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Overpowered mechs


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Poll: The most overpowered mech (410 member(s) have cast votes)

Which is the most overpowered mech_

  1. Berserker (48 votes [7.36%] - View)

    Percentage of vote: 7.36%

  2. Infiltrator (68 votes [10.43%] - View)

    Percentage of vote: 10.43%

  3. Reaper (26 votes [3.99%] - View)

    Percentage of vote: 3.99%

  4. Scout (140 votes [21.47%] - View)

    Percentage of vote: 21.47%

  5. Technician (53 votes [8.13%] - View)

    Percentage of vote: 8.13%

  6. Assault (16 votes [2.45%] - View)

    Percentage of vote: 2.45%

  7. Bruiser (18 votes [2.76%] - View)

    Percentage of vote: 2.76%

  8. CR-T Recruit (16 votes [2.45%] - View)

    Percentage of vote: 2.45%

  9. Raider (37 votes [5.67%] - View)

    Percentage of vote: 5.67%

  10. Sharpshooter (60 votes [9.20%] - View)

    Percentage of vote: 9.20%

  11. Brawler (12 votes [1.84%] - View)

    Percentage of vote: 1.84%

  12. Grenadier (11 votes [1.69%] - View)

    Percentage of vote: 1.69%

  13. Rocketeer (28 votes [4.29%] - View)

    Percentage of vote: 4.29%

  14. Vanguard (9 votes [1.38%] - View)

    Percentage of vote: 1.38%

  15. None of them. The player make them good. (110 votes [16.87%] - View)

    Percentage of vote: 16.87%

Why is so overpowered_

  1. Too quick (127 votes [20.85%] - View)

    Percentage of vote: 20.85%

  2. Too hard to kill (75 votes [12.32%] - View)

    Percentage of vote: 12.32%

  3. Everyone else's weapons suck. (29 votes [4.76%] - View)

    Percentage of vote: 4.76%

  4. Too helpful special ability (78 votes [12.81%] - View)

    Percentage of vote: 12.81%

  5. Too strong weapons (198 votes [32.51%] - View)

    Percentage of vote: 32.51%

  6. Other (specify it in the comments) (102 votes [16.75%] - View)

    Percentage of vote: 16.75%

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#1 THEXDS

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Posted June 02 2013 - 09:26 PM

In my playing experience, I could say that a specific mech has been able to kill me with ease. Is not the player, is not the team, IS the mech. In my case is a Scout. Do you have any Mech nemesis_ and why_
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#2 RodentofDoom

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Posted June 02 2013 - 11:19 PM

I seem to die from Sharpshooters, Reapers and Bruisers more than anything else

I'm not saying those mechs are OP .... I just tend to see L25 Sabot in red ... a lot
I'm also really good at picking the wrong fight ... 3v1 is never going to end well


So ... not so much stuff being OP, and more me not being very good.

#3 MrWilpon

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Posted June 04 2013 - 06:00 AM

I voted scouts. I almost clicked "too quick" for my reason but It is not quite that.

I feel movement is a bit too effective in Hawken and is obviously the trademark of the scout.

Move, shoot, dodge, move , shoot , dodge, refuel, move shoot dodge move shoot dodge

#4 Wondrz

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Posted June 04 2013 - 07:03 AM

THEXDS what is the purpose of this thread_ no mechs are overpowered, it all depends on tactics, strats and the pilot/player him/herself.
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#5 Alastor_Crow

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Posted June 04 2013 - 08:01 AM

SS give an edge to people who want to snipe and camp all the way across the map if you're not careful, they might catch you with low fuel and it really doesn't take much skill to aim that crosshair, activate the powershot, then BOOM. What takes some skill is effectively positioning it and making it an effective CQC mech since it's usually not that hard to get close to an enemy unless they're well guarded.

The Scout isn't OP but it does give veteran players a huge advantage over novices/mid-classes who are not that used to fighting someone around corners or countering the opponent's kiting.

The tech has its own use and although it's not really OP in a direct fight (durr), it does make a HUGE impact in organized teams.

I voted none/other.

Edited by Alastor_Crow, June 04 2013 - 08:02 AM.

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#6 OdinTheWise

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Posted June 04 2013 - 09:02 AM

you cant really point fingers at specific mechs. you have to point fingers at the players.

because bow ties are cool


#7 Wondrz

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Posted June 04 2013 - 10:43 PM

View PostAlastor_Crow, on June 04 2013 - 08:01 AM, said:

SS give an edge to people who want to snipe and camp all the way across the map if you're not careful, they might catch you with low fuel and it really doesn't take much skill to aim that crosshair, activate the powershot, then BOOM. What takes some skill is effectively positioning it and making it an effective CQC mech since it's usually not that hard to get close to an enemy unless they're well guarded.

