Overpowered mechs
#2
Posted June 02 2013 - 11:19 PM
I'm not saying those mechs are OP .... I just tend to see L25 Sabot in red ... a lot
I'm also really good at picking the wrong fight ... 3v1 is never going to end well
So ... not so much stuff being OP, and more me not being very good.
#3
Posted June 04 2013 - 06:00 AM
I feel movement is a bit too effective in Hawken and is obviously the trademark of the scout.
Move, shoot, dodge, move , shoot , dodge, refuel, move shoot dodge move shoot dodge
#4
Posted June 04 2013 - 07:03 AM
#5
Posted June 04 2013 - 08:01 AM
The Scout isn't OP but it does give veteran players a huge advantage over novices/mid-classes who are not that used to fighting someone around corners or countering the opponent's kiting.
The tech has its own use and although it's not really OP in a direct fight (durr), it does make a HUGE impact in organized teams.
I voted none/other.
Edited by Alastor_Crow, June 04 2013 - 08:02 AM.
#6
Posted June 04 2013 - 09:02 AM
because bow ties are cool
#7
Posted June 04 2013 - 10:43 PM
Alastor_Crow, on June 04 2013 - 08:01 AM, said:
The Scout isn't OP but it does give veteran players a huge advantage over novices/mid-classes who are not that used to fighting someone around corners or countering the opponent's kiting.
The tech has its own use and although it's not really OP in a direct fight (durr), it does make a HUGE impact in organized teams.
I voted none/other.
#8
Posted June 05 2013 - 08:58 AM
JUST FOR LAUGHS DO NOT I REPEAT DO NOT TAKE IT SERIOUSLY!!!!!!!!!!!!!!!!!
"If at first you do not succeed... reload"
#9
Posted June 05 2013 - 11:16 AM
MrWilpon, on June 04 2013 - 06:00 AM, said:
I feel movement is a bit too effective in Hawken and is obviously the trademark of the scout.
Move, shoot, dodge, move , shoot , dodge, refuel, move shoot dodge move shoot dodge
So you want a slow walk in circles shooting at each other game_ Oh wait, MWO already exists.
Come hang out on #hawken and #hawkenscrim, http://webchat.quakenet.org/
https://robertsspace...orgs/OMNISCIENT
#10
Posted June 05 2013 - 11:32 AM
It's the only mech (and ability) which can make me go from +-400 to 0hp before I even get a chance to react, though it's mostly my own fault for not noticing the sharpshooter aiming for in the first place.
#11
Posted June 05 2013 - 02:12 PM
"If at first you do not succeed... reload"
#12
Posted June 05 2013 - 11:29 PM
#14
Posted June 08 2013 - 05:58 PM
Wondrz, on June 04 2013 - 07:03 AM, said:
#15
Posted June 08 2013 - 06:39 PM
#16
Posted June 08 2013 - 08:06 PM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#18
Posted June 09 2013 - 08:58 AM
#20
Posted June 23 2013 - 04:15 AM
Some issues come down to shared weapons and shared items. Certain mechs NEED the Detonator to survive close range fights, while in the hands of others it has a lopsided impact. The EOC on an Infiltrator is markedly more effective than it is on a Rocketeer. Tweaking weapons/items to balance out the "worst case" screws over the ones that already feel balanced.
I hope more weapon differentiation comes down the line, as well as limited item availability based on mech type. That would make it far easier to balance the fringe cases.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users