HELP!!! Grenadier mech not kill nobody
#1
Posted April 22 2013 - 04:17 PM
#2
Posted April 22 2013 - 04:26 PM
#3
Posted April 22 2013 - 04:37 PM
Focus on team play and stay near your technicians. Try to be the guy on the front line who pushes in hailing grenades under the AA and causing massive AOE damage to the enemies. Once you're in control of the position, stay there and focus your grenades on exits that the enemies might come from.
Hitting enemies that are flying can be extremely difficult, so try to avoid situations where mechs have room for aerial maneuvers.
The grenadier turret mode ("Hit F to enter it") can be extremely strong. He has moderate damage reduction while in turret mode and his grenades do extra damage while you're in the your turret mode, so take advantage of that!
He has relative heat, so he can spam his abilities decently, but just make sure you pay attention to heat because it's easy to lose track and overheat.
Over all, he does huge damage, but it's really hard to hit with him. It will take a lot of time and practice to learn how to react in situations, but practice makes perfect!
#4
Posted April 22 2013 - 05:12 PM
[HWK]Vanashinkaku, on April 22 2013 - 04:37 PM, said:
Focus on team play and stay near your technicians. Try to be the guy on the front line who pushes in hailing grenades under the AA and causing massive AOE damage to the enemies. Once you're in control of the position, stay there and focus your grenades on exits that the enemies might come from.
Hitting enemies that are flying can be extremely difficult, so try to avoid situations where mechs have room for aerial maneuvers.
The grenadier turret mode ("Hit F to enter it") can be extremely strong. He has moderate damage reduction while in turret mode and his grenades do extra damage while you're in the your turret mode, so take advantage of that!
He has relative heat, so he can spam his abilities decently, but just make sure you pay attention to heat because it's easy to lose track and overheat.
Over all, he does huge damage, but it's really hard to hit with him. It will take a lot of time and practice to learn how to react in situations, but practice makes perfect!
#5
Posted April 22 2013 - 05:46 PM
Edited by HummingOcean, April 22 2013 - 06:06 PM.
#6
Posted April 22 2013 - 05:58 PM
And of course, getting good at bouncing your shots around corners is really useful as well.
#7
Posted April 22 2013 - 06:16 PM
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#8
Posted April 22 2013 - 06:24 PM
#9
Posted April 22 2013 - 06:35 PM
Especialy when you know they are healing around a corner and you come around. The first thing they are going to do is dodge and since you know this you can be patient and let them do it and then get your guarunteed shot. Shield might be good too since it blocks all dmg now. With a sheild and a tech you should be able to hold the aa or a missile silo pretty well.
my stream. Scout and Grenadier play
#10
Posted April 22 2013 - 06:37 PM
RevGL heat was increased considerably
imho, forget about Grenadier. So much work for not enough payoff. And that's coming from somebody that loves the Grenadier. Other mechs are easier and more effective. (Grenadier also has little kill potential, techs kind of f*** them over)
#11
Posted April 23 2013 - 09:31 AM
Also don't be afraid to boost -- they already know where you are, take cover and hit them while they chase you.
Remember to have fun! Grenadier is one of the harder mechs to master but I've killed over the ridge and you can also shoot over the blue walls.
Cheers!
604
#12
Posted April 23 2013 - 09:47 AM
#13
Posted April 23 2013 - 05:13 PM
1. Pick your arena - if your are in the open, chances are you will die, lead your mark/s into a busy area, lots of obstacles mean broken l.o.s.
2. L.O.S - If they cant see you, you can probably kill them. Bouncing grenades off obstacles and walls is tricky to master, but once you get the hang of it the terrain will open your eyes in a lot of different ways.
3. Burst - More often than not you'll find yourself facing off against an A-Class in an open area, DONT PANIC, there will be a natural rhythm to their movements, first throw some rev's at them to reveal their pattern, if they take to the air, their landing place will be predictable so throw down your H.E around that area, if they stick to the ground try and guess as best you can, use your Gren.L to intercept the finishing points of their dodges and detonate as close to them as possible. If any B or C-Class try their luck just unload everything you have in their general direction, 8/10 times they will run or die.
4. Suppress - Shower access points to tactically superior ground and hopefully your team will flank the enemy, if the enemy flanks you try and l.o.s the s.o.b's
5. NEVER FLY! - It will make you a giant target! unless it is necessary to suppress or finish a certain area/enemy.
Those are the basics, enjoy!
Edited by wyldercat, April 23 2013 - 05:16 PM.
#14
Posted April 23 2013 - 05:27 PM
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