behaviour be salvaged immediately. )

Charged: Applies to all weapons where an action performed before its usage modifies expected behaviour. Most charged weapons receive damage or accuracy bonuses.

Hitscan: Applies to weapons where ammunition immediately impacts upon firing

Projectile: Applies to weapons that experience a significant interval between the moment of firing and the moment their ammunition impacts. Projectile weapons exhibit travel time and (usually) require predictive aim on the part of their pilots.

Edited by Conquistador, February 02 2013 - 08:37 AM.

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#2 Conquistador

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Posted February 02 2013 - 12:58 AM

WEAPONS CLASSIFICATIONS
Categorization is a necessary preparatory step to determining correct weapons balance. Because all weapons developed by Prosk Research and Development (R&D) exhibit common behavior which can be plotted against Automatic versus Burst characteristics, my department has identified six fundamental classes that cover the full spectrum of our production line. (For the purposes of this study, I have included offensive damage-dealing items below.)

FIGURE 1: WEAPONS CLASSIFICATIONS BASED ON AUTOMATIC VERSUS BURST SCALING

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        I.            Charged Burst: Similar to Class II, but charging modifies product behaviour. Time taken to charge weapon results in different effects being assigned to the weapon.

a.       EOC Repeater – Explosive minelayer. Projectile weapon with potential for extremely high burst damage. Charge for additional damage output (ideal) and ammunition wastage (not ideal)

b.      HEAT Cannon – Anti-tank gun with large area-of-effect. Charge for additional damage output and faster projectile travel speed.

c.       Hellfire Missiles – MLRS projectile weapon. Lock-on to attribute homing capabilities to individual missiles. Unpredictable missile behaviour, possible waste of raw materials_ Utility: Unknown.

d.      KE-Sabot – Hitscan. Medium-range variant of the Sabot Rifle. Zoom to sniper mode to receive accuracy bonuses at cost of situational awareness.

e.      Sabot Rifle – Hitscan. Sniper rifle. Zoom to sniper mode to receive accuracy bonuses at cost of situational awareness.



      II.            Burst: Weapons reload time is significant enough to force experienced pilots to conserve shots. Timing mastery is critical for weapons accuracy and predictable damage output.

a.       Slug Rifle – Pinpoint accurate at all ranges regardless of zoom status. Hitscan.

b.     Flak Cannon – Pellets exhibit unpredictable spread patterns. Hitscan.

c.       TOW Rocket – Pinpoint accurate at all ranges, straight-moving explosive projectile, ammunition travels fastest amongst non-hitscan primaries. Can be detonated in mid-flight.

d.     Grenade Launcher – Arced fire explosive projectile with bouncing behaviour which varies due to terrain geometry. Insignificantly larger area-of-effect (AOE) than TOW Rocket. Can be detonated in mid-flight.

e.     Detonator - Projectile offensive item, similar to TOW but slower flight. Can be detonated in mid-flight.

f.        HE Charge - Projectile offensive item, identical to Grenade Launcher, but does more damage. Cannot be detonated in mid-flight.

g.       R Turret – Complete waste of raw materials. Request immediate product recall.



    III.            Semi-auto: Weapons with rapid fire rates that are artificially restricted to exhibit burst behaviour.

a.       AM-SAR – Single-fire designated marksman rifle. Characterized by pilots rapidly pulling the trigger, psychological frustration, loss of feeling in hands, and possible bone degeneration (recommend further testing by medical staff). Hitscan.



    IV.            Automatic w/ Burst Mode: Can be used like fully-automatic (class V) weapons, but provides benefits to firing in bursts.

a.       Assault Rifle – Burst fire mode provides bonuses to weapons accuracy over long range. Accuracy is sufficient for full-automatic behaviour only at close to medium range.



      V.            Fully-auto: Weapons which suffer no detriments to accuracy if triggers are held down. Usually exhibit low damage output.

a.       Submachine Cannon – Wide damage spread, consistent regardless of how long trigger is held down. Hitscan.

b.      Mini Flak Cannon – Rapid-fire variant of Flak Cannon, and Pellets exhibit unpredictable spread patterns. Hitscan.

c.       Seeker – Misnomer. Projectiles do not ”seek” targets. Recommend immediate salvage of developer due to false advertising.

d.      SA Hawkins – Hitscan. Preferred by pilots who eliminate opponents utilizing “death by a thousand papercuts”. Possible value as a tool of psychological warfare or torture device_

e.      Hawkins-RPR – Rapid-firing variant of SA Hawkins with shorter effective range. Hitscan.

f.        REV-GL – The only effective fully-automatic explosive projectile weapon. Area denial is extremely wasteful of corporate resources, and rewards unacceptable behavior by Prosk pilots. Exception to the “usually exhibit low damage output” rule of automatics. Recommend immediate product revaluation.

g.       MG Turret – The only effective computer-assisted weapon containing competent automated tracking algorithms. Delivers significant damage to opponents without any pilot input, leaving no room for human error (NOTE: Can aim better than the majority of our pilots). Hitscan.



    VI.            Charged Fully-auto: Similar to Class V weapons, but require spin-up time to use.

a.       Point-D Vulcan – Charging is a necessary precondition to operation. Behaves with less burst than Class V fully-automatic weapons because successful use requires preparation before engaging the enemy. Hitscan.


Edited by Conquistador, June 04 2013 - 10:02 AM.

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#3 Conquistador

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Posted February 02 2013 - 12:58 AM

HYPOTHESIS
The difficulty to aim an individual weapon is a good indicator of the measure of skill required to use that weapon effectively. When plotting weapons on a scale between levels of automatic versus burst behaviour: the degree to which weapon behaves in a burst-like manner is conversely related to its ease-of-use: The more burst characterises the weapon, the greater its difficulty; conversely, the more automatic a weapon becomes, the lower its difficulty.

Because automatic weapons trend towards lesser difficulty, balanced weapons typically trade rate of fire for damage per shot, and use qualitative traits such as travel behaviour (i.e. hitscan vs projectile) and weapon attributes (e.g. explosion's size) to offset reduced skill to aim. Understanding tempo between shots becomes more important the further the weapon is classified from the automatic end of the scale.

Simply put, burst weapons require more skill to use than automatic weapons. There are obvious outliers to this statement, covered below.

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OBVIOUS OUTLIERS
The following weapons do not conform to the “greater Burst Damage is equivalent to greater usage difficulty” hypothesis, due to additional characteristics assigned to each weapon. They should not be considered within context of the hypothesis.

