Balance the A classes.
#1
Posted May 12 2013 - 07:21 PM
Who on earth thinks these are balanced_ You have mechs with half the hitbox
at least twice the mobility and every bit of the firepower of a C class.
What dev thought this was a good idea seriously_ I can kill C classes
(most classes really) with my technician its so bad. Hit them with the nerf bat.
#2
Posted May 12 2013 - 07:26 PM
Edited by WarlordZ, May 12 2013 - 07:26 PM.
#3
Posted May 12 2013 - 07:38 PM
WarlordZ, on May 12 2013 - 07:26 PM, said:
I agree that A class mechs shouldn't be nerfed, but I disagree with the idea that C class mechs are the worst mechs right now. Thats simply not true. I have seen many skilled pilots use their positive aspects to great advantage. This does not mean I don't think C class mechs deserve a real ability or maybe an increase in fuel capacity/speed, but I don't want people to get the wrong idea here. C class mechs are great mechs when used properly just like any other mech.
A class does not need the "nerf bat" and I can tell you this from experience playing as all A class types and against all A class types at many levels of play. Vonbach I was watching the game you were in where Weezl3 destroyed you and your team with a flak scout (he is my roomate and is literally in the room next to mine). I also know that better pilots would have destroyed him in a matter of seconds with a C class mech.
So my point here is mechs don't need the "nerf bat" just because you had a bad game. I've been teaching Weezl3 how to play since he was a wee little scrub and now he is starting to do well. You can too, but getting upset and asking for a nerf because you lost won't help you. Try to recognize what you did wrong in a match and correct it later.
I don't mean to sound like a jack off, but I have just seen so many posts where someone lost and then came onto the forums to complain about balance. It just so happens that I watched this one happen a few minutes ago so I am saying something.
#4
Posted May 12 2013 - 07:42 PM
let alone simply spamming grenades and assault rifle fire with the Infiltrator. B classes should be the mainstay with
both C classes and A classes supporting. Not having A classes zooming all over the battlefield with ludicrous
amounts of firepower and everything else their targets.
This isn't the first time I've had a run in with a scout btw and no one can call them balanced.
Its like giving the Team fortress 2 scout the soldiers rocket launcher. No A classes are not balanced
calling me bad isn't going to change that.
Edited by vonbach, May 12 2013 - 07:47 PM.
#5
Posted May 12 2013 - 07:55 PM
Leonhardt, on May 12 2013 - 07:38 PM, said:
WarlordZ, on May 12 2013 - 07:26 PM, said:
Edited by WarlordZ, May 12 2013 - 07:56 PM.
#6
Posted May 12 2013 - 08:01 PM
If I'm going to be big and slow I'd like to see something for it. Also A classes running around with way to much
firepower is one of the reasons you see all the turtling matches out there. Everyone groups up for defense
and the game turns into a massive sniper snooze fest.
Edited by vonbach, May 12 2013 - 08:04 PM.
#7
Posted May 12 2013 - 08:02 PM
WarlordZ, on May 12 2013 - 07:55 PM, said:
Mmm... without a team then yes the assessment of "somewhat underpowered" does fit to an extent, but with a team a good C class pilot has amazing utility. I think that is largely discounted because people forget that this is a team game.
vonbach, on May 12 2013 - 08:01 PM, said:
If I'm going to be big and slow I'd like to see something for it.
Pray tell how do they lack firepower_ Their weapons are the same as A and B class mechs.
Edited by Leonhardt, May 12 2013 - 08:03 PM.
#8
Posted May 12 2013 - 08:08 PM
Quote
and A classes being flankers high mobility and harassment. Not the Op mess they are now.
In my Technician I have no fear of C classes at all. I can kill most with no problems. All I do is charge get in very close
and circle them with guns blazing until they die. If I'm a Tech I should get killed by myself against a mech like that
not being able to hunt them down for a game.
Edited by vonbach, May 12 2013 - 08:11 PM.
