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Heatsinks Buff for C's, Nerf for A's


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#21 RedVan

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Posted December 01 2013 - 03:07 PM

View Posteth0, on December 01 2013 - 02:06 PM, said:

View PostStruttingStray, on December 01 2013 - 10:40 AM, said:

In my opinion C-class mechs should be built better for dispersing heat, with bigger fans and heatsinks inside.

Yes, I like this idea. It is a fine idea. It makes choosing a larger mech a more attractive option when considering what weapon you need.

View PostRedVan, on December 01 2013 - 01:37 PM, said:

Slow mechs reduce options of gameplay. Get a slow mech and people need to stick to it to protect it.
Fuzzybunny the teamwork, right_

Kidding aside, some mechs should be slow and some should be fast. I don't think the brawler should be as slow as it is. And while we're talking about C class speed, rocky could stand to be a bit slower. At least, it makes sense to me to have mechs with longer ranged attacks be less mobile. Which completes the polarity of having the brawler, a close-range mech, move a bit quicker.

Uhhhh, you will still have all the teamwork it currently has. However, there will be far more strategical options for teams.

#22 breadeffect

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Posted December 01 2013 - 03:57 PM

The only thing a buff for heatsinks would do for certain C mechs is just allow them to fight longer in a battle.  As it stands right now, the only one I have issues maintaining its heat generation is the Brawler, because I'll be in multiple fights that continue as people come running in to get a piece of the action.  Other than that, heat really is a non issue.

And you can play a solo C-Mech.  You're more dependent on your team, but in the actuality, you're probably going 2v1 anyways.  If its a 1v1 situation, you'll have no problems winning over the fight (if you're equal in skill).

Edited by breadeffect, December 01 2013 - 03:58 PM.

View PostNept, on February 08 2014 - 12:25 AM, said:

Yes, you know a game's gone in the wrong direction when the game's top players are defending the current patch.

#23 angryhampster

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Posted December 01 2013 - 05:25 PM

i support the idea of C mechs overheating much later than other mechs.

but i don't support the idea of nerfing A mech's current heat into something ridiculous. lol

and i support the reintroduction of the purple dashboard color.   when it shows up, i will buy a chunk of MC..
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#24 StruttingStray

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Posted December 01 2013 - 05:41 PM

View Postangryhampster, on December 01 2013 - 05:25 PM, said:

i don't support the idea of nerfing A mech's current heat into something ridiculous. lol

I would recommend making A class heatsinks equal to what C class has right now, and vice versa. From my experience, it is very hard to overheat with an A class, especially since you'll most likely retreat before that. It's fairly easy to overheat with a C class though, yet you don't have the option of retreating.

Edit: My logic: If the heatsinks stats on the C class are acceptable as is, why wouldn't they be acceptable on A class mechs_

Edited by StruttingStray, December 01 2013 - 07:05 PM.


#25 VYR3

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Posted December 01 2013 - 07:26 PM

How to fix the heatsinks.

A classes should get ~95% max rank would be ~85%
B classes should get ~90% max rank would be ~80%
C classes should get ~85% max rank would be ~75%

This should balance it out well.

Done, done, and done.

#26 Cyclohexane

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Posted December 01 2013 - 10:41 PM

I think a swap in the A and C stats while leaving B alone would be logical.  A's should overheat faster, especially when they use the same dam weapons as Cs.  Just swap the stats, a minor correction, and see where it goes. If the A can't get that last shot in, and the C cannot chase, its a draw.




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