TheVulong, on July 28 2013 - 01:43 PM, said:
#42
Posted July 29 2013 - 12:00 AM
#43
Posted July 31 2013 - 10:23 AM
Hawken Renders in MT2: https://community.pl...altime-renders/
Hawken Toys: https://community.pl...dels-116-scale/
#45
Posted July 31 2013 - 11:03 AM
#46
Posted July 31 2013 - 12:40 PM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#47
Posted August 02 2013 - 05:57 AM
Check out my youtube channel! http://www.youtube.com/reclaimjoey
I bet you'll love it!
#50
Posted August 15 2013 - 01:26 PM
< Check the event here >
< Check the wallpaper in various size here >
And here's an early sketch of it lol made with a finger on iPad in the bus.... yaaayy.. XD
And the final event picture :
#51
Posted August 15 2013 - 02:11 PM
#52
Posted August 15 2013 - 03:17 PM
I am using the sketch, of course.
#53
Posted August 15 2013 - 03:50 PM
They look like photos, but I have no idea how you get them.
Edited by RED_FIVE, August 15 2013 - 03:51 PM.
#54
Posted August 15 2013 - 04:46 PM
The answer is : I use 3D models as a base !
here's a sum up of my steps for the latest one :
- Play some Hawken
- Sketching the composition
- Pose 3D models of the mechs and custom props i made or adapted in Cinema 4D
- Light the mechs (my computer started melting, because i like using LOT of them to hightlight or hide specific mech parts )
- Light the scene volumetric fog, volumetric lights
- Hit render
Now i have my base pic !
- In Photoshop I redraw it, rework colors and lighting, and put some textures and add more "realistic" touch
Now i have my pic !
- In Illustrator I draw everything else, logos, random UI element, titling
Tada
#55
Posted August 15 2013 - 07:54 PM
erathic, on August 15 2013 - 04:46 PM, said:
The answer is : I use 3D models as a base !
here's a sum up of my steps for the latest one :
- Play some Hawken
- Sketching the composition
- Pose 3D models of the mechs and custom props i made or adapted in Cinema 4D
- Light the mechs (my computer started melting, because i like using LOT of them to hightlight or hide specific mech parts )
- Light the scene volumetric fog, volumetric lights
- Hit render
Now i have my base pic !
- In Photoshop I redraw it, rework colors and lighting, and put some textures and add more "realistic" touch
Now i have my pic !
- In Illustrator I draw everything else, logos, random UI element, titling
Tada
Excellent, but where do the models come from_
Is there some sort of resource out there from the devs_
#57
Posted August 16 2013 - 01:27 AM
LETHAL IN THE WRONG HANDS[/font]
#58
Posted August 18 2013 - 05:05 AM
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#59
Posted August 21 2013 - 12:10 PM
erathic, on August 15 2013 - 04:46 PM, said:
The answer is : I use 3D models as a base !
here's a sum up of my steps for the latest one :
- Play some Hawken
- Sketching the composition
- Pose 3D models of the mechs and custom props i made or adapted in Cinema 4D
- Light the mechs (my computer started melting, because i like using LOT of them to hightlight or hide specific mech parts )
- Light the scene volumetric fog, volumetric lights
- Hit render
Now i have my base pic !
- In Photoshop I redraw it, rework colors and lighting, and put some textures and add more "realistic" touch
Now i have my pic !
- In Illustrator I draw everything else, logos, random UI element, titling
Tada
I had a feeling you used a process like this. I tried using screenshots I took from in game (thanks to those who tried to model) and the clarity was just not good enough. Tried hand drawing things in a simpler way and it didn't meet my expectations. Maybe I'll be able to make something for a contest down the line.
#60
Posted August 30 2013 - 05:34 PM
http://www.welovefin...rs#.UiFHef7YV8F
digitalhughes: @s9 you stinkn' weasel!
Don't know which mech to pilot_ Check out my guide to the mechs!
Want to hang out with some awesome people, including ReEvolve, Ashfire908, Rei, ThirdEyE, and even the world-famous Loc_Tr_ Come to the #hawkenscrim IRC!
Also tagged with one or more of these keywords: Art, Community
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