Super_Pickle, on August 30 2013 - 11:34 AM, said:
I think the most frustrating thing right now is the A class mechs. There are a few nitpicks with balance, but level 25 scouts and infiltrators are stupidly overpowered if played correctly. The ratio of truly good players of B and C class mechs is relatively low. There are some insanely good players who go with B or C class, but I'm able to match their skill in a 1vs1. In my raider, the direction I approach from, the position of the enemy / cover, and support from our respective teams are usually the deciding factors when I'm against a really good B or C class mech. It's a pretty fair fight, even if they're a little better than me. Meanwhile, when I'm up against a half decent player in a scout or an infiltrator, I can easily get my rear end handed to me on a platter, even when I have a clear advantage at the start of the fight. (I have full HP and they’ve got half, or I’m blitzing in as they’re running, or they’re repairing, ect.)
When you look at the maneuverability and the huge burst damage of the scout/ infiltrator, coupled with the infiltrator bouncing nades around corners and the scout ‘s ability to boost like crazy, they’re pretty much the best mechs available at the higher levels. All of the A class mechs have really good maneuverability, and the top level pilots can abuse that to unreasonable ends. There’s simply more room for improvement when playing light mechs than there is with C class mechs, and there's no easy way to fix that without ruining the mech for the lower levels.
Ironically, I love seeing a A class hovering in mid air. I change to the MIRV and blast them with that and the EOC. I can hit them for a BIG chunk of health because their flight path is extremely predictable and landing all my shots isn’t very difficult. Without a good pilot, a mechs are extremely easy to kill. I can literally kill an A class with one properly placed alpha strike. The problem is landing that strike when there is a good pilot.
These are pretty much my thoughts to a T. Thank you for putting them up here and saving me the time Super_Pickle.
A classes are much too agile (with utilization of boosters) as it is right now. I have played in many Advanced games where the other team is > 75% A class mechs and most of the time, they win.
As I perceive the mobility ratios now (With ratings of A being the highest and C being the slowest):
A Class- "A" Walking Speed, "A" Boost Speed, "A" Fuel Supply
B Class- "B" Walking Speed, "B" Boost Speed, "A" Fuel Supply
C Class- "C" Walking Speed, "C"Boost Speed, "A" Fuel Supply
Again the above is my perception, as is the suggestion below with how I perceive the settings should be:
A Class- "A" Walking Speed, "A" Boost Speed, "C" Fuel Supply (Exception: Scout- "B" Fuel Supply)
B Class- "B" Walking Speed, "B" Boost Speed, "B" Fuel Supply
C Class- "C" Walking Speed, "C"Boost Speed, "A" Fuel Supply
With such a change, the A classes will need to rely more on the timing of their boosts, rather than spamming them to get out of the way.