Subject9x, on May 08 2013 - 07:50 AM, said:
in context of hawken, A class moves more like (not 100% the same) and in this game, that makes a difference. A classes gain the initiative all the time because of their movement profile. All the downtime in the world doesn't matter when an A class can make sure that 'downtime' is safely behind
cover ever time.
Except it's still a comparison that falls flat. If I'm the best out of my friends I'm not going to suddenly make a comparison to Wayne Gretzky. A classes move like B classes, but about 5m/s faster and with a slightly shorter dodge cooldown. You're comparing them to something that works in an entirely different league because of a small numbers difference
Subject9x, on May 08 2013 - 07:50 AM, said:
I completely agree with the jenner assessment. MWO is deluding itself thinking that its any sort of
'sim.' Things like perfect movement and perfect accuracy with light mechs in MWO make them over the
top. I also think Hawken mechs should be more mobile than Mechwarrior mechs, but all of them should, not just one class out of 3.
I dont know that I'd call the movement perfect, and aside from slight variation from running, what's going to cause any kind of recoil_ You've got lasers, which don't cause kickback. You've got missiles, which are self targeted. You've got guns outside of that, but again they have to provide enough recoil that the gigantic humanoid tank they're strapped to has to move in such a way that the gun can't be in the same spot when the next shot is ready
Additionally, I think you underestimate the speed of tanks. You're not going to be drag racing with them or anything, but right now we can pull off 60-80 depending on whether or not it's tracked. I can only imagine we'd be able to go at least that fast in the far future where we've weaponized lasers and conquered other planets... and if we're not going with what's feasible and handwaving a few things then we're dealing with in-universe stuff, which can be whatever it wants.
Subject9x, on May 08 2013 - 07:50 AM, said:
I have an SS, so I can agree with B class movement. However a spec'd A class still outperforms all other classes at movement. I'm ok with this if it came with some sort of lower health, like the Jenner in MWO, the A class is way too survivable. As for C's...well you reinforced my point to a degree, that there is no reason to take any other class except an A. Generally leading the every game's scorecard are A classes. I'm actually shokcked when something other than an A class takes first or second.
A spec'd B will still keep pace as long as you're not putting your points into offensive or something. C mechs are just kinda ridiculous
It's worth noting as well that the Sharpshooter can kill an A mech in about 1.1 seconds with PS on and with a few points put into damage. The first slug+sabot volley alerts them of your presence, and the second slug kills them. The Raider on the other hand, will deal about 330 damage with the charged bolt and MIRV, meaning you can either detonate them to death, hit them with a few more bolt hits, or use the KLA nade to finish them off as they book it outta there. Alternatively, the EOC and MIRV dish out about 390, which means with explosive munitions and another EOC volley (uncharged) you should be good to go.
So while pub matches will often end with A's at the top (both because they're fairly easy for newbies to pick up, and because they've just always been popular... possibly because of the aforementioned learning curve), B mechs are actually kinda just better. They can't be killed in a 3 shot combo like an A mech can, they move just about as fast and they have the best speed:health tradeoff available... and then on top of that they have the Raider and Sharpshooter
Subject9x, on May 08 2013 - 07:50 AM, said:
In short A class controls remove most of the delay of the player's mouse compared to other classes. Why play a class with slower controls when there is no reason to play the mech class that gives you the best control feedback_
A classes have the same turn rate cap AFAIK, the only difference between an A and a B is a handful of m/s and less than a second of dodge cooldown and B mechs get the highest burst in the game and 175 health as a tradeoff