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Overpowered mechs


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Poll: The most overpowered mech (410 member(s) have cast votes)

Which is the most overpowered mech_

  1. Berserker (48 votes [7.36%] - View)

    Percentage of vote: 7.36%

  2. Infiltrator (68 votes [10.43%] - View)

    Percentage of vote: 10.43%

  3. Reaper (26 votes [3.99%] - View)

    Percentage of vote: 3.99%

  4. Scout (140 votes [21.47%] - View)

    Percentage of vote: 21.47%

  5. Technician (53 votes [8.13%] - View)

    Percentage of vote: 8.13%

  6. Assault (16 votes [2.45%] - View)

    Percentage of vote: 2.45%

  7. Bruiser (18 votes [2.76%] - View)

    Percentage of vote: 2.76%

  8. CR-T Recruit (16 votes [2.45%] - View)

    Percentage of vote: 2.45%

  9. Raider (37 votes [5.67%] - View)

    Percentage of vote: 5.67%

  10. Sharpshooter (60 votes [9.20%] - View)

    Percentage of vote: 9.20%

  11. Brawler (12 votes [1.84%] - View)

    Percentage of vote: 1.84%

  12. Grenadier (11 votes [1.69%] - View)

    Percentage of vote: 1.69%

  13. Rocketeer (28 votes [4.29%] - View)

    Percentage of vote: 4.29%

  14. Vanguard (9 votes [1.38%] - View)

    Percentage of vote: 1.38%

  15. None of them. The player make them good. (110 votes [16.87%] - View)

    Percentage of vote: 16.87%

Why is so overpowered_

  1. Too quick (127 votes [20.85%] - View)

    Percentage of vote: 20.85%

  2. Too hard to kill (75 votes [12.32%] - View)

    Percentage of vote: 12.32%

  3. Everyone else's weapons suck. (29 votes [4.76%] - View)

    Percentage of vote: 4.76%

  4. Too helpful special ability (78 votes [12.81%] - View)

    Percentage of vote: 12.81%

  5. Too strong weapons (198 votes [32.51%] - View)

    Percentage of vote: 32.51%

  6. Other (specify it in the comments) (102 votes [16.75%] - View)

    Percentage of vote: 16.75%

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#21 Brewtality

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Posted June 23 2013 - 04:37 AM

Reaper and Sharpshooter.

Too easy to attack with, too much damage with no risk.
"Beep-boop"

#22 Alastor_Crow

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Posted June 23 2013 - 06:40 AM

View PostBrewtality, on June 23 2013 - 04:37 AM, said:

Reaper and Sharpshooter.

Too easy to attack with, too much damage with no risk.

In low tier servers maybe. Not everyone can play sniper mechs well -- it only takes one good player to single you out and test your CQC skills to tell you that. And unless your opponents are completely oblivious to their surroundings, you don't always have a good sniping angle if you want to take the shot from long distances -- especially if you're a camper. There are people who travel in large open spaces but rarely would you find one that ignores the salvo shot and not try to maneuver themselves to cover right away. If people are expecting something along the lines of CoD's 1-shot;1-kill snipers, then they're in for a huge surprise.

Despite the ease of using the Powershot+Slug+Sabot salvo, the SS isn't as powerful as you think it is in high tier play.

Edited by Alastor_Crow, June 23 2013 - 06:41 AM.

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#23 Dread_nought

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Posted June 26 2013 - 11:39 PM

Heat Scouts. Hate, hate HATE playing against them+ their absurdly good refuel ability.
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#24 Rahh_Vende

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Posted June 27 2013 - 12:19 AM

I'll say it again: Flak scouts.
Best CQC weapon in game(hitscan, 2nd burst dmg, 3rd DPS), combined with the mobility of A-class and ability to regen 50% fuel makes it a killer. We are talking about fraction of a second's difference in time to kill an opponent compared to P-D Vulcan Berserker with ability on(highest DPS in game), and with Berserker you have to keep the enemy in sights until it's dead. With Scout it's [blast -> move -> blast -> move] without the need to keep the enemy in crosshairs between shots.

Not saying it's outright OP, it just has the edge. Sure, Flak only works REALLY well on close/med.close encounters, but it's a cakewalk to close in with Scout if you have any modicum of skill. People speak about SS/Reaper being ridiculous in it's skill/reward ratio, but I don't think Flak Scout is much different in said ratio. I mean easiest to use powerweapon in a fastest (excluding Blitzing Raider) mech. Unless you are at touching distance or have really poor ping, it's virtually impossible to miss with flak. And at touching distance it's still ridiculously easy to hit in comparison to the damage each hit does.
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#25 Tsyklon

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Posted June 27 2013 - 07:19 AM

I mentioned it in another thread, but I have a personal vendetta against Scouts and Infiltrators. The amount of seething rage I have for those mechs knows no bounds. There is nothing more infuriating on this Earth than a whole team comprised of Techs, Scouts, and Infils. I don't necessarily mind Class-As (I love my Berserker and Reaper) but...

