ETA till next patch_
#21
Posted June 25 2013 - 11:48 AM
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#24
Posted June 25 2013 - 01:07 PM
#25
Posted June 25 2013 - 06:32 PM
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks... It has some big changes and new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#26
Posted June 25 2013 - 06:40 PM
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks...
It has some big changes and 1. new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done.
2. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
1. Pieces_ Functionality_ NEW CUSTOMIZATION SYSTEM! OPS, ITEMS, AND MORE_!
2. HE SAID DESTROY! DESTRUCTIBLE ENVIRONMENTS INCOMING!
Edited by Xacius, June 25 2013 - 06:40 PM.
Exeon is fuzzy bunny bad.
Currently inactive. Estimated return: TPG 2
#27
Posted June 25 2013 - 06:41 PM
Xacius, on June 25 2013 - 06:40 PM, said:
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks...
It has some big changes and 1. new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done.
2. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
1. Pieces_ Functionality_ NEW CUSTOMIZATION SYSTEM! OPS, ITEMS, AND MORE_!
2. HE SAID DESTROY! DESTRUCTIBLE ENVIRONMENTS INCOMING!
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#28
Posted June 25 2013 - 06:47 PM
Now here is the real question. Which one is the leader of Prosk and who leads Sentium.
Edited by ShadowWarg, June 25 2013 - 06:49 PM.
#29
Posted June 25 2013 - 06:50 PM
ShadowWarg, on June 25 2013 - 06:47 PM, said:
Now here is the real question. Which one is the leader of Prosk and who leads Sentium.
That laugh is how I start morning SCRUM.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#30
Posted June 25 2013 - 07:12 PM
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks... It has some big changes and new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
Maybe you missed the title of the thread, but anything on the ETA_
#31
Posted June 25 2013 - 07:50 PM
hendman, on June 25 2013 - 07:12 PM, said:
clearly they don't have one yet.
ReachH said:
AsianJoyKiller, on July 02 2013 - 03:18 PM, said:
#32
Posted June 25 2013 - 07:58 PM
hendman, on June 25 2013 - 07:12 PM, said:
Funny.
But the information i got from Hughes is to me way more valuable than an ETA. I appreciate his recent efforts at communication.
Keep them coming.
#33
Posted June 25 2013 - 08:09 PM
hendman, on June 25 2013 - 07:12 PM, said:
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks... It has some big changes and new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
Maybe you missed the title of the thread, but anything on the ETA_
I miss nothing!
Actually I do have an ETA... a very specific date we're targeting right now but we aren't ready to say what that date is yet. Every morning I update the number of days remaining until code lock on the big whiteboard for all to see. We haven't refrained from sharing for any secret huge unveiling special magical reasons, it's just that we aren't ready to specifically speak to what's going to be in the update quite yet. Is there a chance something planned might need a bit more time in the oven and we might speak prematurely_ Yes. That being said, as mentioned previously I do want to begin teasing and discussing what's coming up soon so let me see what I can do.
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#34
Posted June 25 2013 - 08:12 PM
[HWK]HUGHES, on June 25 2013 - 08:09 PM, said:
hendman, on June 25 2013 - 07:12 PM, said:
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks... It has some big changes and new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
Maybe you missed the title of the thread, but anything on the ETA_
I miss nothing!
Actually I do have an ETA... a very specific date we're targeting right now but we aren't ready to say what that date is yet. Every morning I update the number of days remaining until code lock on the big whiteboard for all to see. We haven't refrained from sharing for any secret huge unveiling special magical reasons, it's just that we aren't ready to specifically speak to what's going to be in the update quite yet. Is there a chance something planned might need a bit more time in the oven and we might speak prematurely_ Yes. That being said, as mentioned previously I do want to begin teasing and discussing what's coming up soon so let me see what I can do.
Brute Wyvern
#35
Posted June 25 2013 - 08:17 PM
[HWK]HUGHES, on June 25 2013 - 08:09 PM, said:
Actually I do have an ETA... a very specific date we're targeting right now but we aren't ready to say what that date is yet. Every morning I update the number of days remaining until code lock on the big whiteboard for all to see. We haven't refrained from sharing for any secret huge unveiling special magical reasons, it's just that we aren't ready to specifically speak to what's going to be in the update quite yet. Is there a chance something planned might need a bit more time in the oven and we might speak prematurely_ Yes. That being said, as mentioned previously I do want to begin teasing and discussing what's coming up soon so let me see what I can do.
One can only posts so many of these replies teasing at teasers.
Give us all the info!
#36
Posted June 25 2013 - 10:33 PM
[HWK]HUGHES, on June 25 2013 - 06:32 PM, said:
We absolutely admit that we've been a tad on the quiet side but there are reasons for that and we aren't intentionally avoiding people by any means. Time just seems to fly by. Where does the time go_ Right now we have lots of people working really really hard at the studio on our next update and it's a big one. It's not like previous ones where we introduce a new map... or a new mech... some balance tweaks... It has some big changes and new big pieces of functionality that everyone's been desiring.
I will be working to try and tease some details over the next week or so... hang in there. We're taking a bit longer than we usually do because of the scope of this change. We are NOT intending to have these large gaps in updates after this one, but some of these changes are big improvements that we needed the time to get done. Sometimes to create... you must first destroy and that meant actually breaking our primary development stream resulting in a limitation of what we could patch without taking significant resources away from new development.
We'll have more information ASAP. Thanks everyone!
Sounds like some major code-rewrites happening. Not a task to be taken lightly and definitely one that will make patching near impossible without creating wasted effort. Looking forward to it!
#37
Posted June 25 2013 - 10:37 PM
[HWK]HUGHES, on June 25 2013 - 08:09 PM, said:
Actually I do have an ETA... a very specific date we're targeting right now but we aren't ready to say what that date is yet. Every morning I update the number of days remaining until code lock on the big whiteboard for all to see. We haven't refrained from sharing for any secret huge unveiling special magical reasons, it's just that we aren't ready to specifically speak to what's going to be in the update quite yet. Is there a chance something planned might need a bit more time in the oven and we might speak prematurely_ Yes. That being said, as mentioned previously I do want to begin teasing and discussing what's coming up soon so let me see what I can do.
PAAAAAAAAAAAAATCH TEEEEEEEEEEAAAAASEEEEEEEEEERRRRSSSS...
#38
Posted June 25 2013 - 11:12 PM
I don't want to appear too greedy and selfish, but how about tomorrow for release-date_ It's my 50th Birthday!!!
If that's not a good reason...
Just kidding...not about B-day though.
Keep cooking the patch, keep simmering the Pilots, I'm happy with things as they are for the moment. Teasers are fine, but please keep a major detail for the patch itself
A patch is done, when it's done - that's a universal truth.
I've become a mighty fan of this game, even if it's still in Beta-status and I think the DEVs are doing a great job so far.
Best regards from Cologne
Ysen
Edited by Ysenberg, June 25 2013 - 11:14 PM.
[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]
[font=times new roman', times, serif] Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]
#39
Posted June 25 2013 - 11:23 PM
Edited by Cyclonus, June 25 2013 - 11:23 PM.
#40
Posted June 25 2013 - 11:23 PM
Edited by Cyclonus, June 25 2013 - 11:23 PM.
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