Hellfire Missiles – Hellfire Missiles are a wildcard, and while they exhibit charged burst behaviour (the lock-on action fits the definition of a "charge"), assigning this unpredictable computerized aim assist makes the weapon impossible to evaluate. More product testing will be required to correctly quantify the attributes of this weapon. (Guidance algorithms exhibit erratic behaviour. Recommend salvaging QA staff immediately.)

R Turret – Rocket turrets, while matching all traits of a burst weapon, provide computer-assisted aim to unguided projectiles. They therefore exhibit similar problems as the Hellfire Missiles due to the algorithm being insufficiently-sophisticated to predict player movement in conjunction with projectile behaviour. (NOTE: They are a failed weapon. Do not compute.)

Point-D Vulcan – While exhibiting characteristics farther from the Burst end of the metric scale than any other Prosk-developed automatic weapon, the Point-D Vulcan is an outlier because charge time is a necessary precondition to its operation and is significant enough to affect its behaviour. Spin-up time on the Vulcan allocates predictive timing and positioning skills to pilots employing it: simply put, a Vulcan-user must prepare his weapon before an engagement. With this in mind, Vulcan usage requires greater skill than Class V automatics.

Edited by Conquistador, February 02 2013 - 08:47 AM.

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#4 Conquistador

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Posted February 02 2013 - 12:59 AM

PROBLEM WEAPONS AND RECOMMENDATIONS
Excluding outliers, several weapons have been evaluated as troublesome products that outclass their contemporaries (to the point ammunition demand for that specific weapon is unacceptably high).  For PARIS to succeed at halting shrinkage of ammunitions reserves, effectiveness of these weapons must be reduced to levels on par with better-balanced products. (We remind our employers that Prosk is a business, and must maintain a competitive product portfolio to properly-manage consumer demand.)

For simplicity, we restrict balance comparisons to weapons within the same class. We assume, based on the hypothesis, that all products within a classification behave similarly-enough to warrant approximately the same level of usage skill. (This, of course, is a generalization. The charged behaviour of an EOC Repeater is extremely different from the zoomed accuracy of the Sabot Rifle, and the hitscan nature of the latter makes it simpler to use.)

In doing so, we have identified “best of class” weapons, all of which maintain various attributes that require the same amount of skill but deliver better results. They have been ranked in order of severity.


Mini Flak Cannon: Recent changes to the product line included by Prosk Maintenance have exacerbated the ammunition shortage of flak pellets by increasing rate of fire to unacceptable levels. Damage output of this hitscan Class V weapon does not align with the speed of its delivery or the lack of disadvantages to fully-automatic behaviour (aside from heat generation, which is insignificant against single opponents or when mitigated by allowing the weapon overheat restart.)

· Recommendations – Reduce firing speed or damage per shot. Retain heat generation.


REV-GL: The firing arc of this weapon’s projectiles and the reduction of its stunlock effect have pushed the severity of the REV-GL just below that of the Mini Flak Cannon. This Class V weapon, however, is the most wasteful of all Prosk-manufactured products, given the cost per grenade. All disadvantages of the weapon are more than offset by the forgiving nature of each grenade’s rebound, coupled with a high fire rate and lack of significant heat generation. To borrow a veteran colloquialism, it is “the easiest to spam”.

· Recommendations – Remove stunlock attribute from all explosives. Increase heat generation. Reduce rate of fire. Reduce number of times a grenade can bounce. Reduce area-of-effect on each explosive. Retain damage reduction.


MG Turret: Because of the hitscan nature of the pintle-mounted weapon, the computerized algorithms are competent enough to deliver significant damage with zero player input (ignoring the initial moment of positioning). Item counters reset by each mech’s nanomachine manufacturing plant allow the MG turret to be replaced indefinitely, provided a pilot stays in the field long enough.

· Recommendations – Because automated tracking algorithms exhibit greater accuracy than most pilots, we recommend replacing all organic Prosk operatives with MG Turrets for more efficient long-term use of ammunition.

Or we could simply reduce damage per bullet. Whichever solution is simpler.


TOW Missile: The TOW is the most powerful secondary in the Prosk arsenal, due to a combination of its improved guidance system (allowing pinpoint accuracy at any distance), large damage output, fast travel time, stunlock effect over a large area, and remote detonation feature. These features make the TOW the default weapon-of-choice for all Prosk veterans. Unfortunately, due to the popularity of the weapon (and the lack of comparable Class II alternatives), TOW stockpiles are reaching critical levels.

· Recommendations – Remove stunlock attribute from all explosives. Remove current guidance system and restore previous “helix” to original flight path. Reduce area-of-effect or travel speed. Increase negative effects of wasted ammunition by implementing a timed delay on remote detonation ability, preventing close quarters airburst.


HEAT Cannon: The HEAT currently outclasses its Class I contemporaries, due to a combination of stunlock (which makes it superior to the hitscan Sabot) and its unacceptably-large area-of-effect (which mitigates the need to directly hit targets with its fast-moving projectile). In addition, perpetual charging of the HEAT Cannon causes long-term issues to maintenance of the weapon’s gun barrel. Because the demand for replacement barrels have reached unacceptable levels (and because our Propaganda department has failed to correct pilot behaviour), this behaviour must be discouraged by force.

· Recommendations – Remove stunlock attribute from all explosives. Add heat generation during charge to discourage perpetually-charged HEAT. Reduce area-of-effect.

Edited by Conquistador, February 02 2013 - 08:21 AM.

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#5 Conquistador

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Posted February 02 2013 - 12:59 AM

CONCLUSIONS
Logistical sustainability is a key initiative of Project PARIS. By increasing the skill-cap of various weapons with unsustainable ammunition demand, our recommendations aim to evenly distribute the popularity of Prosk-manufactured arms across all members of our product portfolio to mitigate effects on dwindling ammunition caches. Demand-side management is currently the only option left to the megacorporation, given shrinking planetary raw material reserves and the failure of our recycling initiatives. By making overly-popular weapons more balanced, pilots will be more inclined to choose alternative Prosk-manufactured products to suit their hostile engagement needs.

If Phase 2 of Project PARIS is approved, my department will target imbalance-induced demand for specific mech chassis due to unsustainable weapon combinations and special abilities.


Signed and Counter-signed:

Chiron
Official Designation/Corporate Callsign: “Centauri”
Senior Military Consultant, Megacorporate Analytics Department (MAD)
“Ours is not to reason why.”


