This first post will be my thoughts and opinion, I hope everyone else with an opinion to replies here be it entirely disagreeing with me, adding, editing or expressing an entirely new idea.
Siege:
I think the primary game type for competitive play should be Siege because it requires coordinated Team based skills and communication. This game type requires more than just being a good killer but a good decision maker with knowledge of mech buildsUnofficial Rules:
1. One of each mech allowed. (5 SharpShooters are NOT allowed)
2. A player is locked into 1 mech for the entire game EXCEPT the runner, who chooses 1 additional mech to switch into should they die.
3. Where a player might be locked into 1 mech, if they have another mech of the same class built differently, they may switch into it instead. (Example: EOC Infiltrator to Assault Rifle Infiltrator)
4. There can be either 1 SharpShooter or 1 Reaper, Not both.
5. Only the Runner may deliver collected EU.
6. No more than 3 players from a team can be on the AA at any one time.
7. Players can only enter the AA space after their ship has launched, not during the 10 seconds leading up to the launch or before. Guarding the perimeter of the AA is acceptable as long as they don't enter the circle for more than 5 seconds. (This would be hard to police without a spectator mode.)
Limited Weapons (Unofficial):
No Heat Cannon_
No RV-GL_
I know there is a lot of controversy around the Heat cannon and for some reason the RV-GL was also included in that, however my information might be outdated to pre-patch. As far as I'm concerned they addressed a couple of the issues around both of these weapons so
how viable they are is up for discussion.
5v5:
I think that for Siege 5 players versus 5 players would be a safe number however a full 6v6 server might also likely work just as well. If 5v5 were selected as the standard I reason that the roles would look something like this:
2 Forward (Scout, Infiltrator, Brawler, Raider*, Assault, CRT-Recruit, Berserker, Vanguard Cupcake)
2 Support (Sharpshooter, Rocketeer, Reaper, Grenadier,Bruiser)
1 Runner (Scout, Other)
Obviously as team play adapts this will change as long as the rules are upheld.Edited by Commy1, March 29 2013 - 03:10 PM.