Any thoughts on the Grenadier mech (and other things)_
#1
Posted December 15 2013 - 12:22 PM
Thanks,
-Hijinks The Turtle
#2
Posted December 15 2013 - 01:36 PM
A quick Google search summarizes this mech quite succinctly.
My personal advice is to try to learn all the mechs. Learn how to use all of them, but have a go-to mech that you're experienced in during those times when you're getting stomped and you need to turn to something that you simply perform better in all the time. For me, my go-to mech is the Grenadier. Never fails me because it's just so versatile.
Edited by Silverfire, December 15 2013 - 01:44 PM.
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#3
Posted December 15 2013 - 02:39 PM
Silverfire, on December 15 2013 - 01:36 PM, said:
Speaking of its versatility, you can use the Rev-GL for spamming explosives in chokepoints or missile silos, the heat cannon as a general burst weapon, or the vulcan if you're in more of a sustained damage kind of mood. Pretty much anything you want out of a primary, the gren has it. The turret mode is pretty cool too as it grants damage and explosion radius increases. You get all of that, wrapped up in a pretty good amount of health.
I prefer to play a whole list of mechs myself, I switch around a lot to keep things fresh. There's nothing wrong with focusing on one mech, but you might find yourself wanting something else when the situation changes.
Edited by WarlordZ, December 15 2013 - 02:41 PM.
#4
Posted December 15 2013 - 02:45 PM
+30% AoE range
+30% damage
yep, its awesome
also with the grens heat-skins and coolant, you can spam Vulcan so awesomely!
Edited by ropefish, December 15 2013 - 02:46 PM.
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#5
Posted December 15 2013 - 02:51 PM
Thanks for replying guys!
Edited by Hijinks_The_Turtle, December 15 2013 - 02:51 PM.
#6
Posted December 15 2013 - 02:57 PM
ropefish, on December 15 2013 - 02:45 PM, said:
+30% AoE range
+30% damage
yep, its awesome
also with the grens heat-skins and coolant, you can spam Vulcan so awesomely!
A heat-skin must only apply to caterpillars, because the rest of us doesn't have one
Edited by hendman, December 15 2013 - 02:59 PM.
#7
Posted December 15 2013 - 03:16 PM
hendman, on December 15 2013 - 02:57 PM, said:
ropefish, on December 15 2013 - 02:45 PM, said:
+30% AoE range
+30% damage
yep, its awesome
also with the grens heat-skins and coolant, you can spam Vulcan so awesomely!
A heat-skin must only apply to caterpillars, because the rest of us doesn't have one
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#8
Posted December 15 2013 - 03:26 PM
Hijinks_The_Turtle, on December 15 2013 - 02:51 PM, said:
Thanks for replying guys!
items: radar MK 1, shield MK 3
internals: reconstructer MK 3 and two other internals
try and put a majority of the points towards heat skins, armor, and coolling units
with the pred i use
items: ISM MK 3, MG turret
internals: reconstuctor MK3, shockcoil, and failsafe
i have my pred for trap making so its mostly tuned with hydraulics and heatskins woth the most points and the rest spread out
tuning should be tested for your play-style
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#9
Posted December 15 2013 - 03:31 PM
Hijinks_The_Turtle, on December 15 2013 - 02:51 PM, said:
Thanks for replying guys!
Internals: I run the Advanced Repair Kit, Basic Fuel Converter, and Failsafe.
Items: I carry the H.E Charge MK III and Repair Charge MK I. H.E Charge for surprise attacks (Detonator is slightly better, I might switch out) and Repair Charge for a quick repair and then jump right back into battle.
Tuning: Max out Weapons Loader, I then maxed out Cooling Units and Suspension Systems, and split remaining points into Hydraulics and Armor. Some choose to max out Hydraulics, some choose Armor, but I really think the essentials are maxing out Weapons Loader and Cooling Units and then to play around with the rest.
I don't play Predator too much, so I can't help you there.
Edited by Silverfire, December 15 2013 - 03:31 PM.
Check out my new short film Prebirth: The Eternal War! Check out my e-peen!
Need to find a mech guide_ Well, look here!
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#10
Posted December 15 2013 - 03:37 PM
Silverfire, on December 15 2013 - 03:31 PM, said:
Hijinks_The_Turtle, on December 15 2013 - 02:51 PM, said:
Thanks for replying guys!
Internals: I run the Advanced Repair Kit, Basic Fuel Converter, and Failsafe.
Items: I carry the H.E Charge MK III and Repair Charge MK I. H.E Charge for surprise attacks (Detonator is slightly better, I might switch out) and Repair Charge for a quick repair and then jump right back into battle.
Tuning: Max out Weapons Loader, I then maxed out Cooling Units and Suspension Systems, and split remaining points into Hydraulics and Armor. Some choose to max out Hydraulics, some choose Armor, but I really think the essentials are maxing out Weapons Loader and Cooling Units and then to play around with the rest.
I don't play Predator too much, so I can't help you there.
argh i forgot about it XD
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#11
Posted December 16 2013 - 03:41 AM
#12
Posted December 18 2013 - 06:16 AM
The Grenny chose me as his main pilot, and i jeder regret hat decision.
I run the traditional specs. Rev-gl and weaponsloader, failsafe, Det etc.
I usually stay a little behind and try Tod hell out my Team with area denial or busting up brawls.
I don't get too man kills, but my assists are pretty sturdy.
It's just fun for me Tod play hat big badass thing.
Besteht regards from the Land oft the Christstollen
Ysen
[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]
[font=times new roman', times, serif] Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]
#13
Posted December 18 2013 - 07:10 AM
- First tip: Max out Weapons-Loader and Cooling-Units.
- Use the Rev-GL. The HEAT-cannon might be better, but the Rev-GL got more balls` n guts.
- Be offensive.
- Be mobile.
- Learn yourself some tactics for encountering people.
#14
Posted December 18 2013 - 07:29 AM
It's great for team based modes, you can actually control the ebb and flow of battle with it. You can clear chokepoints, form chokepoints, act as bait (and oh my, do those little A classes chase after you), suppress whole areas with Grenade spam.
I have all of the mechs maxed out. The Grenadier was the last I levelled up (not counting the predator) and it's my go to mech of choice.
#15
Posted December 19 2013 - 05:45 AM
(i named mine novacat )
-VocalMagic Croin//illal's wildlife
DaPheel, on October 26 2013 - 01:05 AM, said:
#16
Posted December 19 2013 - 01:44 PM
#17
Posted December 19 2013 - 02:24 PM
Mobility is not the best but you can fire for days.
Edited by dEd101, December 19 2013 - 02:25 PM.
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#18
Posted December 21 2013 - 07:29 AM
It seems well designed for siege given that people have to stand on the AA. And with how little cover you have on the wreckage map...my god...its full of exploding stars!
#19
Posted December 21 2013 - 11:19 AM
I got away from it and now, I suck to play it on Deathmatch.
The grenadier is a very awesome mech! (if used properly)
LETHAL IN THE WRONG HANDS[/font]
#20
Posted December 21 2013 - 11:35 AM
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