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REAL DISCLAIMER:
I am NOT a Prosk (or Meteor/Adhesive) employee. I work as a Business Analyst by day, and typically charge by the hour, but because I love HAWKEN, I'm doing this analysis for free. The plus side is with Chiron as my voice, I get to be a tad more sarcastic and less professional than usual. Try to read past the satire, though. I've covered some legitimate weapons balancing issues in this document, and I would encourage discussions on its contents.

Also, feel free to throw feedback my way! This is intended to be an organic document, and I'll add changes as necessary.

Edited by Conquistador, February 02 2013 - 08:53 AM.

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#6 draco7891

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Posted February 02 2013 - 03:58 AM

Sentium Exigency Investigative Noesis and Engineering (SEINE) Release #724-2-153:

FOR IMMEDIATE RELEASE

It has come to our attention that certain inadequacies in supply chain activity have arisen in recent months among particular competitive/cooperative entities. Sentium takes this time to remind said entities that any and all ammunition available on Illal is still manufactured using proprietary Sentium Nano-Virus training to permit continuous production, and any inadequacies thereof are solely due to lack of foresight on said entity's part and not a failing of Sentium brand procedures or methods.

In light of current and predicted future shortages however, SEINE recommends the following ameliorations:

Mini Flak Cannon: Increase spread to reduce usage outside of nominal range and to lower effective DPS except when used in correct combat role. SEINE Analysis 4432.17-2A shows pilots incur considerable shot wastage when attempting shots at mid-range on a misguided prospect of gaining considerable damage. The MFC was, of course, designed to be a close-in rapid-fire clearance tool, not an all-range shotgun (i.e. to avoid competition with the Prosk Model 870 Flak Cannon).

REV-GL: Remove Crion-base M24 "Quagmire" experimental adhesive to reduce shell cost. In-field study shows no obvious improvement in weapon role with adhesive applied. Weapons range testing (see SEINE Analysis 7745.24) has shown good effectivity as propsed area-denial weapon, however current shell loads produce significant collateral damage. Reduction of the shell damage is advised, however experimental changes to weapon heatsinks or shell fragmentation have resulted in less than optimal operation in the AD role. Pilots using the experimental weapons complained that the weapon simply became a more difficult version of existing assault weaponry to use.

MG Turret: Operational data from returning pilots have shown that the current Sentium-sourced "Overdrive Mk.IV" traversing motors are far more powerful than necessary. In order to avoid secondary loss of (considerably expensive) nanotube-based turret ammunition to overzealous turret tracking, SEINE recommends using Sentium "Stalwart Mk.II" motors instead. Analysis shows little operational deficiencies in expected turret roles, with a considerable savings in cost and weight.

TOW Missile: Considerable cost and time has been devoted to development of the Prosk Model 997 Block III Fragmentation TOW, especially to the launcher and 8192-bit encrypted wireless detonation standard. However, examination of armory data suggests that it has now come into direct competition with the Model 561 Grenade and attendant launcher. SEINE recommends a return to the simpler (non-detonating) Block I projectile, with a Sentium-base "Pinpoint Mk.IX" laser-guidance warhead upgrade. While allowing the use of considerable backlog  through a simple upgrade, combat analysis (SEINE Periodical 03-04-4452) suggests the need for a precision-guided long-range munition with consistent delivery of on-contact fragmentation.

HEAT Cannon: Substantial costs continue to be incurred by the reliance on Prosk-base superconductive heatsink assemblies. These heatsinks operate on a continuous basis (particularly while the weapon is being recharged), rapidly depleting coolant supplies and generating large logistical overhead in resupplying returning mechs. A change to cavorite-based ad-hoc sinks (Sentium "Freezer Mk.V") eliminates the need for costly charging coolant, while maintaining weapon effectivity. Experimental tests on heat retention while charged show that pilots rapidly adapt and have few if any complaints.

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Additionally, SEINE has identified other possible areas of savings, including:

Point-D: The Sentium "Vulcan Mk.III" develops considerable wastage with the deletion of the "Tabletop Mk.I" ballistic stabilizer, particularly at mid-range. While the stabilizer does slightly increase the weapon's spin-up time, the practical effective range of the weapon has decreased significantly, making new sales difficult to justify in the face of stiff competition with the Prosk Model 870 Flak and Model 1014 Mini-Flak. Re-addition of the stabilizer would be welcomed by quartermasters and accountants across Illal.

--

Given slight changes to operational standards, SEINE is confident that shortages will have minimal impact on corporate operations, and give ample opportunity for replenishment of ammunition stores.

SEINE Operational Director
Patrick "Maddy" Madrigas

#7 Conquistador

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Posted February 02 2013 - 06:59 AM

MEMO #7-514-986-32 FOR DISPATCH TO THE OFFICE OF THE SEINE OPERATIONAL DIRECTOR

To my esteemed colleague:

The Megacorporate Analytics Department (MAD) would like to thank you for your timely input on our internal classified documentation. We greatly appreciate the revelation of corporate espionage sources employed by our Sentium contemporaries, and (after a short audit) have salvaged several of our internal staff responsible for the breach of our security protocols. Permanently.

That being said, my department would like to remind you that the purpose of Project PARIS is to conduct a high-level analysis of our logistical demand-side ammunitions management program.* This indicates a reduction in specific technical details, allowing us to capture business requirements for the benefit of senior management, who are not familiar with low-level product components.

While we understand that SEINE is run by engineering staff, our intended audience has always been corporate managerial employees, who do not understand the context behind some of your low-level recommendations. As per their request, I have attempted to translate some of your recommendations below (with my responses appended accordingly).


View Postdraco7891, on February 02 2013 - 03:58 AM, said:

Mini Flak Cannon: Increase spread to reduce usage outside of nominal range and to lower effective DPS except when used in correct combat role. SEINE Analysis 4432.17-2A shows pilots incur considerable shot wastage when attempting shots at mid-range on a misguided prospect of gaining considerable damage. The MFC was, of course, designed to be a close-in rapid-fire clearance tool, not an all-range shotgun (i.e. to avoid competition with the Prosk Model 870 Flak Cannon).

Translation: Increase weapons spread, exhibiting "sawed-off" behaviour, and implement damage falloff past close quarters.

Commentary: Acceptable compromise. Would recommend implementing consistent spread patterns to effectively facilitate this change, however.

