Analysis, on May 06 2013 - 06:32 AM, said:
wen87n, on May 06 2013 - 01:50 AM, said:
Nothing is Overpower since everyone have the freedom of using the same mech and same weapon as long as players reach lvl 25 then unlock the prestige primary. If I killed by someone regularly. I never complain about the mech or weapon they use is Overpower. More likely It just the gap between pilot skill.
This is poor reasoning. Just because everyone in theory has the option to use the mech doesn't mean its balanced.
Consider Halo for a moment. Two players could be playing on a large map. If one play has a sniper rifle and the other has a plasma pistol. Would you consider it balanced if the plasma pistol user had no other weapon and the only weapon spawns were near the sniper rifle user_ In theory the plasma pistol user could get a new weapon, but the sniper rifle player has a considerable advantage.
I have no problem with the EOC. My issue is with the Heat. I have yet to hear any strategy that can be used to counter the weapon.
Please note that my issue with the Heat isn't mech specific, but with the weapon itself.
You're so flawed saying that the heat is "broken". For a second let's compare Heat to Flak cannon. Heat cannon is a 100 damage chargeable projectile weapon with a very little burst radius and a high heat gain, Flak is a hitscan shotgun that deals around 120 damage point plank at target's in CQC but also has a very inconsistant spread that allows it to pull off around 60 damage at mid range. EOC is a 180 damage chargeable projecile weapon with a rediculous fire rate for each puck that allows you to hit dead-on target's at QCQ for more damage than a
SECONDARY weapon, It's heat generation is lower than heat cannons and it can also be used to place along floors or at the feet of mechs allowing the pucks to
INSTANTLY detonate and cause an absurd amount of damage.
If you're trying to explain that "you can't dodge a heat cannon blah blah" then you need to get dodgeing, Heat Cannon is a high learning curve weapon to use and require
PRECISE aiming to even deal that 100 damage when
FULLY CHARGED, Whilst the EOC does an insane 180 damage fully charged that means in CQC situation getting hit by that thing AND a secondary leans you up for an instant grab as a A class or even a B Class when combined with a Detonator.
You're honestly going around the forums saying "heat is broken" when you can't even dodge it and your excuse for the EOC not being "broken" (when it obviously is) is that you CAN dodge it at CQC_ that make's no sense unless you're just god aweful at using the EOC and don't actually know how to max it's potential at CQC ranges, sure the Heat can be used at max range but that's a high risk reward for being precise with it, not everyone can hit off a chargeable 100 damage shot at max range with the Heat where with the EOC you just spam mines till everything is dead. Your logic is flawed and you can't back it up, but i'll love to read a reply from you.
Side note : Heat Cannon used to be "broken" when stunlock was still around, same with REV-GL (still consistered stupid) and some other weapons , but now that stunlock has been fixed Heat Cannon is in a good spot and doesn't need any tweaks as we know.
Edited by Gookywun, May 06 2013 - 09:39 AM.