... sorry, my blood pressure is starting to sky-rocket.
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#26 davek1979

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Posted June 27 2013 - 07:25 AM

WUT _ Reaper gets 7 votes ___ What is this world coming to _
"Mega-damage is systematically dismantling this game." - waftycrank. QFT. (http://community.pla...er/#entry224885)
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#27 DESMO

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Posted June 30 2013 - 05:19 PM

I would say infiltrator is at the top of OP list with current balance.  Primary (EOC) and secondary weapons cause massive damage without requiring line of sight, grenade launcher with massive damage and blast radius, and ability to get into range to ensure 100% damage.  Add detonator and you've got the weapon of choice for netting kills.  Sharpie and reaper do well when their teammates are non-idiots, but Infiltrator will always be able to rack up quick kills in the right hands.

I would say the EOC and grenade launcher in their current form do not belong on an A-class, but that's another debate I suppose.

#28 havoc5

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Posted July 01 2013 - 09:29 AM

Voted: Scout, Raider, SS.

Reason: Weapons and/or abilities too strong (both for Scout and Raider, just weapons for SS).

Actually I dont think SS is unmanageably OP like the other 2.

Edited by havoc5, July 01 2013 - 09:39 AM.


#29 Guest_f_error_*

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Posted August 01 2013 - 11:54 PM

Do you make your votes based on your own favorite mechs, or on all the mechs available_ I'm just asking because for a good working rock-paper-scissors there could easily be an "overpowered" nemesis for every role and it would just help the game.
I would also vote SS, Tech, Scout, maybe Inf, but actually i have to say the cliche is true and it really depends on the game. The ones i'd nominate are only the ones that have the least variation and are most of the time "annoying". Good SS are a pain in many games and spoil a lot of fun sometimes. Fun games against good or better SS are rare in my memories. The tech mostly seems to be not really participating (the mech, not the player) and is very effective without much variation. A free running ultrabuff to one or more enemies.
But while i mostly play reaper, i have a lot more respect for Freds and Raiders. If you don't catch them off guard and get a lead, they just have to keep the crosshair on you, and DPS vs HP will take care of the rest. So either you have to play better and gain damage-lead by dodging the rockets (which is not that easy if we suppose equal players) or you have to retreat at some point. And we all know, in that moment all those teammates have magically disappeared to the other side of the map, and you get some bullets/TOW in the back. ;)

#30 FakeName

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Posted August 19 2013 - 08:11 AM

No mech is OP, I see Scouts dominating, I see Scouts running into walls. I see Rocketeers owning, I see them get killed when they leave the base.

The player's skill is the most important thing in this game and it shall stay like that, unskilled players shall suffer, skilled players shall be rewarded with XP HC and honor.

"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."

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#31 tyrant43

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Posted August 23 2013 - 06:41 PM

No mech is op unless the player is op.

#32 Modius

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Posted August 24 2013 - 12:03 AM

View PostRedVan, on June 05 2013 - 11:16 AM, said:

View PostMrWilpon, on June 04 2013 - 06:00 AM, said:

I voted scouts. I almost clicked "too quick" for my reason but It is not quite that.

I feel movement is a bit too effective in Hawken and is obviously the trademark of the scout.

Move, shoot, dodge, move , shoot , dodge, refuel, move shoot dodge move shoot dodge

So you want a slow walk in circles shooting at each other game_  Oh wait, MWO already exists.

He'll want C-Classes falling over and stalling if they turn too fast next...
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#33 FRX23

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Posted August 24 2013 - 01:48 AM

In high rated/level games, infiltrators rules the top of the ladder.
[Experience+skill+EOC Infiltrator] is deadly even in open maps.

#34 davek1979

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Posted August 24 2013 - 09:47 AM

View PostFakeName, on August 19 2013 - 08:11 AM, said:

The player's skill is the most important thing in this game and it shall stay like that, unskilled players shall suffer, skilled players shall be rewarded with XP HC and honor.