Quote

REV-GL: Remove Crion-base M24 "Quagmire" experimental adhesive to reduce shell cost. In-field study shows no obvious improvement in weapon role with adhesive applied. Weapons range testing (see SEINE Analysis 7745.24) has shown good effectivity as propsed area-denial weapon, however current shell loads produce significant collateral damage. Reduction of the shell damage is advised, however experimental changes to weapon heatsinks or shell fragmentation have resulted in less than optimal operation in the AD role.

Translation: Remove stunlock, limit effectiveness of bouncing grenades, reduce damage per grenade. Do not touch weapon heating or explosive area-of-effect.

Commentary: Partially-acceptable. We recommend limiting effects of rebounding grenades by reducing number of impacts before grenade detonation to limit the collateral damage. However, an increase to heat generation per grenade is a must, seeing as the current iteration of the weapon can support significantly-longer sustained operation than our gel-cooled class V automatics.

Quote

MG Turret: Operational data from returning pilots have shown that the current Sentium-sourced "Overdrive Mk.IV" traversing motors are far more powerful than necessary. In order to avoid secondary loss of (considerably expensive) nanotube-based turret ammunition to overzealous turret tracking, SEINE recommends using Sentium "Stalwart Mk.II" motors instead. Analysis shows little operational deficiencies in expected turret roles, with a considerable savings in cost and weight.

Translation: Unclear. Proposed reduction in turret turn speed_ Please clarify.

Commentary: A minor adjustment to weapons traversal does not constitute a sufficient-enough change to such a utilitarian offensive item. Weapons utility as a remote early warning system or its damage output must be reduced to sufficiently balance this weapon. We recommend the latter.

Quote

TOW Missile: Considerable cost and time has been devoted to development of the Prosk Model 997 Block III Fragmentation TOW, especially to the launcher and 8192-bit encrypted wireless detonation standard. However, examination of armory data suggests that it has now come into direct competition with the Model 561 Grenade and attendant launcher. SEINE recommends a return to the simpler (non-detonating) Block I projectile, with a Sentium-base "Pinpoint Mk.IX" laser-guidance warhead upgrade. While allowing the use of considerable backlog  through a simple upgrade, combat analysis (SEINE Periodical 03-04-4452)

Translation: Remove remote detonation and airburst, making the TOW an explosive impact weapon. Make TOW laser-guided.

Commentary: Partially-acceptable. Removal of remote detonation aligns with our current suggestions of limiting its activation past close quarters range. With current accuracy levels, making the weapon impact-only has its benefits. This being said, laser-guidance systems seem inappropriate on the TOW, and would more-appropriately replace the erratic tracking algorithms of the Hellfire Missile System.

Quote

HEAT Cannon: Substantial costs continue to be incurred by the reliance on Prosk-base superconductive heatsink assemblies. These heatsinks operate on a continuous basis (particularly while the weapon is being recharged), rapidly depleting coolant supplies and generating large logistical overhead in resupplying returning mechs. A change to cavorite-based ad-hoc sinks (Sentium "Freezer Mk.V") eliminates the need for costly charging coolant, while maintaining weapon effectivity. Experimental tests on heat retention while charged show that pilots rapidly adapt and have few if any complaints.

Translation: Unclear. Proposed elimination of weapons cooldown during HEAT cannon charge_ Please clarify.

Commentary: Unacceptable. Proposed solution does not address the weapon's large area-of-effect splash. Reduction of this attribute is paramount.

Quote

Point-D: The Sentium "Vulcan Mk.III" develops considerable wastage with the deletion of the "Tabletop Mk.I" ballistic stabilizer, particularly at mid-range. While the stabilizer does slightly increase the weapon's spin-up time, the practical effective range of the weapon has decreased significantly, making new sales difficult to justify in the face of stiff competition with the Prosk Model 870 Flak and Model 1014 Mini-Flak.

Translation: Increase accuracy of Vulcan at medium range, but increase spin-up time.

Commentary: It is unknown if this additional disadvantage is sufficient to offset the benefits of increased range. Studies conducted have indicated veteran pilots familiar with the weapon "pre-spin" their weapon when no targets are in sight, retaining a perpetual state of preparedness. Perhaps if this preparatory action generated heat, it would discourage perpetual spin and reduce wear-and-tear on components.

Again, my department kindly thanks our SEINE colleagues for their recommendations. We would like to suggest, however, that all future correspondences to Project PARIS be written with less reference to engineering texts and subcomponent catalogues. Identifying the low-level components of our weapon systems are not as valuable as overarching business requirements, at least in the context of this document's intended audience.

For the sake of clarity, we recommend less technical detail, and greater emphasis on conceptual business requirements.


Signed and Counter-signed:

Chiron
Official Designation/Corporate Callsign: “Centauri”
Senior Military Consultant, Megacorporate Analytics Department (MAD)
“Ours is not to reason why.”


* We would like to assure our Sentium colleagues that we have no intentions to violate predefined patent treaties. Any proprietary Nanovirus-related manufacturing techniques we employ or modify will be acquired through legal battlefield channels, as per the terms of our Sustainable Pilot Expendability and Recycling Clause.

Edited by Conquistador, February 02 2013 - 08:58 AM.

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#8 nullface

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Posted February 02 2013 - 07:28 AM

Sweet jebus!

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#9 Majic12

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Posted February 02 2013 - 07:54 AM

tl;dr nerf vulcan

no, srsly, nice read, really well written.. will finish later
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#10 Culex

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Posted February 02 2013 - 02:59 PM

This is sweet. Great idea by mixing lore/meta weapon-balancing. I'd like to participate but I'm too lazy for that :P

I feel however you've left a few weapons/items out for proposed changes:
  • EoC Repeater (needs buff-some proposed were increase in either mine-damage radius or projectile speed)
  • SA Hawkens (who uses this anymore_ Needs testing/evaluation)
  • Possibly AR (the spread nerf was bigger than what everyone expected. SMC relatively more viable_ Major decrease in popularity due to peak-a-boo meta)
  • Hawkens RPR (Needs more data; but relatively last pick on the reaper arsenal)
  • Hellfire Missiles (Needs a more skill-based implementation (maybe a secondary mode where after lock-on and it's fired it follows your mouse reticule); or at least some increase in it's homing intelligence)
  • HE Charge vs Detonator (Detonator > HE. HE requires more skill and does only 6 more damage. These items need to be balanced relative to each other (ex: give HE ability manual detonation, up damage/radius, OR decrease damage on Detonator)
  • Hologram (Advanced pilots don't even use this anymore when there are better defensive options *cough repairorb cough*. My suggestion is to create a dummy clone and aptly rename it so that it takes physical damage until destroyed but does nothing else (could be used for blocking projectile shots as well) OR allow it to mimic bullet-fire (blanks or projections) to make it more realistic). Another possible idea is to have a hologram where you can charge it like an HE grenade, but it starts moving in the direction based on whether 'charged' or not (and speed correlates to amount of charge held down).
I agree with everything else except I feel Rocket Turret is a lot better than your evaluation in the OP. Better however for certain game types such as siege and missile assault, and giving them sight of critical choke points.

