Class: A
Primary: EOC Repeater
Secondary: Tag Beam
Ability: Sneak
===== Primary Weapons =====
Default: EOC Repeater
Alternate: AM-SAR
Prestige: Seeker
Frouste, on March 31 2013 - 06:58 PM, said:
===== Secondary Weapon =====
New Weapon!
Tag Beam
Travel Time: Hitscan
Damage: Just less than Slug Rifle
Range: 100+
Rate of Fire: Same as Sabot
Heat: 6/10 of gauge (prevent XP spam)
Cannot fire when unscoped.
This class is able to tag enemies with it's secondary weapon - the Tag Beam.
The tag beam inflicts
-Tj-, on March 31 2013 - 08:12 PM, said:
Instead, it 'tags' any enemy it hits.
A tagged enemy;
Always shows up on the radar. And instead of being circular, has a directional arrow - also red, around the red dot that normally shows up on radar. The directional arrow uses the same design as teammate arrows, but red.
Takes 25% more damage.
-Tj-, on March 31 2013 - 08:12 PM, said:
The effects of tagging lasts 30 seconds. (Previously 60 seconds)
-Tj-, on March 31 2013 - 08:12 PM, said:
Only one target can be tagged at a time by each painter. The effects of tagging DO NOT STACK. If a painter attempts to tag a currently tagged target, it replaces the current tag, effectively increasing its duration by another 60 seconds.
Xuande, on March 31 2013 - 08:26 PM, said:
Painters are credited with 10 XP for tagging an enemy.
They are also given 25 XP if an enemy mech is destroyed whilst under the effects of a tag by that painter.
===== Sneak =====
Sneak stops the Painter from showing up on enemy Mini-Map, even when firing or moving.
UNLESS they are tagged by an enemy painter.
This allows the Painter to tag enemies from behind enemy lines, or get to points on the map that require boosting or jumping without being noticed.
===== Look =====
I have in mind a very formal and clean looking mech, one that says I'm rich and don't want to get my hands dirty, but I also want it to look like the pilot is smart at the same time.
===============
So, tell me what you think to the idea, I think this kind of support class would be really cool to see in game.
Edited by The8BitFox, April 01 2013 - 02:17 AM.