You mean their epeen will get longer. True.
"Mega-damage is systematically dismantling this game." - waftycrank. QFT. (http://community.pla...er/#entry224885)
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]

#35 Rasti

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Posted August 24 2013 - 03:17 PM

1. EOC Infiltrator
-very close after it:
2. Sharpshooter
-after a mile of nothing:
3. Scout
-somewhat after it:
4. Every other mech.

That being said, this only applies when the mechs are put into the right hands.
Also, give a SS a shield and it dominates everything. :-p

You may disagree with me, but you cannot change this opinion of mine.

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#36 M4st0d0n

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Posted August 24 2013 - 08:01 PM

Self healing in this game is absurdly easy. Infiltrator or scout could run away and sharpshooter could camp, but in a game like that they'll always get the advantage. Low risks, high reward.

#37 Nov8tr

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Posted August 25 2013 - 11:36 AM

The Fred. Why you ask. Because I am sick of seeing the freakin things. They are suppose to be a STARTER mech. Not mostly better than any other mech. Yes i know infiltrators and scouts are suppose to be the be kahuna. I see Fred tear them up pretty much every single match. DM, TDM, MA and Siege. It is so far beyond annoying I want to scream, ENOUGH!! Make the Fred's go away at lvl 10 and be done with them. Then, gasp, you actually have to make a choice and pick a real mech to play. Do you ride your tricycle the rest of your life_ Nope, you buy a car, a motorcycle, a bike, something. Sigh, ok rant off. My 2 cents worth, your mileage may vary.

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#38 Glacius

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Posted August 25 2013 - 12:45 PM

There are a few problem weapons that destabilize the balance of the game. In order from the most imbalanced to least: EOC, Flak, Slug, HEAT. Any mech with these weapons has the propensity to be overpowered in the right hands. Sure, EOC Inf and Flak scout aren't going to guarantee you a win, but you really don't see much else in higher levels of play.

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#39 bacon_avenger

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Posted August 26 2013 - 11:43 AM

View PostNov8tr, on August 25 2013 - 11:36 AM, said:

The Fred. Why you ask. Because I am sick of seeing the freakin things. They are suppose to be a STARTER mech. Not mostly better than any other mech. Yes i know infiltrators and scouts are suppose to be the be kahuna. I see Fred tear them up pretty much every single match. DM, TDM, MA and Siege. It is so far beyond annoying I want to scream, ENOUGH!! Make the Fred's go away at lvl 10 and be done with them. Then, gasp, you actually have to make a choice and pick a real mech to play. Do you ride your tricycle the rest of your life_ Nope, you buy a car, a motorcycle, a bike, something. Sigh, ok rant off. My 2 cents worth, your mileage may vary.
You seem to be labouring under a very common misconception.

The CRT was never meant to be a 'mech with training wheels'.  In the current build, Fred is one of the 'better' mechs being well rounded and balanced (as much as anything in Hawken can be balanced).  It's a 'starter mech' only in the fact that it's the first mech a player gets, nothing else.  The lore text even goes into this:

"Those who underestimate what a trained pilot can do with this mech may find themselves whispering the words 'Fuzzy Bunny' just before death."

Don't apply the usual concepts from other FPS games to Hawken, it is it's own thing in many cases. :)

(I don't mean to necro threads, I'm just almost always running behind.  My apologies)

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#40 GodsHolyMember

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Posted August 26 2013 - 04:54 PM

View Postbacon_avenger, on August 26 2013 - 11:43 AM, said:

View PostNov8tr, on August 25 2013 - 11:36 AM, said:

The Fred. Why you ask. Because I am sick of seeing the freakin things. They are suppose to be a STARTER mech. Not mostly better than any other mech. Yes i know infiltrators and scouts are suppose to be the be kahuna. I see Fred tear them up pretty much every single match. DM, TDM, MA and Siege. It is so far beyond annoying I want to scream, ENOUGH!! Make the Fred's go away at lvl 10 and be done with them. Then, gasp, you actually have to make a choice and pick a real mech to play. Do you ride your tricycle the rest of your life_ Nope, you buy a car, a motorcycle, a bike, something. Sigh, ok rant off. My 2 cents worth, your mileage may vary.
You seem to be labouring under a very common misconception.

The CRT was never meant to be a 'mech with training wheels'.  In the current build, Fred is one of the 'better' mechs being well rounded and balanced (as much as anything in Hawken can be balanced).  It's a 'starter mech' only in the fact that it's the first mech a player gets, nothing else.  The lore text even goes into this:

"Those who underestimate what a trained pilot can do with this mech may find themselves whispering the words 'Fuzzy Bunny' just before death."

Don't apply the usual concepts from other FPS games to Hawken, it is it's own thing in many cases. :)
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