Another note I'd like to make: proposed redistribution of prestige weapons (ex. Why do (mostly) all the C-mechs get vulcan at 25_ There is no differentiation, similar to they all share a similar turret mode.) Possible proposed new prestige installation breakdown:
Grenadier: Vulcan -> EoC Repeater (Grenadier and Vanguard can literally have the same weapon combo vulcan/gl, lol)
Brawler: Vulcan -> Mini-Flak (Vulcan is more VG style imo)
Rocketeer: Fine with Heat Cannon
VG: Fine with Vulcan

I wouldn't mind seeing this style of balance changes as depicted in the OP for the mech special abilities and internals as well.

Edited by Culex, February 02 2013 - 03:02 PM.

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#11 draco7891

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Posted February 02 2013 - 03:09 PM

SEINE Linguistics and Marketing Aegis Operations Release 84522-917.452

Ref.: SEINE Release 724-2-153

The Operations Director has strongly advised further clarification following yesterday's Release documentation. Reference to that document is advised where Technical Standard Order development is necessary for part numbers and classifications. Certain aspects of said Release may confuse and/or disorient staff unfamiliar with low-level operational characteristics. Herein an effort has been made at simplicity for their sake.

View PostConquistador, on February 02 2013 - 06:59 AM, said:

REV-GL: Remove stunlock, limit effectiveness of bouncing grenades, reduce damage per grenade. Do not touch weapon heating or explosive area-of-effect.

Commentary: Partially-acceptable. We recommend limiting effects of rebounding grenades by reducing number of impacts before grenade detonation to limit the collateral damage. However, an increase to heat generation per grenade is a must, seeing as the current iteration of the weapon can support significantly-longer sustained operation than our gel-cooled class V automatics.

The Operations Manual for the RevGL clearly states that it should be operated as an area-denial weapon with continuous fire applied to said denied area. The intent of design, therefore is explicitly to support such long-term operation. Modification of heat generation is intended to limit total damage more in line with existing product lines, however in-field data suggests a decrease to shell damage does this while not preventing intended usage. Similarly, the current area-of-effect sustains this philosophy, and changes thereof would again limit area-denial effectiveness.

View PostConquistador, on February 02 2013 - 06:59 AM, said:

MG Turret: Translation: Unclear. Proposed reduction in turret turn speed_ Please clarify.

Commentary: A minor adjustment to weapons traversal does not constitute a sufficient-enough change to such a utilitarian offensive item. Weapons utility as a remote early warning system or its damage output must be reduced to sufficiently balance this weapon. We recommend the latter.

Correct, Stalwart motors have a maximum speed approximately half that of Overdrive models. Reduction of turret turning speed continues to allow turrets to operate as area guardians, while preventing turret programming from firing continuously at fast-moving or out-of-range targets (due to programming prioritizing targeting over firing). This reduces early-warning capabilities while maintaining damage output against slow-moving or unaware opponents. SEINE sees this as an acceptable compromise for this weapons system.

View PostConquistador, on February 02 2013 - 06:59 AM, said:

TOW Missile: Translation: Remove remote detonation and airburst, making the TOW an explosive impact weapon. Make TOW laser-guided.

Commentary: Partially-acceptable. Removal of remote detonation aligns with our current suggestions of limiting its activation past close quarters range. With current accuracy levels, making the weapon impact-only has its benefits. This being said, laser-guidance systems seem inappropriate on the TOW, and would more-appropriately replace the erratic tracking algorithms of the Hellfire Missile System.

Sentium Model 114 "Hellfire" missiles currently use theta-radiation homing, which has proven much more effective than optical laser systems for target retention, particularly through obstacles. Rest assured that Sentium scientists are hard at work on improvements to the launcher speed to provide faster rates of per-volley fire, and the main and maneuvering rocket motors for faster on-target homing and missile speed.

That said, laser guidance provides a simple and quick upgrade to the existing TOW inventory, while maintaining its long-range versatility in light of the replacement of air fragmentation. Veteran test pilots showed considerable skill in learning to place the new experimental warheads.

View PostConquistador, on February 02 2013 - 06:59 AM, said:

HEAT Cannon: Translation: Unclear. Proposed elimination of weapons cooldown during HEAT cannon charge_ Please clarify.

Commentary: Unacceptable. Proposed solution does not address the weapon's large area-of-effect splash. Reduction of this attribute is paramount.

Correct. Combat studies show that additional heat retention has significant effect on weapon usage frequency and sustainability in protracted engagements, resulting in lower total damage while adding significant ammunition savings. As an on-contact weapon, the HEAT splash range is deemed acceptable by SEINE; the issue at hand is the frequency and ferocity with which in-situ pilots expend ammunition due to overzealous cooling design.

Another proposed change is modification to the mounting system and hardware which may bring a lower frequency of usage, particularly to older, lighter A-class platforms. The HEAT was originally intended for use on heavy C-class mechs as an effective means to facilitate disruption of an enemy enfilade position; battlefield necessity has seen it modified and mounted to a large variety of chassis, which SEINE feels is causing the current shortages.

View PostConquistador, on February 02 2013 - 06:59 AM, said:

Point-D: Increase accuracy of Vulcan at medium range, but increase spin-up time.

Commentary: It is unknown if this additional disadvantage is sufficient to offset the benefits of increased range. Studies conducted have indicated veteran pilots familiar with the weapon "pre-spin" their weapon when no targets are in sight, retaining a perpetual state of preparedness. Perhaps if this preparatory action generated heat, it would discourage perpetual spin and reduce wear-and-tear on components.

Sentium's Defense Opportunity Programming Engineers have assured SEINE that the Vulcan Mk.III operates with a non-continuous trigger feed that requires full entry-time input to fire, regardless of prior trigger activation and that no such pre-fire spin-up is possible with the weapon. That said, the spin-up is an intentional and necessary feature that, while allowing the weapon to be used in close-range engagements, requires pilots to have significantly longer target exposure times than other intra-company competing products (protecting their development niches). The necessary high heat generation of the internal firing mechanism prevents attempting to circumvent the spin-up through continuous usage. The Vulcan product line was always intended as a mid-range heavy suppression tool, in which the current non-stabilized model lacks due to a lack of effective damage output at mid-range. Without making the Vulcan into the logistical nightmare that was the Mk.II model by increasing damage, increasing accuracy remains the only cost-effective solution.