#9
Posted May 12 2013 - 08:18 PM
Don't take this example as me trying to place blame for what you've perceived to be an imbalance, on your plate. Im simply trying to explain why there is not a single type of class that is "OP", instead, they all fit into different roles and play styles.
#10
Posted May 12 2013 - 08:25 PM
vonbach, on May 12 2013 - 08:08 PM, said:
Quote
and A classes being flankers high mobility and harassment. Not the Op mess they are now.
In my Technician I have no fear of C classes at all. I can kill most with no problems. All I do is charge get in very close
and circle them with guns blazing until they die. If I'm a Tech I should get killed by myself against a mech like that
not being able to hunt them down for a game.
#11
Posted May 12 2013 - 08:26 PM
#12
Posted May 12 2013 - 08:28 PM
Quote
way more hits. So it matters little. A classes have the same firepower as a C class and have much more
mobility. An A class can zip in blast a target apart then zip out all before the team can react. Unless the other team sits and
turtles. A C class cant apply the same firepower an A class can because they can get there as fast or get away.
Only one A class should have the firepower it does and thats the Berzerker its designed to be a Zerg mech.
The reason the A classes are the way they are is probably the Devs think the whole high mobility destroyer thing is cool.
The problem is its not balanced.
Edited by vonbach, May 12 2013 - 08:32 PM.
#13
Posted May 12 2013 - 08:32 PM
vonbach, on May 12 2013 - 08:28 PM, said:
way more hits. So it matters little. A classes have the same firepower as a C class and have much more
mobility. An A class can zip in blast a target apart then zip out all before the team can react. Unless the other team sits and
turtles. A C class cant apply the same firepower an A class can because they can get there as fast or get away.
Only one A class should have the firepower it does and thats the Berzerker its designed to be a Zerg mech.
The reason the A classes are the way they are is probably the Devs think the whole high mobility destroyer thing is cool.
The problem is its not balanced.
I can solve this. So here is what we do. We get rid of C class and B class and give everyone only A class. That way everyone has the same hitbox. Then we give everyone the same weapons. Why not the AR and the TOW_ Just cuz those are classic. Now everyone is the same and it will be so much fun! I can't wait to play this balanced version of Hawken.
#14
Posted May 12 2013 - 08:35 PM
No having mechs with double the mobility (at least) and far smaller and having the same firepower
as much larger mechs is not balanced.
Edited by vonbach, May 12 2013 - 08:36 PM.
#15
Posted May 12 2013 - 08:39 PM
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I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
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#16
Posted May 12 2013 - 08:40 PM
vonbach, on May 12 2013 - 07:21 PM, said:
I'm just going to say...holy hell that pilot must be horrible.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#17
Posted May 12 2013 - 08:41 PM
vonbach, on May 12 2013 - 08:28 PM, said:
Quote
way more hits. So it matters little. A classes have the same firepower as a C class and have much more
mobility. An A class can zip in blast a target apart then zip out all before the team can react. Unless the other team sits and
turtles. A C class cant apply the same firepower an A class can because they can get there as fast or get away.
Only one A class should have the firepower it does and thats the Berzerker its designed to be a Zerg mech.
The reason the A classes are the way they are is probably the Devs think the whole high mobility destroyer thing is cool.
The problem is its not balanced.
Besides, what's stopping you from using A classes if they're so OP_
Edited by MartyFriedman, May 12 2013 - 08:43 PM.
#18
Posted May 12 2013 - 08:54 PM
Quote
And no my role isn't to get shot at so all the cool A classes can murder the team without getting shot.
#19
Posted May 12 2013 - 08:58 PM
Raider could use a slight primary weapon buff, Bruiser's passive could use a slight buff and all the C classes could have a slight bump in speed...
No major changes need to be made IMHO.
~Once a Swordie, always a Swordie~
I miss the ol' Nostale Days...
#20
Posted May 12 2013 - 09:47 PM
vonbach, on May 12 2013 - 08:54 PM, said:
Quote
Quote
Edited by MartyFriedman, May 12 2013 - 09:53 PM.
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