The Scout isn't OP but it does give veteran players a huge advantage over novices/mid-classes who are not that used to fighting someone around corners or countering the opponent's kiting.

The tech has its own use and although it's not really OP in a direct fight (durr), it does make a HUGE impact in organized teams.

I voted none/other.
Snipers arent OP. Enemy team had like 3 or 4 snipers on tdm so me and my allie talked to each other (he had mic) so we decided to round us up some snipers, was scout and he was raider. (also on origin where enemy sniper got to the super high ground if u knw what i mean) and we owned em easily
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#8 Bazookagofer

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Posted June 05 2013 - 08:58 AM

I voted for rocketeer(It is too damn fast!!!)
JUST FOR LAUGHS DO NOT I REPEAT DO NOT TAKE IT SERIOUSLY!!!!!!!!!!!!!!!!!

Posted Image "If at first you do not succeed... reload"


#9 RedVan

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Posted June 05 2013 - 11:16 AM

View PostMrWilpon, on June 04 2013 - 06:00 AM, said:

I voted scouts. I almost clicked "too quick" for my reason but It is not quite that.

I feel movement is a bit too effective in Hawken and is obviously the trademark of the scout.

Move, shoot, dodge, move , shoot , dodge, refuel, move shoot dodge move shoot dodge

So you want a slow walk in circles shooting at each other game_  Oh wait, MWO already exists.

#10 Ehcin

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Posted June 05 2013 - 11:32 AM

The only thing I really have an issue with, is Powershot (the Sharpshoopter ability).

It's the only mech (and ability) which can make me go from +-400 to 0hp before I even get a chance to react, though it's mostly my own fault for not noticing the sharpshooter aiming for in the first place.

#11 Bazookagofer

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Posted June 05 2013 - 02:12 PM

Odin I love your sig.

Posted Image "If at first you do not succeed... reload"


#12 NuclearXmas

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Posted June 05 2013 - 11:29 PM

Catapult
oh..uh..hi

#13 NuclearXmas

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Posted June 05 2013 - 11:30 PM

View PostBazookagofer, on June 05 2013 - 08:58 AM, said:

I voted for rocketeer(It is too damn fast!!!)
JUST FOR LAUGHS DO NOT I REPEAT DO NOT TAKE IT SERIOUSLY!!!!!!!!!!!!!!!!!

troll
oh..uh..hi

#14 THEXDS

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Posted June 08 2013 - 05:58 PM

View PostWondrz, on June 04 2013 - 07:03 AM, said:

THEXDS what is the purpose of this thread_ no mechs are overpowered, it all depends on tactics, strats and the pilot/player him/herself.
My point is, that if you have your own playing style, you may find more difficult to take down some mechs. Most people may think they're overpowered.... That's the purpose of the poll, know the tendencies...
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#15 Inhibitor

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Posted June 08 2013 - 06:39 PM

Surprised to see so little infiltrator votes...

#16 Sylhiri

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Posted June 08 2013 - 08:06 PM

View PostInhibitor, on June 08 2013 - 06:39 PM, said:

Surprised to see so little infiltrator votes...

Posted Image

[13:14] <nonsiccus_work> uh oh

there's gravy in my keyboard

----------------------------------------------------------------------

[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell


#17 Bazookagofer

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Posted June 08 2013 - 09:31 PM

View PostNuclearXmas, on June 05 2013 - 11:30 PM, said:

troll
i know and i apologize i just could not resist chap.

Edited by Bazookagofer, June 08 2013 - 09:31 PM.

Posted Image "If at first you do not succeed... reload"


#18 FRX23

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Posted June 09 2013 - 08:58 AM

After hardly thinking i chose the SS cause IMO,  it have the most ridiculous skill/efficiency ratio.

#19 EliteShooter

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Posted June 09 2013 - 09:11 AM

Posted Image so fast - so sneaky !!!

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#20 FussyBadger

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Posted June 23 2013 - 04:15 AM

It's all about perspective. At various levels of play and team dynamics, certain options stand out above others. I struggle most with EOC+Det Infiltrators right now. Landing only half of their pucks does nearly the same damage as HEAT and leaves extra damage potential scattered everywhere, the GL is great for trick shots, and the Alpha potential is both staggering and easy to execute. If they get the jump on me, I really struggle.

Some issues come down to shared weapons and shared items. Certain mechs NEED the Detonator to survive close range fights, while in the hands of others it has a lopsided impact. The EOC on an Infiltrator is markedly more effective than it is on a Rocketeer. Tweaking weapons/items to balance out the "worst case" screws over the ones that already feel balanced.

I hope more weapon differentiation comes down the line, as well as limited item availability based on mech type. That would make it far easier to balance the fringe cases.




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