--

SEINE and Sentium corporate would like to take this opportunity to thank its colleagues for their valuable input in development and testing of its products, particularly with the quantity and tenacity of test subjects now fielded. We hope that the proceeding Release has made SEINE's position more clear regarding high-level weapon configurations, and welcome any further proposed testing among our gracious Prosk counterparts.

SEINE Senior Marketing Director
Heinrick "Gustav" Eyjafsson

#12 ReachH

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Posted February 02 2013 - 03:10 PM

Hire these men to write the flavor text immediately.

(heheh something to read while waiting in the lobby)

View Post[HWK]HUGHES, on October 23 2013 - 06:01 PM, said:

Development happens.


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#13 RedVan

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Posted February 02 2013 - 03:22 PM

Pretty much good stuff.

View PostConquistador, on February 02 2013 - 12:59 AM, said:

· Recommendations – Remove stunlock attribute from all explosives. Add heat generation during charge to discourage perpetually-charged HEAT. Reduce area-of-effect.

Don't really see a need to add heat generation while charged if splash is reduced and stunlock is removed.  I honestly could care less if someone is sitting behind a corner with a charged heat shot, so long as it doesnt stunlock me, or hit me with splash from a mile away.

#14 Conquistador

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Posted February 03 2013 - 10:09 PM

MEMO #7-514-986-36 FOR DISPATCH TO THE OFFICE OF THE SEINE MARKETING DIRECTOR

To my esteemed colleague:
We appreciate your company’s continued interest in our private corporate initiatives. I have reviewed the recommendations you have so graciously included in your previous press release, and would like to expound on the following details:


View Postdraco7891, on February 02 2013 - 03:09 PM, said:

Modification of heat generation is intended to limit total damage more in line with existing product lines, however in-field data suggests a decrease to shell damage does this while not preventing intended usage.
With regards to use of the REV-GL as an area denial weapon, the current iteration of our product model maintains an unacceptable combination of high fire rate, high damage throughput, low heat generation, large area-of-effect, and lack of immediate grenade detonation. Simply reducing damage throughput is an insufficient solution for such a “forgiving” weapon. For your suggestion to be considered reasonable, an additional attribute would need to be removed, such as applying limiters to rate of fire by increasing heat generation or increasing reload time.


Quote

Reduction of turret turning speed continues to allow turrets to operate as area guardians, while preventing turret programming from firing continuously at fast-moving or out-of-range targets (due to programming prioritizing targeting over firing). This reduces early-warning capabilities while maintaining damage output against slow-moving or unaware opponents.
Insufficient solution, which reduces effectiveness of turret operation against A-class light sabers while retaining effectiveness against heavier models. Additionally, motor traversal reduction does not address the issue of predictable hands-free damage, which has rendered our pilots complacent due to lack of pilot input. The utilitarian nature of the weapon is much less of an issue, by comparison.


Quote

Sentium Model 114 "Hellfire" missiles currently use theta-radiation homing, which has proven much more effective than optical laser systems for target retention, particularly through obstacles.
Because we do not believe our corporate R&D capable of solving current issues with guided projectile behaviour, we would like to propose a compromise: make lock-on more persistent when line-of-sight is lost, and adjust lock-on algorithms to apply homing algorithms to fixed terrain (as opposed to moving opponents). Lock-on persistence allows curvature of missiles around obstacles, and increased player input into hellfire targeting mechanisms shift the onus of responsibility from our R&D to our pilots, and will require training to address additional skillsets such as prediction.


Quote

That said, laser guidance provides a simple and quick upgrade to the existing TOW inventory, while maintaining its long-range versatility in light of the replacement of air fragmentation.
We still do not believe laser-targeting is necessary for this weapon, as it maintains extreme levels of effectiveness with or without remote detonation. Perhaps simply removing remote detonation altogether will be a sufficient solution_


Quote

Correct. Combat studies show that additional heat retention has significant effect on weapon usage frequency and sustainability in protracted engagements, resulting in lower total damage while adding significant ammunition savings.
Protacted engaments using the HEAT cannon have never been an issue. It is the HEAT’s superiority as a dueling primary weapon in small engagements that has built upon its absurd popularity amongst Prosk veterans. Modifications to heat buildup on a Class I (Charged Burst) weapon do not address its behaviour as the only primary weapon that can splash around forms of cover. In the words of one of our pilots:

View PostRedVan, on February 02 2013 - 03:22 PM, said:

Don't really see a need to add heat generation while charged if splash is reduced and stunlock is removed.  I honestly could care less if someone is sitting behind a corner with a charged heat shot, so long as it doesnt stunlock me, or hit me with splash from a mile away.
We maintain (stubbornly, so) that reduction to the area-of-effect is paramount to managing this weapon’s demand.


Quote

Another proposed change is modification to the mounting system and hardware which may bring a lower frequency of usage, particularly to older, lighter A-class platforms. The HEAT was originally intended for use on heavy C-class mechs as an effective means to facilitate disruption of an enemy enfilade position; battlefield necessity has seen it modified and mounted to a large variety of chassis, which SEINE feels is causing the current shortages.
While we agree with the spirit of this statement, Phase 1 of PARIS is not the correct vehicle for discussion about chassis-related weapons balancing. We recommend our generous Sentium contemporaries donate material resources towards our proposed Phase 2 initiative.


Quote

Sentium's Defense Opportunity Programming Engineers have assured SEINE that the Vulcan Mk.III operates with a non-continuous trigger feed that requires full entry-time input to fire, regardless of prior trigger activation and that no such pre-fire spin-up is possible with the weapon. That said, the spin-up is an intentional and necessary feature that, while allowing the weapon to be used in close-range engagements, requires pilots to have significantly longer target exposure times than other intra-company competing products (protecting their development niches).
If this extension to Class VI charge time is coupled by an internal “reset” mechanism that prevents “pre-spin” behaviour, we deem this suggestion acceptable. Time before firing must be counted from the moment the pilot pulls the trigger, rather than the state of the barrel’s motion. The moment our pilots release the trigger, the counter must reset to zero.


Finally, I would like to remind you that (in context of Project PARIS) any modification to our product portfolio that fosters more intelligent (and greater-skilled) usage of weapon systems is to be encouraged.

