Coming December 3rd, the Wreckage Update introduces Wreckage, a brand new map for players to do battle on. The update is also filled with holiday spirit and the return of Operation: Frostburn! Players will be able to do battle on Winter Last Eco and outfit their mechs with holiday-themed customization options.
Also included in this update are some minor balance tweaks, improvements to Co-Op, and ongoing polish to existing features.
We hope everyone enjoys this update and has a great holiday season!
Special Notices
[*]We've made significant improvements that should help with the high ping and lag players are currently seeing. We will continue to monitor the status of this issue and investigate as necessary.
[*]Team balance logic was reworked to more accurately balance teams by skill. We will continue to monitor this and implement improvements.
[*]Problems affecting social features including friends lists and voice functionality are being investigated. So far, we have determined a very large fix is necessary and are currently unable to address it at this time.
[/list]Weapons
[*]Corsair-KLA
[*]MIRV Projectile damage decreased from 26.25 to 23.125.
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[/list]Developer's Note: We felt that the Corsair was a bit too strong when used in its MIRV firing mode. It's damage was well over every other secondary in the game and this change brings the MIRV projectile damage down to a more consistent level.
[*]SA Hawkins
[*]Increased damage per shot from 26 to 29.
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[/list]Developer's Note: The SA Hawkins is an extremely under-utilized weapon and we want to make it a more attractive choice for players to use. This change especially helps the Brawler, giving it a useful ranged "tank" option for dealing damage to enemies and also gives Sharpshooter players a better sustained damage alternative for those who like to fight a more mid to close range battle.
Abilities
[*]Fortified Turret (Brawler)
[*]Increased base movement speed from 6 m/s to 8 m/s.
[*]Increased boost speed from 13.5 m/s to 15 m/s.
[*]Regen rate while taking damage increased from 10 armor per second to 13 armor per second.
[*]Regen rate while not taking damage increased from 20 armor per second to 23 armor per second.
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[/list]Developer's Note: The Brawler has been a long time favorite of players and after Ascension some of the changes did not bode well for him. To start off some reworks, this patch will see the Brawler get an over-all buff to his Fortified Turret ability, increasing his strength when holding positions and chasing down wounded enemies. This is first step in the process of improving the Brawler's effectiveness, and more adjustments are planned for the future.
Game Modes
[*]Co-Op
[*]The ISM Disruptor and Radar Scrambler now affect AI Bots.
[*]Deaths in Co-Op no longer count towards career statistics.
[*]For clarification, kills on drones and AI Bots are tracked separately and do not affect your global statistics. Assists are not tracked in Co-Op.
[*]Minor improvements made to drone movement.
[*]Added an intro cinematic to begin the match.
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[/list]Maps
[*]NEW Map: Wreckage
[*]Game Modes Available: Team Deathmatch, Missile Assault, Siege, and Deathmatch.
[*]Wreckage exclusive servers will be available for a limited time.
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[*]Winter Last Eco (Limited Time)
[*]Game Modes Available: Team Deathmatch, Missile Assault, Siege, and Deathmatch.
[*]Replaces Last Eco in normal map rotation for a limited time.
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[/list]Customizations
- NEW Chassis Art
[*]Light Mech Chassis Art
[*]Moke Crab
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[*]Medium Mech Chassis Art
[*]Hiefram Star
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[*]Heavy Mech Chassis Art
[*]Brass Shark
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[/list]NEW Repair Drones
[*]RD-L4NCET
[*]FR0S-T1000 (Limited Time Rental)
[/list]NEW Thrusters
[*]Reentry
[*]Frostburn (Limited Time Rental)
[/list]NEW Camouflages
[*]CLR-PURP
[*]CLR-BLU
[*]CLR-GRN
[*]Snowflake (Available to purchase for a limited time)
[*]Gift Wrap (Available to purchase for a limited time)
[*]Candy Cane (Available to purchase for a limited time)
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[/list]Ongoing Improvements
[*]UI: Skinning, Menu Content Additions and Tweaks, Optimization
[*]Maps: Collision, Environment Art, Optimization
[*]Art: Textures, VFX, Animations
[*]SFX: General Tweaks
[/list]Bugs Fixed
[*]Magenta trim color has returned to the trim color slider.
[*]On the post match results screen, mech XP shown on the Progress tab reverted to the pre-match total after XP finished adding up.
[*]The Wave 15 boss in Co-Op would become bugged if a player stood on its spawn location.
[*]Fixed a bug where a player's end of match earnings summary would be cut off.
[*]Whenever an AI Bot was listed on the scoreboard, players could mute the bot and send it friend invites.
[*]Fixed camera shaking in death cam.
[*]Fixed some network data issues that were leading to higher than average ping.
[*]Item and Ability displays on the cockpit would disappear if player used ALT-TAB while in fullscreen mode.
[*]Fixed a bug where a dropped Repair Charge would not repair a mech if player pressed C immediately after deploying Repair Charge.
[*]Fixed the issue causing no default key bindings for purchasing upgrades in Co-Op Bot Destruction.
[*]Players had the ability to send game invites in VR Training and Offline TDM.
[*]The Vanguard's Ability Upgrade 4 (Reduce fuel burn rate by 10% while boosting) was not functioning properly.
[*]In Co-Op Bot Destruction, the previous round's EU total would sometimes appear in place of individual player stats.
[*]Fixed a number of Service Awards that were not awarding Service Award points or HAWKEN Credits upon completion.
[*]If a party member accepted an invite to a match that could not be joined, they would receive an indefinite Connecting screen.
[*]If a party member accepted an invite to a completed match while in the middle of a different match, they would receive a Leaving Party screen with no option to cancel.
[*]In Co-Op Bot Destruction, teammates and stats were not listed in the Team Composition scoreboard during active gameplay.
[*]The T2 paint job was being automatically equipped to some mechs.
[*]If a player left an unbalanced match before anyone was switched, the chat log would indicate the leaving player had switched teams.
[*]Added more clarity to certain error messages.
[*]In Co-Op Bot Destruction, a revive prompt appeared for players who had not yet selected a mech in the staging area.
[*]If a weapon was unlocked in the mech rank window, that weapon would be shown as equipped even if it wasn't.
[*]The "Volunteer to Switch Teams" prompt was not appearing when any menu window was being viewed.
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