RentAKnight, on March 13 2013 - 01:07 PM, said:
So I thought I'd look at another DM game that has decent TTK and a variety of weapons and weapon types, Quake 3 (quakelive). I am very familiar with how each weapon performs, when it's used, and in which situation each weapon is stronger:
+----------------------------------------------------------------------+
¦ Weapon ¦ No. ¦ Abr. ¦ Dmg ¦ DPS ¦ Reload(ms) ¦
+-----------------------+-----+------+--------+------------------------¦
¦ Gauntlet ¦ 1 ¦ G ¦ 50 ¦ 400 ¦ 400 ¦
¦ Machine Gun ¦ 2 ¦ MG ¦ 5 ¦ 50 ¦ 100 ¦
¦ Shotgun ¦ 3 ¦ SG ¦ 100 ¦ 100 ¦ 1000 ¦
¦ Grenade Launcher ¦ 4 ¦ GL ¦ 100 ¦ 125 ¦ 800 ¦
¦ Rocket Launcher ¦ 5 ¦ RL ¦ 100* ¦ 125 ¦ 800 ¦
¦ Lightning Gun ¦ 6 ¦ LG ¦ 7-7-7**¦ 140 ¦ 50 ¦
¦ Rail gun ¦ 7 ¦ RG ¦ 80 ¦ 53 ¦ 1500 ¦
¦ Plasma Gun ¦ 8 ¦ PG ¦ 20 ¦ 200 ¦ 100 ¦
¦ BFG ¦ 9 ¦ BFG ¦ ¦ ¦ 200 ¦
¦ Grapple ¦ 10 ¦ ¦ ¦ ¦ ¦
¦ Nail Gun ¦ 11 ¦ NG ¦ 100 ¦ ¦ ¦
¦ Proximity Mines ¦ 12 ¦ PG ¦ 100 ¦ ¦ ¦
¦ Chain Gun ¦ 13 ¦ CG ¦ ¦ 80-160*** ¦ ¦
+-----------------------+-----+------+--------+-----------+------------+
dmg=max damage per round (SSG has 11 damage per pellet in each round)
dps=damage per second if it with 100% accuracy
*RL max 42 on self splash (non direct/full on hit), max 84 on other players
**LG damage is 3 numbers as the shaft is in 3 sections, close-mid-long range
***(80 during 1sec of spinup, 160 at full speed, assuming all bullets hit)
Interesting things to note, especially if you are familiar with the weapons. Keep in mind player health starting is 100 and you can acquire up to 200 armor for effective HP of 300.
The lightning gun has a max range close to 90m and is a consistant fire weapon like the AR, 50ms reload time. Even though the plasma gun has a higher DPS, the lighting gun is preferred EVERY TIME because it is easier to aim ( the plasma gun is projectile based, like the EOC). The Plasma gun is balanced in Quake because of it's difficulty to aim consistently. Quake is a tried and true proven game that players have competed in for millions of dollars.
The rail gun and the shotgun are the only real burst damage weapons. The shotgun has a huge spread and only hits for 100 at very close ranges. The rail gun in original q3 used to hit for 100 but it was lowered in live to 80 because it is pin point accurate at all ranges, considered OP. The rail gun is balanced by a very long CD so it is very unforgiving if you miss.
The rocket launcher does 84 max on splash so when you miss you don't hit for 100, but still hit.
I am not going to argue that to some people the hawken experience seems slugish in terms of speed and mouse control. But that doesn't mean you cannot set yourself up for the fight and position yourself, not just your location but also where you are aiming. This is where the skill in hawken will sit. Can you always keep yourself set up for those oh fuzzy bunny situations and be ready. How you turn your mech and your mouse in combination with each other is huge. Playing off that defensively is also huge.
I don't expect to see twitch gamers picking up hawken professionally. But I do still see people picking it up. Just because quake players won't doesn't mean others won't. Quake and Hawken are very much different even though it reminds me a lot of it.
Lets go up and look at those damages that quake offers. Yes the lightning gun is favorable because it's accuracy is pin point and people can aim that way. But you cannot compare the EOC to the plasma gun... the plasma gun doesn't take off almost half the health of someone instantly.
If anything the EOC is the Rocket Launcher.
I understand you want a skill gun that will truly burst crazy damage. But I don't want to see people only using EOC mechs end game because it is the only good gun to use because of the burst it does.
As in quake you always try to go for the RL if you can. If not.. lightning gun. After that, plasma.. so on so forth.
But this game has set mechs with set weapons. Not a free for all where everyone has a chance at one weapon. This type of situation will cause people to play only a few types of mechs because they are the ones rolling with the EOC. People WILL get good enough to land the shots consistently. If people can keep the lightning gun on another player in quake they can keep the eoc lined up to land all the pucks in Hawken. The mouse cap isn't slow enough to stop that. The combination of the slow mouse speed is offset by the fact that our mechs are stupidly slow, save one new one only when his ability is up.
Twitch aiming is not needed for hawken. This has been a conscious design from the start. They would not be trying to make Hawken Oculus Rift ready if it was going to be a twitch game. I can't imagine the neck pains people would have.
Also on landing the mirv.. it's really isn't that hard. I did have to pay more attention to how I was moving into a fight but once I figured that out and the timing in general I've had a rather easy time landing it. Anything 60+ meters out I am switching to the slug because it will land more damage consistently. I'm not saying I don't miss. It is only slightly harder than the tow because the tow has splash. But that is about it.
The EOC simply should not be doing the 210 burst damage right now. I am not saying a primary gun cannot do a burst of 210 damage. What I am saying is that because the EOC is paired up with secondaries that do high burst as well, that the gun simply needs to be toned down so the over all burst is taken care of.
EOC + Det + :
GL = dead A class instantly
ToW = dead A class instantly
HFM = dead A class instantly
KLA = dead A class instantly
Why change all the secondaries when you can change 1 primary and 2 items. A class mechs can gain 15 armor more than the GL version to stop from being instant gibbed. And they have to go FULL tank to do it. That is utter bs.
Quake has no way to combine damage all at once. It cannot do a RL and GL combo at the same time. Hawken can... this is why it does not work in hawken but it can in Quake.
Also the reason you cannot do 2v1s in this game even if you are better than the other two is because our hitboxes are so damn huge that missing is hard. You are constantly taking dmg. I don't mind how hard it is to 2v1 people. It makes it all that more great when you do pull it off. The skill in surviving that is in positioning and aiming. Not just aiming.