Friendly fire, the poll.
#1
Posted October 24 2013 - 05:25 PM
Next drop you're about to defend a base on the old bazaar. The fight is desperate, you have to rush in the chockepoints and die to get the anti-air, but the rest of your team are snipers mechs taking potshots and staying in cover. There too, EMP is not enough...
You've played to the point of no return where you want this nonsense of this game lacking friendly fire to stop. Hawken is casual, with long time to kill and there's free healing in form of yellow orb or showers everywhere AND there's no FF. There's no TK. I want it to stop."
This entry log, clearly written by a mad pilot, was recovered on the smoking carcass of a rocketeer. Ballistic experts confirmed he shoot himself on the foot till the death. This self friendly fire is apparently allowed with no device preventing it except partially with some internals you'll find in the garage. Did he died in vain_ Would the game be a bit more strategic and would it force more teamplay, or would it be a disaster for fun_ Do you think friendly fire could be good in Hawken_ Yes for FF_ Or No_ Or maybe you're a pirate_
#2
Posted October 24 2013 - 05:29 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#3
#4
#5
Posted October 24 2013 - 05:56 PM
#6
Posted October 24 2013 - 06:01 PM
P.S. @Umbre: For instance.. grenades and detonators, dude. Yes_
.
"The difference between theory and practice is smaller in theory than it is in practice"
#7
Posted October 24 2013 - 06:06 PM
#8
Posted October 24 2013 - 06:08 PM
You get friendly fire and it's awesome fun.
#9
Posted October 24 2013 - 06:17 PM
tropt, on October 24 2013 - 06:08 PM, said:
You get friendly fire and it's awesome fun.
Yes but wich team wins at the end of the match_ Adapting DM is clunky, needs cooperative mates. And UI makes it weird.
Edited by M4st0d0n, October 24 2013 - 06:18 PM.
#10
Posted October 24 2013 - 06:24 PM
This reminds me of those WWII matches we played in several old games with one rifle and one grenade only... Good 'Ol times, indeed.
P.S. BTW, one more option for the poll would be good idea.. something like.. -> Hmmm..
.
"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted October 24 2013 - 06:26 PM
M4st0d0n, on October 24 2013 - 06:17 PM, said:
Count the points from your team mates and compare.
M4st0d0n, on October 24 2013 - 06:17 PM, said:
Yer, it's not perfect. But it does werk and it's fun. It encourages teamplay and co-operation and everyone has a laugh.
Just offering a friendly fire suggestion is all. Give it a go, see what u think.
#12
Posted October 24 2013 - 07:22 PM
tropt, on October 24 2013 - 06:26 PM, said:
M4st0d0n, on October 24 2013 - 06:17 PM, said:
Count the points from your team mates and compare.
M4st0d0n, on October 24 2013 - 06:17 PM, said:
Yer, it's not perfect. But it does werk and it's fun. It encourages teamplay and co-operation and everyone has a laugh.
Just offering a friendly fire suggestion is all. Give it a go, see what u think.
And you can add teamkills then_ No that's not that simple. We played 2 vs 2 with FF in this manner, easy to track the score, but having white for team and red for enemies would be even better when there's 12 mech on the dancefloor.
Beside I think it could actually be a good mode on a competitive level. Suppession fire and team coordination could be more needed and meaningfull.
Edited by M4st0d0n, October 24 2013 - 07:25 PM.
#14
Posted October 24 2013 - 07:27 PM
M4st0d0n, on October 24 2013 - 07:22 PM, said:
Agree, it's pretty clumsy and impossible with large teams. We've not played it for the wins, just for the funs and with small teams (3 vs 3)
An official friendly fire gameplay mode would be ace, i reckon.
#15
Posted October 24 2013 - 08:40 PM
#16
Posted October 24 2013 - 09:14 PM
Analysis, on October 24 2013 - 08:40 PM, said:
That would make the game a heck of a lot more interesting. Also, this could entail stealing heals from enemy techs by getting in the between them and their channel-healed target, lol.
At the very least, I'd like to see it be an option one day you can check when we have the ability to have our own private servers.
I am matter... I am antimatter... I can see your past... I can see your future...
#17
Posted October 24 2013 - 11:04 PM
Friendly fire only on designated servers:
FFSG = Friendly Fire Siege
FFTDM = Friendly Fire Team Deathmatch
FFMA = Friendly Fire Missile Assault
Or make it a vote before match... Let the players decide when the match starts and show an indicator in the server browser {FF on/off}.
I personally have explored this using a team of 12 on a Deathmatch server. It was a blast!
Bloody hard to keep track of who's on your team and there were no negatives for killing someone on your "team" or doing damage to them as it falls under DM rules at the moment.
By all means bring on the Friendly Fire!
Notice to Noobies
Hawken Tips and Tricks Thread
Hawken Community Values
Moves Like Mech Jagger
Weapons Classifications {P.A.R.I.S}
Hawken Release on Steam_
Low FPS_
#18
Posted October 25 2013 - 12:29 AM
Yes, i vote in the favour of friendly fire.
But let me add a little stipulation there: The player who actually shoots a teammate should be penalized by getting the damage he causes subtracted from the overall positive damagecount. If he or she kills a friendly, a "teamkiller"-tag should be applied for said person on the momentary server for at least 2 more matches and the HC-earnings from the momentary match should be forfit.
The idea behind this is plain and simple - force people to a little bit of self-control and awareness of their surroundings.
I know it sounds pretty harsh to deal with the matter like this, but there are always some people who don't give a flying shite about other teammembers, as long as their own numbers are ok.
Game-objectives anyone_
Oh, and I know there will be rogue teams or single players that don't care about any penalties only to grief the game of others. Been there, done that, got the t-shirt.
For those (easy to follow with a consecutive "teamkiller-flag") the game should simply end after the 3rd teamkill.
best regards from the land of twofold equality
Ysen
Edited by Ysenberg, October 25 2013 - 12:30 AM.
[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]
[font=times new roman', times, serif] Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]
#19
Posted October 25 2013 - 03:22 AM
'A little self control'_ Two guys are fighting against another, first guy is almost dead (a dozen HP or so left) and turns around to retreat, boosts into the path of the second guy, and bam, he's team killer, say goodbye to anything you did in this match because it's all gone now anyway. The second guy is better off leaving than staying.
How can you even suggest this idea, especially in a game of prolonged firefights with strategy, tactics, retreating, flanking...
#20
Posted October 25 2013 - 03:37 AM
But not for pugs.
I would like to see "no respawn" TDM, too. Whichever team wins three rounds first wins the match. Would also solve the respawn/regroup-problem.
Edited by zaepp, October 25 2013 - 03:37 AM.
It's just the trees Johnny, just the trees ... (Unknown pilot after his first TDM on Last Eco)
Adapt or GTFO! (Unknown pilot after Steam FUBAR)
Enlist for competitive FarmVille today!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users