Because Prosk pilots are treated as a renewable resource, high pilot turnover is an acceptable risk to asset management. Ammunitions wastage is not. Ease-of-use is not a priority, and our human resources department has typically used weapons difficulty as a method of weeding out our weaker stock (and sending them to your Sentium offices for future employment, with a letter of recommendation).


Signed and Counter-signed:

Chiron
Official Designation/Corporate Callsign: “Centauri”
Senior Military Consultant, Megacorporate Analytics Department (MAD)
“Ours is not to reason why.”

Edited by Conquistador, February 03 2013 - 10:13 PM.

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#15 draco7891

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Posted February 04 2013 - 01:46 AM

SEINE Marketing Operations Release 84522-1004.877

From the Desk of the Director to our Shareholders;

Attention in the Illal Financial Weekly has recently been given to several outlandish claims by our competitors regarding our weapon systems and future product development. While not seeking to give such claims legitimacy, SEINE feels that these points should be addressed in order to assuage our board members that work continues tirelessly to ensure continuing Sentium market share dominance.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

With regards to use of the REV-GL as an area denial weapon, the current iteration of our product model maintains an unacceptable combination of high fire rate, high damage throughput, low heat generation, large area-of-effect, and lack of immediate grenade detonation. Simply reducing damage throughput is an insufficient solution for such a “forgiving” weapon. For your suggestion to be considered reasonable, an additional attribute would need to be removed, such as applying limiters to rate of fire by increasing heat generation or increasing reload time.

Area-denial weapons are designed to deny an area; tautological though it may be, the Model 140 RevGL requires its current suite of characteristics to remain a viable product line. SEINE sees the issue at heart to be the DPS the weapon generates, and thereby the damage presented to a target. Increasing heat generation through heatsink savings only limits DPS when at or near heat tolerance limits, not at the beginning of an engagement. Lowering the reloader speeds does decrease the DPS of the weapon, but introduces significant non-firing pauses to any attempted area-denial usage, giving opposing forces ample opportunity to directly circumvent such operations, leading to loss of effectivity. Similarly, reducing area-of effect makes area-denial enfilade difficult except within only the smallest of chokepoints, again leading to loss of overall effectivity.

Lowering damage while maintaining other weapon characteristics reduces weapon DPS, while continuing to provide continuous area-denial, as well as the ability to deal with any potential mass-rush circumstances by giving pilots a buffer of additional heat capability to work with, should an attempt to break the denial take place. As well, lowering damage both reduces total potential damage AND increases the time of exposure required to produce that damage.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

Insufficient solution, which reduces effectiveness of turret operation against A-class light sabers while retaining effectiveness against heavier models. Additionally, motor traversal reduction does not address the issue of predictable hands-free damage, which has rendered our pilots complacent due to lack of pilot input. The utilitarian nature of the weapon is much less of an issue, by comparison.

It is difficult without a field trial to impress upon the general public just how slowly Stalwart motors actually operate; that said, SEINE recommends motor tuning such that even cumbersome Prosk C-class units at nominal walk speeds be able to out-traverse the motor. Maintaining full transverse speed should not result in a firing solution taking place.*

* Sentium corporate reminds pilots not to stand in front of, or attempt to look down the barrels of a loaded or operating MG turret. Serious injury could occur. Side effects may include headache, dry eye, sudden and permanent explosive dismemberment, and death. Ask your doctor if MG Turret is right for you.

After several weeks of having the elevators to the Sentium Manufacturing Division on sudden and irreconcilable maintenance, The Manufacturing and Production Director came up with the brilliant solution of only installing half as much traversal track, effectively halving production costs (while also halving turret traversal). Marketing suggests this only as a brainstorming exercise, as it is unknown whether our Prosk-led Product Testing Division possesses sufficient cranial capacity to comprehend placing turrets that can only fire in the forward arc. Studies are on-going.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

Because we do not believe our corporate R&D capable of solving current issues with guided projectile behaviour, we would like to propose a compromise: make lock-on more persistent when line-of-sight is lost, and adjust lock-on algorithms to apply homing algorithms to fixed terrain (as opposed to moving opponents). Lock-on persistence allows curvature of missiles around obstacles, and increased player input into hellfire targeting mechanisms shift the onus of responsibility from our R&D to our pilots, and will require training to address additional skillsets such as prediction.

While SEINE places its full faith and credit into its R&D Division, and also fails to see how locking on to terrain differs from current "dumb-fire" operational practice (unless as a suggestion for smaller initial launcher spread of projectile swarms, which would be a general upgrade to the launcher rather than specific to the homing mode), we do find persistent lock-on to be presently acceptable, given an upgrade to the homing sensitivity module. SEINE is also hard at work on an upgrade to existing radar systems to allow pilots the potential to share combat data on enemy positions for indirect fire support. Sentium is of the understanding that Prosk will have their sensor upgrade to detect lock-on behavior ready to deploy around the same time.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

We still do not believe laser-targeting is necessary for this weapon, as it maintains extreme levels of effectiveness with or without remote detonation. Perhaps simply removing remote detonation altogether will be a sufficient solution_

SEINE has reinforced its Product Service and Support center and attendant data lines to deal with potential massive issue ticket generation should Prosk decide on this course of action, despite the fact that we do not manufacture said TOW, and recommend Prosk do the same.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

Protacted engaments using the HEAT cannon have never been an issue. It is the HEAT’s superiority as a dueling primary weapon in small engagements that has built upon its absurd popularity amongst Prosk veterans. Modifications to heat buildup on a Class I (Charged Burst) weapon do not address its behaviour as the only primary weapon that can splash around forms of cover. ...
We maintain (stubbornly, so) that reduction to the area-of-effect is paramount to managing this weapon’s demand.

SEINE takes this opportunity to remind Prosk of the existence of their own products, the Model 140 RevGL, and the Model 58 EOC Repeater, which are both primary weapon systems designed for and able to apply splash damage around obstacles.

Gun camera footage analyzed from HEAT Cannon users has shown that an AOE reduction will do little to change weapon behavior as a burst-damage powerhouse. While existing AOE makes the weapon relatively easier for pilots to aim, reducing that characteristic alone just marginally increases the skill floor. Increasing heat generation (similar to the situation with Block III EOC Repeaters before Prosk engineers found that sandwich left in the heatsink press by a careless visiting Sentium director) leaves the weapon easy to aim, but reduces pilot incentive to "hunt" for damage by preemptively firing on corners, due to the tactical heat disadvantage such hunting burdens them with, when and if the target presents itself more directly. SEINE sees this as appropriate due to the tactical choice given to the pilot, while disincentivizing potentially wasteful behavior (but maintaining newer pilot ease-of-use).

