on the subject of replacing the torso on your mech
#1
Posted April 23 2013 - 02:47 PM
this makes target identification hell for me. Yes there's this little symbol they added, but the primary way for me to see who im dealing with is still to look at the model. This adds a burden of knowledge to the game because in order to recognize the correct strategy to approach an opponent I need to "read the fine print". Which sucks.
I'm certain that this is a problem.
#2
Posted April 23 2013 - 02:55 PM
Otherwise this is a f2p game that makes money on selling skins. Going to have to get past it. Typically I can know what a mech is by the sounds i had been hearing, the weapons i see, or the sounds they make when he shoots at me. Toss on the icon now and i know what I am fighting without having to do any of that anymore. Granted I still do.. but nonetheless it is much easier to tell who is what now.
I don't really find it a problem.
#3
Posted April 23 2013 - 03:06 PM
#4
Posted April 23 2013 - 03:10 PM
Body identification throws you off initially, but all it takes is one look at the name, and one press of the 'tab' button to bring up the score screen to see who you're up against. TBH I think it's a good thing you can throw in potential confusion, even if it is only for 1 kill until the opponent figures out what's going on.
Ain't going to change anytime soon, and I really hope it never even gets considered. As Akrium said, F2P game, I'm also supporting the devs coz I want to see this game succeed.
Spoonful of Concrete sunshine
#5
Posted April 23 2013 - 03:52 PM
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#6
Posted April 23 2013 - 03:52 PM
My Youtube With Hawken Videos Hawken Fan-fiction
#7
Posted April 23 2013 - 05:01 PM
Aptest, on April 23 2013 - 02:47 PM, said:
this makes target identification hell for me. Yes there's this little symbol they added, but the primary way for me to see who im dealing with is still to look at the model. This adds a burden of knowledge to the game because in order to recognize the correct strategy to approach an opponent I need to "read the fine print". Which sucks.
I'm certain that this is a problem.
i dont like how that makes it harder to identify the mech, therefor get rid of it since it changes game play
#8
Posted April 23 2013 - 05:04 PM
Edit: That said, I do think mechs should be forced to use their default chassis in competitive games, but that's different.
Edited by YellerBill, April 23 2013 - 05:04 PM.
Quote
#9
Posted April 23 2013 - 05:11 PM
All my have a mishmash of parts, I try to keep the torso on some mechs, I swap other bodies like the sharpshooter because it looks like a PT Crusier, or the tech to either an infiltrator look or a reaper look depending on the weapon setup.
#10
Posted April 23 2013 - 05:12 PM
#11
Posted April 23 2013 - 11:44 PM
Akrium, on April 23 2013 - 02:55 PM, said:
Otherwise this is a f2p game that makes money on selling skins. Going to have to get past it. Typically I can know what a mech is by the sounds i had been hearing, the weapons i see, or the sounds they make when he shoots at me. Toss on the icon now and i know what I am fighting without having to do any of that anymore. Granted I still do.. but nonetheless it is much easier to tell who is what now.
I don't really find it a problem.
The problem for me is not that there are skins. It's that the enemy Ezreal looks like Ashe. You don't purcahses a body "for a sharpshooter" - you purchase one for a raider or an assault. You guys have learnt to "rely on fine print" to make your identification. which is a good thing and shows a level of skill I do not posses. But it's still a factor that takes away from the game because it requires you to have a level of discerning that isn't relevant to gameplay.
#12
Posted April 24 2013 - 12:17 AM
Aptest, on April 23 2013 - 11:44 PM, said:
Akrium, on April 23 2013 - 02:55 PM, said:
Otherwise this is a f2p game that makes money on selling skins. Going to have to get past it. Typically I can know what a mech is by the sounds i had been hearing, the weapons i see, or the sounds they make when he shoots at me. Toss on the icon now and i know what I am fighting without having to do any of that anymore. Granted I still do.. but nonetheless it is much easier to tell who is what now.
I don't really find it a problem.
The problem for me is not that there are skins. It's that the enemy Ezreal looks like Ashe. You don't purcahses a body "for a sharpshooter" - you purchase one for a raider or an assault. You guys have learnt to "rely on fine print" to make your identification. which is a good thing and shows a level of skill I do not posses. But it's still a factor that takes away from the game because it requires you to have a level of discerning that isn't relevant to gameplay.
