Aptest, on December 16 2013 - 11:56 PM, said:
fingerknitter, on December 15 2013 - 03:18 PM, said:
beyond fuzzy bunny personally, because it completely allows you to circumvent these two mech's abilities....
fuzzy bunny.
pred and infil stealth should not under any circumstances grant you the ability to freely loiter in the front field of vision of an enemy mech. They should give you enough to bypass lightly guarded areas, but if you use them to take a stroll you need to get punished.
Their main and important feature should be radar cloak, with texture cloak a secondary and weak add on.
You don't understand, you the USER need not actually notice a cloaked mech, the hellfires lock-on mechanic will do so
for you. As an experiment: close your eyes, hit lock on, swivel around, and if an enemy is present, it will lock on
regardless of whether or not
you actually registered the cloak shimmer.
Krellus, on December 17 2013 - 01:29 PM, said:
hellfires are fine balance wise. easily negated with cover, worst damage compared to tow/nade etc given their slowest rate of fire given lock delay, no detonate, piss poor dumbfire - slow and wide spread. hellfires are great at shooting fliers, and targets in the open, that is all. tow/ nade etc are better overall - better dmg, better corner fighting, better long range tagging outside of fliers. hellfires are just ok now, but more nerfs will send them back to the UP bin. how many hellfire users top the boards in high level play_ zero. how many high level players even use hellfires... few. compare scouts, infils and raiders. look there for nerfs, my friends.ps - didnt realise lock on cloak was intentional, however, on reflecton, I think that is probably a good decision, balance wise.
No they aren't fine balance wise, you said it yourself:
"how many hellfire users top the boards in high level play_"
So
why do you say they are fine_ They AREN'T fine. Their ease of use amongst low skill players is what makes them so lackluster in high level play. I for one am hoping that the dmg nerf is only temporary, as the only thing it did was bring it in line with other harder to use secondaries in low level play, but hardly improved their performance amongst the upper echelons (no surprise, it was a nerf). To make them more rewarding for higher skill players, you have to introduce a more active mechanic that will utilize a players skill as the damage checker.
[HWK]ZamboniChaos, on December 10 2013 - 05:29 PM, said:
Sure thing! :D Thanks for being constructive.
Raider Corsair to replace Brawler's TOW: MAKE IT HAPPEN
BlackSteelBrotherhood
I figured out how to enable friendly fire; get some friends, join a DM, pick team captains, and enjoy :)