View PostConquistador, on February 03 2013 - 10:09 PM, said:

If this extension to Class VI charge time is coupled by an internal “reset” mechanism that prevents “pre-spin” behaviour, we deem this suggestion acceptable. Time before firing must be counted from the moment the pilot pulls the trigger, rather than the state of the barrel’s motion. The moment our pilots release the trigger, the counter must reset to zero.

The entirely accidental release of a swarm of starved batbadgers into the Programming Division has produced assurances that this is how the Vulcan currently operates. The pilot must always go through the full "spin-up" time before the weapon fires, regardless of prior weapon rotational speed.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

Finally, I would like to remind you that (in context of Project PARIS) any modification to our product portfolio that fosters more intelligent (and greater-skilled) usage of weapon systems is to be encouraged.

At Sentium, we remind our dear shareholders that we take the greatest care to ensure not to convolute skill with complexity or difficulty. Skill is innovation and the creative dynamic recombination of unique characteristics to achieve combat effectiveness, not simply tools which are needlessly complicated or difficult to understand and implement. We see preserving those unique characteristics as paramount over weapon systems that reward pilots only who devote themselves utterly to comprehending their obtuse Prosk-built idiosyncrasies.

View PostConquistador, on February 03 2013 - 10:09 PM, said:

...our human resources department has typically used weapons difficulty as a method of weeding out our weaker stock (and sending them to your Sentium offices for future employment, with a letter of recommendation).

Sentium is an equal opportunity employer, and we have continual openings in our exciting Product Testing Division, where you could be involved in such engaging projects as "Dodge the Detonator" and "Don't Get Shot by the Sharpshooter". Special pilots may even be selected for our Exotic Disease Collection and Retention Division or mysterious Project X, at the very bottom of the deepest hole ever dug on Illal! Prior Prosk employment a plus!

SEINE Senior Marketing Director
Heinrick "Gustav" Eyjafsson

#16 Kai_Kitamura

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Posted February 04 2013 - 02:11 AM

This topic is awesome and you both should feel awesome.
Brawler - Gespenst Type-S -=- Bruiser - Gespenst Type-R -=- Rocketeer - Randgirth -=- Infiltrator - Lion -=- Sharpshooter - Weissritter

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We're very wide awake - the moon and I!


#17 Conquistador

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Posted February 04 2013 - 08:05 AM

MEMO #7-514-986-36 Addendum: Addressing Pilot Concerns

Please consider this an addendum to my previously-released memorandum. I intend to extrapolate on previously-received pilot feedback before I address the latest round of Sentium commentary in a few hours.

While senior management actively discourages me from taking into account the opinions of our pilots into any of our corporate initiatives, I feel that some of the comments below do warrant a formal response from our offices.

View PostCulex, on February 02 2013 - 02:59 PM, said:

I feel however you've left a few weapons/items out for proposed changes:

· EoC Repeater (needs buff-some proposed were increase in either mine-damage radius or projectile speed)

· SA Hawkens (who uses this anymore_ Needs testing/evaluation)

· Possibly AR (the spread nerf was bigger than what everyone expected. SMC relatively more viable_ Major decrease in popularity due to peak-a-boo meta)


While we agree with our veteran’s statements, we would like to remind you that Project PARIS has taken a pragmatic approach to addressing demand-side management of materiel by focusing on weapons where demand exceeds ammunition production quotas. We will approach “underpowered” weapons in a future phase of PARIS, but it is (admittedly) easier to bring more popular weapons in line with less popular ones without affecting the delicate balance of our product ecosystem.



Quote

· Hellfire Missiles (Needs a more skill-based implementation (maybe a secondary mode where after lock-on and it's fired it follows your mouse reticule); or at least some increase in it's homing intelligence)

Please refer to suggested “terrain lock-on” above.


Quote

· HE Charge vs Detonator (Detonator > HE. HE requires more skill and does only 6 more damage. These items need to be balanced relative to each other (ex: give HE ability manual detonation, up damage/radius, OR decrease damage on Detonator)

This issue has yet to be fully addressed due to the relatively-new release of the detonator weapon. Stockpiles of detonators are still acceptably high, but their incredible popularity does point towards potential future shortages. My department promises to look into the issue.


Quote

· Hologram (Advanced pilots don't even use this anymore when there are better defensive options *cough repairorb cough*. My suggestion is to create a dummy clone and aptly rename it so that it takes physical damage until destroyed but does nothing else (could be used for blocking projectile shots as well) OR allow it to mimic bullet-fire (blanks or projections) to make it more realistic). Another possible idea is to have a hologram where you can charge it like an HE grenade, but it starts moving in the direction based on whether 'charged' or not (and speed correlates to amount of charge held down).


Because our holographic support generators do not inflict damage onto Prosk opponents, we have not considered them within the context of Project PARIS. This being said, we do agree that their current utility is questionable. My department will forward your concerns via the appropriate channels to our R&D team.

We sincerely thank you for your internal feedback and continued interest in Project PARIS. I cannot make any guarantees, but I will do my best to discourage our overzealous colleagues in the Department of Internal Thought Negligence Acceptability Operations (DOITNAO) from salvaging your components.

Edited by Conquistador, February 04 2013 - 08:06 AM.

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#18 Juodvarnis

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Posted February 04 2013 - 08:12 AM

TOO MUCH TEXT
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DOES NOT COMPUTE: DOES NOT COMPUTE
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Bzzzt... DATA OVERLOAD, Self destruct in 5...4...3...2...
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Idiocy aside, it's a rather well thought out idea

Edited by Juodvarnis, February 04 2013 - 08:13 AM.

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*sigh*

#19 Hugs_

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Posted February 04 2013 - 12:29 PM

This. Is. Awesome. Took me most of my morning to read. I love this. I want to read it again, with less distractions, tonight. You've really got a handle on the voice! I'm super impressed and sending this around Team HAWKEN. We're going to need to think about rp servers!*

xxoo

*This is a joke.
xxoo

#20 AsianJoyKiller

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Posted February 04 2013 - 12:53 PM

Quote

*This is a joke.
*Slams fists on desk and storms off in a rage*

I swear upon my life, Hugs will curse the day she toyed with my emotions!

((OOC: <3))

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'






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