Is Hawken Balanced_
#1
Posted May 01 2013 - 03:29 PM
Just wanting to see what the rest of the community thinks about the current level of game balance.
#2
Posted May 01 2013 - 03:31 PM
Ahahahahahahahahahahahaha.
WAAAAAAAAAAHAHAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
laughinggirls.jpg
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#3
Posted May 01 2013 - 03:35 PM
noun
1.a state of equilibrium or equipoise; equal distribution of weight, amount, etc.
2.something used to produce equilibrium; counterpoise.
3.mental steadiness or emotional stability; habit of calm behavior, judgment, etc.
4.a state of bodily equilibrium: He lost his balance and fell down the stairs.
5.an instrument for determining weight, typically by the equilibrium of a bar with a fulcrum at the center, from each end of which is
suspended a scale or pan, one holding an object of known weight, and the other holding the object to be weighed.
By definition Hawken will never achieve balance until all mechs have equal stats, weapons, and abilities. Some people think this is nitpicking, but I am pointing out that this is merely a perception and the truth is that this will never happen in the course of the game.
Percieved balance is relative and inaccurate, but relative balance is achievable so lets strive for that instead.
Sources: http://dictionary.re.../browse/balance
#5
Posted May 01 2013 - 03:36 PM
Leonhardt, on May 01 2013 - 03:35 PM, said:
noun
1.a state of equilibrium or equipoise; equal distribution of weight, amount, etc.
2.something used to produce equilibrium; counterpoise.
3.mental steadiness or emotional stability; habit of calm behavior, judgment, etc.
4.a state of bodily equilibrium: He lost his balance and fell down the stairs.
5.an instrument for determining weight, typically by the equilibrium of a bar with a fulcrum at the center, from each end of which is
suspended a scale or pan, one holding an object of known weight, and the other holding the object to be weighed.
By definition Hawken will never achieve balance until all mechs have equal stats, weapons, and abilities. Some people think this is nitpicking, but I am pointing out that this is merely a perception and the truth is that this will never happen in the course of the game.
Percieved balance is relative and inaccurate, but relative balance is achievable so lets strive for that instead.
Sources: http://dictionary.re.../browse/balance
as always
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#6
Posted May 01 2013 - 03:42 PM
Leonhardt, on May 01 2013 - 03:35 PM, said:
noun
1.a state of equilibrium or equipoise; equal distribution of weight, amount, etc.
2.something used to produce equilibrium; counterpoise.
3.mental steadiness or emotional stability; habit of calm behavior, judgment, etc.
4.a state of bodily equilibrium: He lost his balance and fell down the stairs.
5.an instrument for determining weight, typically by the equilibrium of a bar with a fulcrum at the center, from each end of which is
suspended a scale or pan, one holding an object of known weight, and the other holding the object to be weighed.
By definition Hawken will never achieve balance until all mechs have equal stats, weapons, and abilities. Some people think this is nitpicking, but I am pointing out that this is merely a perception and the truth is that this will never happen in the course of the game.
Percieved balance is relative and inaccurate, but relative balance is achievable so lets strive for that instead.
Sources: http://dictionary.re.../browse/balance
I even put it in quotes just for you XD
Edited by andythebomb, May 01 2013 - 03:45 PM.
#7
Posted May 01 2013 - 04:39 PM
If you compare hawken to other fps games, it's a lot more balanced. Maybe only the technician it's unbalanced now.
Just can't get mad with hawken.
#8
Posted May 01 2013 - 05:07 PM
Conquistador, on May 01 2013 - 03:35 PM, said:
But we're getting there.
Major fixes to technician, raider, and siege are required for proper balance.
There's a lot more, and I mean a LOT more, things to fix before we even get close.
Gree, on May 01 2013 - 04:39 PM, said:
If you compare hawken to other fps games, it's a lot more balanced. Maybe only the technician it's unbalanced now.
While being relatively more balanced than other games sounds nice, it still doesn't mean things are in great shape because it doesn't really speak to the degree of how well things are balanced and depending on exactly what you're comparing it to has a major impact on how that concept can be viewed.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#9
Posted May 01 2013 - 05:27 PM
Gree, on May 01 2013 - 04:39 PM, said:
If you compare hawken to other fps games, it's a lot more balanced. Maybe only the technician it's unbalanced now.
Just can't get mad with hawken.
Oh wait now I do Huehuehue
Edited by andythebomb, May 01 2013 - 05:31 PM.
#10
Posted May 02 2013 - 05:06 AM
#11
Posted May 02 2013 - 05:47 AM
At present, this game is well balanced.
The final game is on its way to being balanced, but until all the mecha are released, there are going to be dramatic changes in mechanics and gameplay. There will be times where a mechanic will need to be sanded down to fit, but that is part of the process in a beta.
#12
Posted May 02 2013 - 11:03 AM
#15
Posted May 04 2013 - 11:43 AM
Quote
#17
Posted May 04 2013 - 03:06 PM
Edited by Kazma, May 04 2013 - 03:07 PM.
pm me for hire :)
#18
Posted May 04 2013 - 03:26 PM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#19
Posted May 04 2013 - 03:52 PM
The reaper suffers from a nearly worthless ability.
The SA Hawkins feels weak and not at all suited to the brawler, the RPR would be a better fit.
The MIRV's damage might be too high but I don't feel as confident judging the raider as other mechs. I feel like I haven't fought as many skilled raider players, so it's harder to judge what it can do.
Turret modes have very limited usefulness.
The technician needs an overhaul. It's too much of a deciding factor in games, promotes a less fun playstyle for everyone, and is stupidly easy to play. Biggest balance problem currently.
I'm pretty happy with sharpshooters right now, although inverted damage falloff on sniper weapons would probably be a good decision to make them more specialized and end the sniper balance debate with some finality.
Edited by WarlordZ, May 04 2013 - 05:13 PM.
#20
Posted May 04 2013 - 04:24 PM
Nah, the AR and Vulcan are balanced now. The SMC still feels underpowered though.
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