FussyBadger, on May 13 2013 - 09:00 AM, said:
Leonhardt, on May 13 2013 - 08:27 AM, said:
For the record I did not take this into account because it cannot be measured.
Why can't mech size, thus target area, be measured_ Have two folks stand side by side, do a series of screenshots from various angles and compare. I don't see how size is subjective or variable enough to disregard.
This is aside from the overall point that you're making - but it's a noteworthy objective factor that contributes to the A vs C discussion.
I see what your saying, but the area where it gets subjective in my opinion is available cover and tactics (including but not limited to team tactics). The size of the mech relative to the map makes a big difference in different situations. Since there are quite a few maps and many different situations I still feel that its hard to hit a real value. That being said its a fact that C-classes are easier to hit, but to what extent is subjective because there are so many variables to take into account in a given situation.
So my only real problem with claiming that I can find an objective value in size is that size is relative to the situation even if it is a fixed value. Since situations make too many variables I made the assumption that it is too subjective for me to calculate in a form outside of game experience.
That being said you bring up a good point and as far as the actual size difference you are right we can objectively measure that number, but it was my hope that anyone who looked at my calculations would see that there is a lot of room for error on the part of a C-class mech pilots aim which I feel compensates for their size relative to that of an A class. Plus their size can be a major advantage to good teamwork, but once again those things are subjective and hard to prove with calculations. Numbers can be manipulated in their presentation to make almost any point and real experience is hard to explain or measure.
vonbach, on May 13 2013 - 08:42 AM, said:
This is one of the reasons you see Team Dm turning into sniper turtle fests. Standing together in a herd of other mechs is pretty much the only defense against the scouts and infiltrators.
The prevalence of burst style A class mechs has a lot more to do with current meta incentives created by the tech and the "ball of death" gameplay than anything else. Sniper turtle fests often happen on open maps like Bazaar which is natural since they are wide open. It is not a defense to scouts and infiltrators just a phenomenon of current meta team incentives.
Edited by Leonhardt, May 13 2013 - 09:24 AM.