EOC as a Secondary
#21
Posted July 11 2013 - 02:43 PM
#22
Posted July 11 2013 - 03:22 PM
DaPheel, on July 11 2013 - 04:13 AM, said:
It should probably have cooldown as it's ability. Certainley for my one.
@ Devs - just so you know I make a mean Steak and Sausage pie, with little pickled silverskin onions in it. I bake a good chocolate cake too. You all know how it works - you look after me, I bribe you with rich food.....
#23
Posted July 12 2013 - 05:35 AM
Spam you get it_
#25
Posted July 12 2013 - 07:24 AM
#27
Posted July 12 2013 - 08:38 PM
Leonhardt, on July 11 2013 - 05:23 AM, said:
#29
Posted July 13 2013 - 04:21 AM
Also, this topic was just about EOC as secondary and not about nerfing it.
My opinion to this topic.
Well, EOC as secondary_ Why not 2 EOC_ Wouldn't it be great_
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#30
Posted July 13 2013 - 04:52 AM
#32
Posted July 13 2013 - 05:27 AM
Leonhardt, on July 13 2013 - 05:09 AM, said:
Heat cannon is still pretty okey though, But don't nerf dat EOC >:( it already got nerfed.
Edited by FakeName, July 13 2013 - 05:27 AM.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#33
Posted July 13 2013 - 05:34 AM
#34
Posted July 13 2013 - 05:45 AM
Wondrz, on July 13 2013 - 05:34 AM, said:
Me too, I really like the EOC, mostly because of denying enemies to use special ways, if they do, they will be damaged pretty well
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#35
Posted July 13 2013 - 05:47 AM
The heat has been nerfed a ton and now it is in its arguably best place ever. I still think the no increased damage while charging is BS, but I like the heat where it is and thats coming from a heat user before and after it was nerfed.
I know that there is always the argument "but EOC is hard to use so it deserves to have such high rewards" and thats true, but there is a point where the rewards are too high. In my opinion EOC is just outside of that range of comfortability. I've used the EOC a lot since the old days when it was considered to be one of the worst weapons in the game.
A slight reduction in damage to each puck would probably bring it in line with the other "high skill" weapons. Plus it would probably help with reducing the effectiveness of EOC raiders which have been too strong for a while now. IDK why nobody seems to notice that... lol
#36
Posted July 13 2013 - 05:59 AM
If you wanna reduce the EOC's dmg, pelase do it with the FLak too, The Flak needs no aiming skills and has almost the same damage rewards like the EOC. It's really BS that the HEAT does not increase its damage if charged but I think the HEAT will become a better Prestige weapon for an Inflitrator or an Raider than the EOC will be if nerfed again. I play Hawken because it's extreme, extreme in movement, damage and the extreme short duration of time you get to think what you are doing next in combat. I was very dissappointed to hear, that the Hawken gameplay got a nerf because some people said "it was too fast" (I wasn't there when it happened, I just heard about that). If you keep nerfing Hawken it will end up in League of Legends, a quite boring game. TTK is really too high, no adrenaline boosts, no extreme situations, no skill needed anymore.
But I also don't want Hawken to end up like Combat Arms. One-hit-headshot-kill (sniper camping). That's what Hawken shall never be, The TTK is much longer than in every other FPS game, wich I really like, but I think it shall stay in the middle between the Combat Arms "one-hit-headshot-kills" and the League of Legends "1 minute to kill a tank TTK"
However, why always thinking about nerfing one weapon_ Why not increasing HP of some mechs (wich already is done) or implement new items against explosion weapons_ (something like a new abillity, support item etc.) But in general I stopped playing games because they got nerfed too hard. Started with a cool, fast game, ended up in a slowly boring one. :l
Edited by FakeName, July 13 2013 - 06:00 AM.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#37
Posted July 13 2013 - 06:26 AM
FakeName, on July 13 2013 - 05:59 AM, said:
Well first I'll just say that I think the flak is too strong right now, but for very different reasons. The EOC needs a minor tweak like a reduction of 5-10 damage per puck. I know that can add up, but thats the point. As it is the EOC does more damage than some secondaries in the game which is unprecedented for primaries regardless of skill. The flak doesn't have that problem so fixing it is even easier. Just reduce damage slightly and decrease ROF by a bit which will bring it in line. The problem with the flak stems from high damage and ease of use. Make the ROF harder to deal with and decrease damage some then the problem should be close to fixed.
It is a bad habbit to increase or decrease all mech's HP (or any other major macro element of a game) to account for 1 or 2 weapons in a game. Many veteran pilots have asked that the game be returned to CB2 speeds (faster) and I think that ADH is looking in to making at the very least some kind of compromise.
#38
Posted July 13 2013 - 06:41 AM
-5 damage per Puck 5*6 = 30 ; 180 - 30 = 150 ...
Worst case:
-10 damage per Puck 10*6 = 60 ; 180 - 60 = 120 for a FULLY CHARGED EOC!!! this is way too weak for a prestige weapon!!!
A Puck deals 30 dmg so if you would decrease its damage for 10 hit points you would decrease the "hit- damage" by 33,33%
If you would decrease the damage overall of the EOC, The EOC mines (stick on the ground) would deal dmg like followed:
EOC pucks (mines):
-5 damage per Puck 5*6 = 30 ; 120 - 30 = 90
-10 damage per Puck 10*6 = 60 ; 120 - 60 = 60 (Heat cannon deals 80 damage (90 charged))
You decrease the EOC damage by 50% if damage is reduced by 10, this is also way too much + The HEAT would be a better weapon then, Raiders or Inflitrators are simple, cuddle targets with an EOC.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#39
Posted July 13 2013 - 06:55 AM
I mean if you are seriously going to sit there and tell me that 120 damage is weak on a primary weapon I just... mind = blown. Also your advice about cuddling Raiders is awful. Don't do that anyone who reads this please for the love of god don't do that. Outplaying an EOC user that is proficient takes a lot more than "cuddling the target." I don't want to write out how to do it in most situations since that would take at least a pages worth of information to thoroughly address.
Edited by Leonhardt, July 13 2013 - 06:57 AM.
#40
Posted July 13 2013 - 07:04 AM
120 for a primary is not much, Look at the Point-D Vulcan around 100 Damager per second.
Look at the current DPS of the EOC: 60, reduce this for 33,33% DPS:40 (with a direct hit) Rate of fire 0.67 (0.33 charged)
Try to play with the EOC and hit every 6 pucks every time. It won't happen so reduce some damage from the EOC. maybe 25% or even 33,33% However, the EOC will not be the weapon anymore as it is now, if you wanna nerf it that hard again. The EOC is and shall pelase stay the best burst weapon ingame.
Quote
- The Repeater has the highest initial burst of any primary weapon assuming a full charge and direct hits with every round.
[Source: Hawken wiki]
Why you even wanna nerf it_ it is not even close overpowered. The Flak is, but you already aggreed on that.
PS: some people read it like this: "The Repeater has the highest initial burst of any primary weapon
Edited by FakeName, July 13 2013 - 07:06 AM.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
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