I consider knowing other mech's abilities to be pretty relevant to gameplay. You don't try to run from a Raider or a Scout because you know they both have abilities that can outrun you. You stay out of sight from an SS because you know PS will destroy you. That's a little relevant to gameplay, and knowing what each mech can do is important. Personally, the ability icon is the first thing I see, and after I determine what mech it is, I choose how I engage. That only takes an instant, and it really isn't that big of a deal.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#13
Posted April 24 2013 - 03:18 AM
Guiotine, on April 24 2013 - 12:17 AM, said:
Even with those aside, silhouette is a much better identifier than a small ability icon next to the pilot's name, and bodyswaps aren't the only monetization option, nor is it necessary for the cosmetic option to simply involve taking parts from other mechs
#14
Posted April 24 2013 - 04:40 AM
Beemann, on April 24 2013 - 03:18 AM, said:
Even with those aside, silhouette is a much better identifier than a small ability icon next to the pilot's name, and bodyswaps aren't the only monetization option, nor is it necessary for the cosmetic option to simply involve taking parts from other mechs
I find that the icons are sufficient. While silhouettes may be better identifiers at first, players quickly learn to mind the icons; realistically speaking, there's no difference after a couple maps' experience. And while body swaps aren't the only monetization option, they probably rank amongst the most popular/significant ones. Amongst my team, almost everyone has spent money changing chassis types and skins because some designs aren't to our tastes (I find the sharpshooter torso particularly . . . ungainly).
It's also unrealistic to expect different body types specific to each class. Personally, I'd much rather the developers focus their design and modeling talent elsewhere. Perhaps if they find themselves with a complete game and time to spare, they could start looking at those sorts of superfluous options.
What about the "small and blurry text"_ The simpler solution is to provide different text/icon size options. They might also consider reworking some icons to ensure ease of recognition . . . but I can't think of any I've had trouble identifying.
Edited by Nept, April 24 2013 - 05:00 AM.
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#15
Posted April 24 2013 - 04:50 AM
Do we allow players to customize their mecha, and remove the element of surprise_
or...
Do we lock the players in the default model of the mecha_
#16
Posted April 24 2013 - 04:53 AM
#17
Posted April 24 2013 - 04:57 AM
And getting rid of mech torso swapping the way it is now is kinda unrealistic an expectation to have. I suppose it might have been a good idea to have mechs keep their torso and torso customization just add different doodads on that torso for an appearance change - but probably too late for that.
#18
Posted April 24 2013 - 05:08 AM
#19
Posted April 24 2013 - 05:12 AM
Nept, on April 24 2013 - 04:40 AM, said:
Nept, on April 24 2013 - 04:40 AM, said:
Nept, on April 24 2013 - 04:40 AM, said:
#20
Posted April 24 2013 - 05:12 AM
Aptest, on April 23 2013 - 11:44 PM, said:
Akrium, on April 23 2013 - 02:55 PM, said:
Otherwise this is a f2p game that makes money on selling skins. Going to have to get past it. Typically I can know what a mech is by the sounds i had been hearing, the weapons i see, or the sounds they make when he shoots at me. Toss on the icon now and i know what I am fighting without having to do any of that anymore. Granted I still do.. but nonetheless it is much easier to tell who is what now.
I don't really find it a problem.
The problem for me is not that there are skins. It's that the enemy Ezreal looks like Ashe. You don't purcahses a body "for a sharpshooter" - you purchase one for a raider or an assault. You guys have learnt to "rely on fine print" to make your identification. which is a good thing and shows a level of skill I do not posses. But it's still a factor that takes away from the game because it requires you to have a level of discerning that isn't relevant to gameplay.
I don't see what's so challenging by just taking a quick glance at an icon that's right there in your face. I think some people just need to get over their nit-picky issues with body-swapping. While I would have preferred hyphenated mech-class names next to each player's name, the icon suffices. I'll admit, it does take some getting use to, especially with mechs I have not played with before. Though playing several games remedies that pretty fast.
Jim Bob || Beserker Big Bertha || Brawler
Bubba || Bruiser Billy-Bob || Technician
Bobby-Joe || Reaper
My name is pronounced (Shuahn-duuh) not (Juan-dee).
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