Meet the Mech Masters: Level Designer Tyler Buser
#21
Posted May 09 2013 - 03:57 PM
#22
Posted October 10 2013 - 08:17 AM
Houruck, on March 04 2013 - 02:16 AM, said:
It would be fun to stomp on a desk with tiny model Mechs.
Or stomp on tiny model mechs with your slightly bigger tiny model mechs! I'm jumping right off that open desk drawer!
#23
Posted October 12 2013 - 03:30 PM
#24
Posted August 14 2014 - 05:50 AM
*Initiate contingency plan GTFO*
*Blitz active*
#25
Posted August 14 2014 - 08:00 AM
#27
Posted August 14 2014 - 11:55 AM
I would like to thank Tyler Buser for all the hard work he put into the maps. There were so few back at the start of Open Beta. The introduction of Front Line, Last Eco, Facility and Bunker was a God send.
If I could make a request. Please consider adding Siege Mode to more of your maps. The map rotations needs more variety. I understand why the Bazaar map was taken out of the rotation, but I was sad to see it go. that's one less map now. I did not mind playing Siege on Bazaar and would prefer to leave that decision up to the players. If anyone felt that it was unfair then they could have chosen to skip that map when it came up. I think you catered too much to those Tournament oriented players but for the average Joe like me, any real or perceived imperfection didn't matter. I was too busy having fun.
Same goes for Bunker, you did a great job and players need to learn the terrains advantages and or disadvantages. Don't give in to the whiners and change it. I don't want cookie cutter maps filled with the same structures, look, and feel.
I'm looking forward to the next big update.
#28
Posted August 14 2014 - 12:57 PM
#29
Posted August 14 2014 - 01:04 PM
Also tagged with one or more of these keywords: Community, Introduction, Interview
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