#61
Posted April 04 2013 - 06:48 AM
#62
Posted April 04 2013 - 07:56 AM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#63
Posted April 04 2013 - 11:10 AM
Put that prejudice aside, I'm still not sure.
Will it eventually lead to an ammo/cool down party support class_
I don't know but such specializations feels as if I'd play a game that was designed for human characters.
I'd even say, and some won't like it, that I would completely remove the repair aspect of the game. I wonder how a little robot would replace some parts that are missing from a mech beaten up by bullets and missiles since pieces would fly off. I can see a robot melting metal pieces back together or charging a battery, but recreating blown up parts that half of it has been lost in dust....meh
It also bring the factor that the team with a healer will win, unless somehow they are easy to target and somewhat fragile.
Will 6 gunners win against 5 and 1 healer_
The other team has healing capabilities, but the other overall firepower....
Edit: 02:50
huh right like I said, the dude actually refers to TF2...I know friends who will love to hear this, but I dont personally.
#64
Posted April 04 2013 - 11:59 AM
#65
Posted April 04 2013 - 03:17 PM
#66
Posted April 04 2013 - 03:36 PM
#67
Posted April 04 2013 - 05:01 PM
Luaq, on April 04 2013 - 11:10 AM, said:
Put that prejudice aside, I'm still not sure.
Will it eventually lead to an ammo/cool down party support class_
I don't know but such specializations feels as if I'd play a game that was designed for human characters.
I'd even say, and some won't like it, that I would completely remove the repair aspect of the game. I wonder how a little robot would replace some parts that are missing from a mech beaten up by bullets and missiles since pieces would fly off. I can see a robot melting metal pieces back together or charging a battery, but recreating blown up parts that half of it has been lost in dust....meh
It also bring the factor that the team with a healer will win, unless somehow they are easy to target and somewhat fragile.
Will 6 gunners win against 5 and 1 healer_
The other team has healing capabilities, but the other overall firepower....
Edit: 02:50
huh right like I said, the dude actually refers to TF2...I know friends who will love to hear this, but I dont personally.
Tf2 isnt that fast like hawken so dont worry
But i share ur fear.
#68
Posted April 05 2013 - 06:01 AM
#69
Posted April 05 2013 - 08:30 AM
Pirits, on April 03 2013 - 04:38 PM, said:
I feel like they've given up defining which mechs are Sentium and Prosk anymore. Most of them don't even have definitions, and the ones that do are wrong, according to the team's own definitions (Piston and Cupcake come to mind).
Balmomg7, on April 04 2013 - 03:36 PM, said:
You are mistaken. Destructible environments is a feature that will only be available on select maps much further in the future.
Edited by Beefsweat, April 05 2013 - 08:31 AM.
#70
Posted April 05 2013 - 10:25 AM
#71
Posted April 05 2013 - 10:49 AM
Easy sweepings for an SS at a good angle or a Raider with good sense. Granted those mechs are waiting for nerfs, but if they can still perform their intended roles.
#72
Posted April 05 2013 - 04:44 PM
imagine a missile assault or a anti AA siege game. 4 rocketeers and 2 technicians. their like a moving fortress.
if anything, add melee mecs, a fire flame thrower. a mech with lasers. a mech that has remote land mines, a mech that can charge to another mech's location and stun, a mech that can emp an entire enemy group next to him, a mech that can shoot a bullet with a virus that slows down the other mech, a mech that can dual wield 2 machine guns.
along with new maps.
map in outer space
map in the jungle
map at the wild life
map in the safari
map in the flying skies
a single player campaign. a simple hack and slash made by the community. mmmm
#73
Posted April 06 2013 - 04:37 AM
Imagine dismantling coliseum in Rome or bringind down Eiffel Tower in Paris!
Edited by Lorenzitto, April 06 2013 - 04:38 AM.
#74
Posted April 06 2013 - 06:18 AM
#76
Posted April 06 2013 - 04:08 PM
slivski, on April 06 2013 - 12:07 PM, said:
Was it decided that we aren't getting them_
Aren't they a NECESSITY in mobile armors____
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#77
Posted April 07 2013 - 04:37 PM
#78
Posted April 07 2013 - 10:49 PM
#79
Posted April 08 2013 - 06:37 AM
slivski, on April 06 2013 - 12:07 PM, said:
slivski, on April 06 2013 - 12:07 PM, said:
slivski, on April 06 2013 - 12:07 PM, said:
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